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neoFFL2 v5_000
by amuseum

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Instructions: Open neoFFL2.GB in emulator, such as VisualBoy Advance.

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Summary of alterations:
allows long player names (up to 8 letters long using DTE)
modified mutant skill list
boosted monster STR and AGI based attacks
corrected and made cooler names
toned down robot stats
replaced banana with heroin
replaced agility weapons
guns, cannons boost agility
bug fixes (major thanks to Alex J. for decompiling and debugging the combat programs)
improved human/mutant stat growth rate
Treasures (thanks to sarcoma for locating it in the ROM)
reduced item uses and prices

--~~==~~--
to do:
public testing

put in 2 more DS level B monsters, like treasures/ fixed encounters
> add more Tianlung and Fenrir at Central Shrine Stairs 6 & 7
> swap Sleipnir and Unicorn, so that Sleipnir is DS B for 3rd/4th monster, it appears with Odin and in Central shrine, after tianlung; swap text/name, encounter table
> 4-8 Ghast encounter is unused (bug, should be dragon race. but still can use for DS B); can change to something, e.g. mini-boss like Tianlung


make more Quake and Thunder attacks
dad and lynn's story
change starting monster names
Baby-D (DS 5) -> Child-D
Slime (DS 2) -> Grime

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Changelog

--done
++not done

--~~==~~--
++v5-002

-- screens to show all 8 items
  -- abil-equip screen
  -- combat screen

++ sweeping attacks
  ++ combat code (item effect ID: )
  ++ items use sweep
    ++ Skills (Tail, )
    ++ Blunt, Axe (hammer, club, mace, flail, axe)
    ++ Quake elemental (tremor)
  ++ old items with effect ID: edit another ID or replace altogether



--~~==~~--
++v5-001
--Items and Skills
	--Absorb skill: make Softs [slime,worm,big eye, cells(?)] reverse absorb
	++Weakness (X) use 5th byte [0x04], not 6th [0x05]
	++Poison Magi becomes Quake Magi

	++O-Quake = OQu-XTh (for flying and swimming)

	++X-Fire = OIc-XFi (for cold)

	++X-Ice = OFi-XIc (for hot)

	++X-Thunder = OTh-XQu (for underground)

	++Electro whip has thunder element (possible?)

++Mutant learn skillset
++rename ODamage to OElement


--~~==~~--
--v5-000
--
--character changes
  --Human and Mutant stat growth rate
  	--Human & Mutant
		--HP: 4+16 per level == 2%+8% per level
		, Str, Agl, Mana: 4+24 per level == 2%+12% per level
  	--Mutant
		--Skill: 15+20 per level == 7.5%+10% per level
	--new: 00 00 04 10 04 18 04 18 04 18 00 00 00 00 00 00
	        0F 14 04 10 04 18 04 18 04 18 04 18 00 00 00 00

--reduce item uses and prices
  --50 uses >> 32 uses; 40 >> 25; 30 >> 20
  --items with uses reduced: prices reduced to 75%
  --martial arts: name, multiplier, minuend, uses
    --punch, 6, 40, 40
    --kick, 8, 40, 36
    --tripunch, 11, 40, 32
    --x-kick, 15, 40, 28
    --jyudo, 20, 35, 24
    --karate, 30, 30, 20

++put in 2 more DS level B monsters, like treasures/ fixed encounters
++add more Tianlung and Fenrir at Central Shrine Stairs 6 & 7
> swap Sleipnir and Unicorn, so that Sleipnir is DS B for 3rd/4th monster, it appears with Odin and in Central shrine, after tianlung; swap text/name, encounter table
> 4-8 Ghast encounter is unused (bug, should be dragon race. but still can use for DS B); can change to something, e.g. mini-boss like Tianlung



--~~==~~--
--v4-101
neoffl2_4101.zip
--character changes
  --Human and Mutant stat growth rate
  	--Human
		--HP: 5+10 per level == 2.5%+5% per level
		--Str, Mana: 5+15 per level == 2.5%+7.5% per level
		--Agl: 5+20 per level == 2.5%+10% per level
  	--Mutant
		--Skill: 15+15 per level == 7.5%+7.5% per level
		--HP: 5+5 per level == 2.5%+2.5% per level
		--Str, Mana, Def: 5+10 per level == 2.5%+5% per level
		--Agl: 5+15 per level == 2.5%+7.5% per level
	--new: 00 00 05 0A 05 0F 05 14 05 0F 00 00 00 00 00 00
	        0F 0F 05 05 05 0A 05 0F 05 0A 05 0A 00 00 00 00


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--v4-100
--Items
  --axe (battle axe) -> renamed bastard sword, same stats as original axe
  --battle sword (bastard) -> psi axe: Damage=Mana*10, 50 uses, 3200 GP, +36 HP, +8 MANA
  --CatTail whip, Damage=Str*15; paralyze for round 65% chance after damage, 44000 GP, +135 HP, +30 AGL
  --Laser Gun, Damage=(5*80)=400+rand(100), 44000 GP, +135 HP, +30 AGL
  --Rocket  -> renamed [cannon]Rocket
  --Cannons to Agility:
    --Rocket Agl 10, Bazooka Agl 18, Vulcan Agl 22, Tank Agl 26, Missile Agl 26, NukeBomb Agl 32
--Shops
  --Edo weapon, final 11
    --Ice Sword 0b, Quake Staff 2d, bull whip 0f, Vulcan 5d, Coral 06, Ogre 07, pilum 6c, Jyudo 53
  --Final 12
    --thunder axe 0c, flame sword 0a, dragon sword 08, tank 5e, missile 60, Laser Gun 6f, CatTail 10, flare 30
--Treasures
  --Ashura Tower, 4th floor
     --Sabre/CatTail -> Psi Axe
  --Cave of Light, 5th floor
     --Laser Sword/Pilum Spear -> Javelin
  --Nasty Dungeon, 2nd floor
     --CatClaw/Javelin -> Pilum Spear


--~~==~~--
--v4-000
--Core bug fixes
  --Elemental magi grants correct bonuses
  --Confused bug fixed
  --Magic damage formula overflow bug fixed
    --also for Burning, counter based on mana
  --Human, mutant stat growth fixed
--character changes
  --starting characters' weapons
    --Human F: Whip, Bronze Armor
    --Mutant M: Psi Knife, Blizzard, Bronze Armor
  --starting characters' stats (S, A, M, D)
    --Human M: 6, 5, 3, 4
    --Human F: 5, 6, 4, 3
    --Mutant M: 3, 4, 6, 5
    --Mutant F: 3, 6, 5, 4
  --Human and Mutant stat growth rate increased to catch up with Robot and Monster
    --can get more than one thing per battle (skill, HP, stat)
    --HP: 10+15 per level == 5%+7.5% per level
    --Stats: 15+15 per level == 7.5%+7.5% per level
    --New Skill: 8+10 per level == 4%+5% per level
--fixes for previous versions
  --StonSkin now gives DEF up (previously MANA)
  --Quake uses now 10 (previously 5)
--new mutant abilities list
  --99 b7 9f ca ed ~ be b6 c3 ~ dd b4 f0 ~ f4 b5 f1 ~ e4 e1 ea ~ da e3 d1 ~ 95 9d f3 ~ fe c8 e7 ~ bd de e2 ~ a9 dc f5

  DS 1: Cure, Fire, Burning, Blind, O-Para
  DS 2: Dispel, Ice, Sleep
  DS 3: Steal, StonSkin, X-Fire
  DS 4: Remedy, Thunder, X-Ice
  DS 5: Warning, CursSong, O-Damage
  DS 6: Quake, Surprise, Charm
  DS 7: Touch, Reflect, Teleport
  DS 8: Recover, X-Gaze, O-Change
  DS 9: P-Blast, Explode, MadSong
  DS A: Life, Flare, O-All

  DS    Cleric     Wizard   Druid     Bard      Enchant    Vuln
  1     Cure       Fire       Burning   Blind     O-Para
  23    Dispel     Ice        Steal     Sleep     StonSkin   X-Fire
  45    Remedy   Thunder  Warning   CursSong  O-Damage   X-Ice
  67    Touch    Quake    Surprise  Charm     Reflect
  789   Recover  P-Blast  Teleport  X-Gaze    O-Change
  9A    Life       Flare    Explode   MadSong   O-All

  Cleric: Cure, Dispel, Remedy, Touch, Recover
  Wizard: Fire, Ice, Thunder, Quake, P-Blast, Flare
  Druid: Burning, Steal, Warning, Surprise, Teleport, Explode
  Bard: Blind, Sleep, CursSong, Charm, X-Gaze, MadSong
  Enchant: O-Para, StonSkin, O-Damage, Reflect, O-Change, O-All


--~~==~~--
v3-004
--removed weapons
  --rapier, sabre, catclaw, laser sword
--added weapons
  --Bull whip, Damage=Str*12; paralyze for round 62% chance after damage, 40 uses, 17000 GP, +81 HP, +18 AGL
  --CatTail whip, Damage=Str*14; paralyze for round 64% chance after damage, 40 uses, 36000 GP, +117 HP, +26 AGL
  --Javelin spear, Damage=9*25=225+9*(Str-25) if Str > 25; range attack; one group; never miss, 30 uses, 11000 GP, +63 HP, +14 STR
  --Pilum spear, Damage=12*45=540+12*(Str-45) if Str > 45; range attack; one group; never miss, 30 uses, 26000 GP, +99 HP, +22 STR
--shops
  --First town weapons
    --Hammer, bow, punch, long, whip, psi knife, kick, colt
  --2nd town weapons
    --whip, psi, kick, colt, katana, mythril bow, ice, SMG
  --Desert town weapons
    --kick, colt, stungun, battle axe, bastard, katana, mythril bow, ice
  --Ashura
    --bastard, katana, mythril bow, ice, SMG, electro, thunder, fog
  --Giant
    --ice, SMG, electro, thunder, fog, rocket, sleep, prayer
  --Port town
    --Fog Book, Rocket, Sleep Book, Prayer Book, TriPunch, Counter, ChainSaw, Fire Book
  --Lynn's village
    --TriPunch, Counter, ChainSaw, Fire Book, electro, Beretta, mythril Sword, javelin
  --Guardian town, Venus left
    --electro, Beretta, mythril Sword, javelin, Jitte, Grenade, fire gun, Stone Book
  --Venus right
    --Jitte, grenade, fire gun, stone, flame sword, x-kick, psi sword, bull whip
  --Race circuit, edo
    --flame sword, x-kick, psi sword, bull whip, death, magnum, bazooka, thunder axe
  --Edo weapon, final
    --Ice Sword, Quake Staff, Vulcan, pilum 6c, Coral, Ogre, Laser Gun, Jyudo
  --Final
    --thunder axe, flame sword, psi sword, CatTail, dragon sword, tank, missile, flare
  --Echigoya
    --Flare Book, Dragon Sword, Tank, Missile, Laser Gun, CatTail, Dragon Helm, Tent

--~~==~~--
v3-003
--shops
  --2nd town: desert (rapier, long, whip, psi, kick, stungun, colt, battle axe)
  --desert: ashura (psi, kick, stungun, colt, battle axe, sabre, bastard) add ice book
  --ashura: giant (sabre, bastard, katana, mythril bow, ice, temptat, SMG, thunder)
  --giant: 2nd (ice book, temptat, SMG, thunder, fog, rocket, sleep, prayer)

--translation
  --Ridean -> Raiden
  --LiveOrk -> LiveOak
  --MadCeder -> MadCedar
  --Athtalot -> Astaroth
  --Silver -> Iron
  --Gold -> Mythril (armor, sword, bow) c6 ec e7 db e5 dc df
  --Battle sword -> Bastard sword
  --Axe -> Battle axe
  --Blitz whip -> Electro
  --Musket -> Beretta
  --Sypha -> Jitte
  --Headbut -> TriPunch
  --Banana -> Heroin (bb 59 59 89 -> c1 53 e2 56)

--weapon effects
  --Coral affects marine, not insects (30 to 40)
  --Guns to Agility:
  --Colt Agl 2, Beretta Agl 5, Magnum Agl 7
  --SMG Agl 3, Grenade Agl 5, Fire Gun Agl 7
  --Mage staff to do Mana*10 Quake effect, renamed Quake staff

--Changed Robot stats: 0 Str, 4 Agl, 0 Mana, 6 Def

--Fixed start screen 5th char box placement

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v3-002
--Changed GP into cc (copyright symbols)

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v3-001
--Changed Robot stats: 0 Str, 6 Agl, 0 Mana, 6 Def

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v3-000
--Changed version to 3-000
--Moved input name two spaces left to fit long names
--Boosted monster STR and AGI based attacks
--Gaze renamed: Curse Gaze renamed C-Gaze, Paralyze Gaze renamed P-Gaze
--Blind and Touch now give Mana up
--Burning and StonSkin now give Defense and Mana up, resp.
--Mirror now gives Agility up
--Changed Mutant Skills as follows
  DS 1: Cure, Defense, Fire, StonSkin, Blind
  DS 2: Ice, Sleep, Dispel
  DS 3: O-Para, X-Fire, Steal
  DS 4: X-Ice, CursSong, Thunder
  DS 5: Burning, O-Damage, Remedy
  DS 6: Warning, Quake, Reflect
  DS 7: Touch, Charm, Surprise
  DS 8: X-Gaze, Recover, P-Blast
  DS 9: O-Change, Mirror, MadSong
  DS A: Life, Flare, O-All

--Mutant "Classes" per DS
  DS      Cleric   Wizard  Druid     Bard      Enchant      Vuln
  1       Cure     Fire     StonSkin  Blind      Defense
  23      Dispel   Ice      Steal     Sleep      O-Para      X-Fire
  45      Remedy Thunder Burning   CursSong  O-Damage   X-Ice
  67      Touch   Quake   Warning  Charm     Reflect
  789     Recover P-Blast  Surprise  X-Gaze   O-Change
  9A      Life     Flare    Mirror    MadSong  O-All

Cleric:   Cure, Dispel, Remedy, Touch, Recover, Life
Wizard: Fire, Ice, Thunder, Quake, P-Blast, Flare
Druid:   StonSkin, Steal, Burning, Warning, Surprise, Mirror
Bard:    Blind, Sleep, CursSong, Charm, X-Gaze, MadSong
Enchant: Defense, O-Para, O-Damage, Reflect, O-Change, O-All
Vuln:     X-Fire, X-Ice

--Reduced robot bonuses on Kick,etc. and armor
  Kick to Karate: 9 HP, Agl +2 (mod 40)
  Defend Sword: 108 HP, Def +24 (mod 1B)
  Silver: 18 HP, Def +4 (mod 11)
  Gold: 27 HP, Def +6 (mod 12)
  Flame: 72 HP, Def +16 (mod 17)
  Ice: 72 HP, Def +16 (mod 17)
  Dragon Shield: 108 HP, Def +24 (mod 1B)
  Dragon Armor: 72 HP, Def +16 (mod 17)
  Arthur: 108 HP, Def +24 (mod 1B)
  Giant: 72 HP, Def +16 (mod 17)
  Ninja: 108 HP, Def +24 (mod 1B)
  Hermes: 36 HP, Def +8 (mod 13)
  Hecate: 72 HP, Def +16 (mod 17)
  Army Helm: 72 HP, Def +16 (mod 17)
  Army Armor: 72 HP, Def +16 (mod 17)
  Geta: 18 HP, Def +4 (mod 11)
  Samurai: 90 HP, Def +20 (mod 19)
  Battle: 90 HP, Def +20 (mod 19)
  Parasuit: 135 HP, Def +30 (mod 1E)

--Changed bonus for guns from STR to AGL
  Colt, Musket, Magnum

--~~==~~--
v2-001
--Replaced Mutant Skill SunBurst with Dispel (same effect, but mutant can gain Mana now)

--~~==~~--
v2-000
--Changed Mutant Skills as follows (see ffl2.xls, FFL3 page)
  DS 1: Cure, O-Para, Fire, StonSkin, Blind
  DS 2: Ice, Gaze, Thunder
  DS 3: SunBurst, X-Fire, Steal
  DS 4: X-Ice, Sleep, X-Thunder, Warning
  DS 5: Surprise, StonGaze, Reflect
  DS 6: Explode, Remedy
  DS 7: MadSong, O-Weapon, Erase
  DS 8: Teleport, Touch, O-Damage
  DS 9: P-Blast, O-Change, Recover
  DS A: Life, Flare, O-All

--~~==~~--
v1-002
--Heal F4 renamed to Remedy (removes status conditions)
--Thunder Magi changed from O-Ice to O-Thunder
--Ice Magi changed from O-Thunder to O-Ice

--~~==~~--
v1-001
--Mirror renamed again to Reflect (not Fizzle; reflects magic attacks)

--~~==~~--
v1-000
--Save/Load menu changed to accomodate long names
--Select menu changed to accomodate long names
--Main menu changed to accomodate long names
--MAGI box altered
--Abil menu changed to accomodate long names
--Magi menu changed to accomodate long names
--Input name screen changed to accomodate long names
--Many blocks of data moved to fit new input name screen
--Combat screen changed to accomodate long names
--Title screen changed
--Plot dialogs changed to accomodate long names
--Mutant skill Mirror renamed to Fizzle
--Skelton renamed to Skeleton

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