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Messages - Den

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1
Hacks / Re: One-handed Keyboard Layout
« on: July 21, 2016, 08:47:13 PM »
1st try

Right Hand Typing



Code: [Select]
1061.422 total effort 199.759 positional effort left right
,gy.jz 11.856 same finger rp 5.290 shift same finger top 0.0 20.5
psrimx 0.000 hand alternat. 0.000 shift hand alter. mid 0.0 30.1
ctealk 1.264 inward/outward 85.651 inward or outward bot 0.0 18.5
fdnohv 44.765 adjacent 7.152 shift adjacent sum 0.0 100.0
bwuq 95.767 no hand altern. 0.000 two hand altern.
0.084 seesaw 0.000 indir same finger
--.- --.- --.- --.- --.- 18.7 26.3 22.2 21.3 11.5 Sh 0.0 4.8

2
Hacks / One-handed Keyboard Layout
« on: July 21, 2016, 11:59:45 AM »
One-handed keyboard layout

Ideas:
For standard or split keyboards.
Left or right hand.
Shift with thumb or locked for one key.
Layers--one or two.
Numbers or no.

3
Hacks / Re: Balanced Keyboard Layout
« on: July 19, 2016, 05:32:37 PM »
The one I saw on Massdrop was around 300 $ I think
https://www.massdrop.com/buy/infinity-ergodox
you need to register before they let you see.

Apparently the place to buy is here
http://falbatech.pl/prestashop/index.php?id_category=12&controller=category&id_lang=2
Fully assembled for 200 €
Oh wait, that one's sold out.

Wood one is 330 € ....
Not sure I want MX Clear switches. The keycaps appear blank, unless it's just the angle of the photo.

I'm not sure I want them at those prices. I'd rather wait for the new Kinesis (Advantage) coming out later this year. I already use old Kinesis Classic, but don't want to reprogram it for every test layout. If I have another Kinesis then I can play around with it.

4
Hacks / Re: Balanced Keyboard Layout
« on: July 17, 2016, 05:50:55 PM »
I might order the Ergodox (if it's still available) in order to customize and test the keyboard with new layouts.

5
Hacks / Re: Balanced Keyboard Layout
« on: July 16, 2016, 01:07:12 PM »
One layout to rule them all....

http://patorjk.com/keyboard-layout-analyzer/#/load/0pbGQ89P

You can actually get 75.44 on Alice with a small change... but it messes up the others. I did also hit 76.05 on Common Words while refining the above. But above result is what gets to the top of all three....

On the downside, the Effort metric sucks. On the other plus side, the finger-use hand balance is 47/53, best in the panel.

On an aesthetic note I'm not wild about the layout ... but the numbers speak for themselves. Wonder what the Colemak fanboys would say.... :-)
Cheers, Ian

to beat Pats Analyzer we need an optimizer program for it, like we have for AdNW and MTGAP, to run through 1000s layouts fast. it would also be nice to see how their program score certain areas. like what are effort scores for all thumb keys.



6
Hacks / Re: Balanced Keyboard Layout
« on: July 16, 2016, 11:25:45 AM »
Just so I'm clear, we want these numbers to be as low as possible?

Opted4           307.727 total effort   120.514 positional effort   

Will try and start playing with the German evaluator later today. I know neither German nor C++... German I can sometimes figure out because of the similarities to English and Afrikaans. Need to read up on C/C++ variable syntax.

Thanks, Ian

Opt will select the best layout with the lowest total effort. However that might affect other metrics, like same finger and seesaw, which might be better or worse than other layouts with higher total effort.

Obviously I have heavily modified the configuration such that my fitness evaluation is wildly different than the standard configuration that came with the download. The score also depends on the corpus, its length, and its contents.

You don't have to touch the C files to alter the configuration. Pretty much everything is done with text files and command line options. It comes with a PDF, the English instructions are in the bottom half of that document.

There are two reasons to recompile, though. First is whether you want to support multithreading. Second is when you change the number of keys in the keyboard. Default supports 35 keys (minus 2 shifts = 33 usable). To increase the thumb well for the 4 thumb keys, I had to recompile to 36 keys (30 basic + 6 thumbs - 2 shifts = 34 usable). (The keys on the side of the right pinky I then commented out in the config files, and added some into the thumb row.) So now I have two commnands for different keyboard types.

7
Hacks / Re: Balanced Keyboard Layout
« on: July 16, 2016, 01:04:57 AM »
Reiterate that vowel district including space should be put on the left hand. Because the right hand is more agile, the right hand will execute the tricky rolls and same finger combos better, which are more often on the consonant district. Also the consonant district utilizes bottom row more, and here the right hand is also faster.

Just when you thought I'd stop making new layouts, here's another based on what I just said: space and vowels on the left, and the letters spill to the right of the pinky.
Code: [Select]
Opted4           307.727 total effort   120.514 positional effort    left right
                   2.969 same finger rp   2.638 shift same finger top  9.1 12.9
  joy.xfclnz      64.717 hand alternat.  37.242 shift hand alter. mid 25.1 22.7
  haeiudstrpk      1.834 inward/outward  29.468 inward or outward bot  4.5  7.6
  '"/,-wgmbvq     12.288 adjacent        13.971 shift adjacent    sum 55.5 44.5
     _             9.863 no hand altern. 42.253 two hand altern.
                   4.559 seesaw           4.538 indir same finger
                  3.5 12.8 11.5 11.0 16.7  1.4 15.3 12.5 11.6  3.8 Sh  3.2  1.4

8
Hacks / Re: Balanced Keyboard Layout
« on: July 15, 2016, 07:45:07 PM »
BTW I recommend BEAKL 3.0 as the best overall layout for now (where the period is fixed to the top right index):

Autohotkey (Dvorak-to-BEAKL) script

BEAKL Opted3: http://pastebin.com/PYTAdFev

Code: [Select]
UNSHIFTED SHIFTED
qnlcf x.ohj QNLCF X:OHJ
prtsd uaeik PRTSD UAEIK
vbmgw ',"yz VBMGW ;()YZ



Alright, I think I should stop here and stop tinkering because there's no end to changing this and that. Unless some major new idea comes up, this will be the official BEAKL Standard, or BEAKL-S. And the official layout with thumb keys will be BEAKL-T (to be determined), which we should spend more time developing since that's a newer thing.

9
Hacks / Re: Balanced Keyboard Layout
« on: July 15, 2016, 07:19:30 PM »
I removed the shifted punctuation and got different results. Now the "L" replaces the "I" on the thumb row.

Code: [Select]
BEAKL Thumb 4    224.331 total effort    81.877 positional effort    left right
                   3.056 same finger rp   9.094 shift same finger top  8.9 10.9
  \/o.xbdclq      65.022 hand alternat.  39.478 shift hand alter. mid 21.5 17.0
  zeaiyfhstw       1.351 inward/outward  29.075 inward or outward bot  3.2  7.8
  j"',-kpgmv      12.677 adjacent        11.136 shift adjacent    sum 52.8 47.2
      unr          8.927 no hand altern. 42.224 two hand altern.
                   4.066 seesaw           3.986 indir same finger
                  0.4 10.9 12.1 10.2 19.2 11.5 11.7  9.6 12.5  2.0 Sh  3.4  1.2


10
Hacks / Re: Corpus
« on: July 15, 2016, 06:51:57 PM »
I've installed LogKeys, will let it run a day or three to get a better idea of what I actually type, and use that for optimising. However I don't think the optimiser programs pay attention to Backspace and delete, do they?....

Was thinking before that you should be able to set an error percentage figure for the optimiser... eg every 10 letters you make a mistake and need to backspace, or somesuch ...

you can merge old files and code into the corpus.

good typists make very few mistakes. so we should measure the ideal metrics.

every 10 letters seem very high.

11
Hacks / Re: Balanced Keyboard Layout
« on: July 15, 2016, 06:41:39 PM »
I give up on ENTER key. there is no easy way to code it in. anyway, it's not a big deal.

The standard.cfg file mentions

Taste RTRN  15  2   13.50  1.5  5   -   7   # Return

but it's commented out ... maybe you just need to add it to your custom defs?

that's just label for the key. nothing to do with the character code.

12
Hacks / Re: Balanced Keyboard Layout
« on: July 15, 2016, 06:34:56 PM »
I loaded it in Patrick's analyzer... score was not to my liking (on Alice) so tried to improve it ...

Best I've got to at the moment is http://patorjk.com/keyboard-layout-analyzer/#/load/KGLSJrrN
but still way behind your other layouts ... .what do the Germans say about my version?

I'm not happy with the pinky load at the moment ;-)

the problem is Patrick's analyzer (PA) is bugged for thumb layouts. you can see that the other fingers distance doesn't drop, maybe even rises, when letters are put at thumb. there may be some penalty for digrams with thumb keys.

pinky is the case in point. how can "\ZJ" be 1086.0 pts. when "ZPV" is 318.8 pts.? the points should be half as much, not three times higher.

13
Hacks / Re: Balanced Keyboard Layout
« on: July 15, 2016, 05:15:16 AM »
Hex 13  / D
In Patrick's he uses U:D
so probably something like \x0d or somesuch ... not sure how C++ handles these things.
The config file doesn't seem to accept escape codes.
Quote
I read somewhere that E should be on the right hand but that was just an opinion based on most people being right handed (and having ambidextrous spacebar). Also saw some people complaining about a new commercial Ergo board that only provided Space on right thumb ... the lefties were upset. My keyboard tries to be ambidextrous in that regard... you could also remap the arrows keys. I think a lot of complaints (and the whole "make keyboard as small as possible to bring the mouse closer" arguments) would go away if people realised that yes, you can actually use the mouse with your left hand, and yes, it does work better. You just need to be aware that there are right-hand versions of ctrl c/v/x that were defined by IBM   :-)
https://en.wikipedia.org/wiki/IBM_Common_User_Access

I've been using the mouse on my left hand since the 1990s. It still confuses people. The idea originated from some techie in a corporate I was in at the time.

Well, many ergo mice only come in right hand versions. Anyway if you mouse with the right hand, then making the left hand the dominant hand for typing can balance out the stress for both hands. I also like "A" on left hand for simple renaming of files and variables by adding "a" at the end. Move the mouse with the right hand, then type "a" with the left hand.

14
Hacks / Re: Balanced Keyboard Layout
« on: July 15, 2016, 04:24:37 AM »
I'm trying to include ENTER key as part of the layout. But I need to figure out the correct character to represent it in the code.

How do you remember where all the keys are? And the keycaps?

It also likes the mirror, which appeared as the dominant layout after some minor changes:
Code: [Select]
BEAKL Thumb 1.1             224.133 total effort    78.048 positional effort    left right
                   3.497 same finger rp   7.957 shift same finger top 10.3  9.3
  qlcdb-uo"\      64.292 hand alternat.  45.646 shift hand alter. mid 16.2 18.2
  wtshfy.aez       1.546 inward/outward  29.432 inward or outward bot  7.5  4.7
  vmgpkx,'/j      12.848 adjacent         8.346 shift adjacent    sum 47.3 52.7
     nr_i          9.430 no hand altern. 42.292 two hand altern.
                   4.062 seesaw           4.906 indir same finger
                  1.9 11.9  9.1 11.1 13.4 20.4  8.7 12.1 11.1  0.4 Sh  3.7  3.2

Dvorak typists may prefer the other layout with all the vowels on the left hand.

15
Hacks / Re: Balanced Keyboard Layout
« on: July 15, 2016, 04:01:08 AM »
I managed to recompile opt to accept 34 keys to fit the extra 4 thumb keys. (I added "\|" to fit the required amount of characters.) The suprising 4 characters it put on the thumb well are "_INR" where _ is the space.

Here's the optimal layout it spit out:
Code: [Select]
BEAKL Thumb 1             224.068 total effort    78.409 positional effort    left right
                   3.496 same finger rp   7.918 shift same finger top  9.3 10.3
  \"ou-bdclq      64.288 hand alternat.  45.701 shift hand alter. mid 18.2 16.1
  zea.yfhstw       1.548 inward/outward  29.437 inward or outward bot  4.7  7.4
  j/',xkpgmv      12.842 adjacent         8.308 shift adjacent    sum 52.7 47.3
     i_rn          9.429 no hand altern. 42.298 two hand altern.
                   4.061 seesaw           4.904 indir same finger
                  0.4 11.1 12.1  8.7 20.4 13.4 11.1  9.1 11.9  1.9 Sh  3.2  3.7

This an improvement of 31.6% over no thumb letters and 17.0% over one thumb letter. The pinkies are reduced to only 2.5% of total usage. The period is now right under the home index. Otherwise looks pretty nice and efficient.

16
Hacks / Re: Balanced Keyboard Layout
« on: July 14, 2016, 11:04:05 PM »
What if more thumb buttons were added? Would that improve performance, and if so by how much?

Some keyboards with thumbwells have four big thumb keys that could be reassigned to letters. Including the space, three letters could fit there.

The top candidate is T from what we discovered earlier. I also saw the optimizer put R on the thumb. I guess the third could be one of HEAS, but I wonder that the optimizer will say.

17
Hacks / Re: Balanced Keyboard Layout
« on: July 14, 2016, 05:00:36 PM »
There are some errors in your layout. You don't have a capital "I", only "i". Your layouts are great in prose, unfortunately tend to lag behind in everything else (code, numbers, random stuff).

Putting a letter on a thumb may squeeze a bit more performance. Maybe I'll try "A" or "S" there, too. The common trigram " a " could be icebreaker. But according to my digram chart, "T" is the most common digram with SPACE.

Quick change to the Opt program produced this:
Code: [Select]
134              271.035 total effort   106.408 positional effort    left right
                   3.004 same finger rp   2.921 shift same finger top 12.4 10.9
  vncdfu.o/q      64.215 hand alternat.  45.894 shift hand alter. mid 16.1 20.4
  brshmyiaez       1.871 inward/outward  30.002 inward or outward bot  8.6  5.4
  wlgpkx,'"j-     14.586 adjacent        11.551 shift adjacent    sum 47.3 52.7
      t            9.549 no hand altern. 42.280 two hand altern.
                   4.575 seesaw           3.720 indir same finger
                  3.0 12.8  9.1 12.3 10.1 16.0 12.5 12.1 11.1  1.0 Sh  3.7  3.2

It doesn't seem the patorjk analyzer give the thumb any advantages, but the AdNW/Opt does. Opt gives about 17% - 21% better effort score to my new thumb layouts.


18
Hacks / Re: Balanced Keyboard Layout
« on: July 14, 2016, 01:13:49 PM »
I'm playing with fixing the period (.) on the top index. This will improve "e." combo slightly, but most importantly put the dot closer to the number row to help type decimals. This one of the great innovation I learned from Dvorak.

This is the new layout:
Code: [Select]
QNLCF X.OHJ
PRTSD UAEIK
VBMGW ',"YZ

There are some minor changes as a result. U moves into period's old spot in the home inner-index. Z and Q swap hands. X and ' swap rows. For traditional analyzers, this actually scores a bit better than BEAKL 2.0 because those tests prefer the U on the home row. Meanwhile, it tends to outscore all the layouts for writing code. So overall I think this is a great change.

19
Hacks / Re: Balanced Keyboard Layout
« on: July 13, 2016, 01:50:45 PM »
Without seeing your layout, I can only make assumptions and guesses based on your screenshots.

First, I see that pinky usage is relatively low, which of course I approve.

Second, your left thumb usage is unusually higher than other layouts. I'm guessing you put E in left thumb. But that doesn't explain the unusually high left middle finger. Thus I would be cautious of high same finger usage for middle left finger.

I thought of something to say about Workman's effort model now that others are also copying and modifying to their own whims. It is counterproductive to assign such nuanced grades for the first nine keys or so for each hand. I mean no need to be so specific, from 1.0 1.5 2.0 2.5 etc for the best nine keys on each hand. You just need to make about three grades 0, 1, and 2, and assign three keys to each grade.

One, the efforts between these keys aren't that far apart. Some people erroneously assume (as I once did) that individual finger flexibility has a big effect on typing speed and comfort. That is, people tend to short-sell how nimble the big fingers really are (and over-sell the pinky).

Two, these graph-makers tend to miss the forest for the trees. A layout is not just individual keys, so they neglect other important factors in typing holistically, such as rolls. For example the top ring finger is usually assigned a worse grade. But that ignores the fact that it is also one of the better keys to start inward rolls.

Three, they assume that all reaching should be done by the fingers alone. That's very unergonomic. The arms should move freely to bring the fingers closer to the keys without over-stretching or over-curling the fingers.

20
Hacks / Re: Balanced Keyboard Layout
« on: July 13, 2016, 12:49:49 AM »
Are you making a new layout manually, or with the help of a program? It's indeed difficult and time-consuming (albeit addictive and satisfying) to do it by hand. It's even harder to try to beat layouts created and optimized by such programs, like BEAKL and MTGAP. These programs go through thousands of layouts in mere seconds.

I haven't the patience to play with Michael Dickens' analyzer. (Maybe one day...) I did find something interesting while reading his old site. He compared one of my very early layout, Amuseum's Layout, and it placed 6 out of 18. Not too bad for my primitive works, and proves that my older theories hold water. I just tested it in Keyboard Layout Analyzer and it surprisingly holds up quite well against Colemak.

I also think BuTeck is a dud. It underperforms for a layout created from a more recent optimizer program.

The concentration of bigrams will vary depending on the corpus used. Prose is very different than a list of vocabulary words. In prose, certain words and bigrams like TH, WH, HE, would be a lot more common than in a random list of words. That could be why you lose in SAT words or vice versa.

For best results, use an enormous corpus that incorporates different styles, including (English) prose, code, messages and communications, website text, lists (of random stuff), encyclopedia, etc. Save it all in one text file which you can then reuse.

I wouldn't worry too much about winning all the tests. You should decide which metrics are the most important. For me they are avoiding any pinky usage, high hand alternation, and excellent inward rolls. Bigrams and inward rolls seem to be important to touch typists and keyboard theorists, but may not necessarily apply to others (since I haven't seen much studies or discussion about what's best for hunt-and-pecking.)

21
Hacks / Re: Balanced Keyboard Layout
« on: July 10, 2016, 12:29:09 PM »
Hi

Interesting.
Are you running the analyzer locally or on the official web site? Am asking because I'm not sure how to give it a layout to analyze, since new submissions are not accepted ... Do I just 'configure' a layout and it will use it?

The layout I'm playing with uses both thumbs, and not sure if his algorithm will handle that.

While that site no longer accepts new layouts, you can still configure custom layouts. You can compare up to 5 layouts, so up to 5 custom layouts will be saved for your session until you close the browser. Just drag the keys around with the mouse, or type in the characters for special keys.

You can also import and export layouts via codes. Export, copy, and save these codes on your computer, then copy and paste them back during import.

Below are the codes for my 2 latest layouts:

BEAKL Opted 1: http://pastebin.com/3xrNpukQ
BEAKL Opted 2: http://pastebin.com/baaXQt9z

Quote
Something that I feel the keyboard analyzers I know about don't consider, is the position of your hand after you move it to stretch for a key. I actually use my pinky less than other people because both are missing the last joint, so I tend to use the ring finger more. Also I'm not a touch typist in the formal sense, and I suspect most people are not either... when I'm typing, my fingers are NOT touching the home keys and pressing, I acually seem to use my index finger and middle finger much more than the others (am noticing this now because I'm paying attention to it as I type...)

Anyway, let's say you need to type a } on a QWERTY layout .. isn't your hand going to move up to the top row, so that if you then need a letter from the top row, there is less of a penalty than if your had just typed a K for example?

The keys on the outside are so rarely used, or for special purposes, that they have negligible effect on the statistics. I recommend you move your entire hand when reaching for distant keys. It's pretty fast to swipe your hand there and back. Never stretch your pinky; hit those keys with your stronger fingers.

For hunt-and-pecking (not touch-typing), then it makes more sense to concentrate the keys in columns. So you move your hands up and down, rather than sideways. Your fingers naturally move and bend up and down, not sideways.

The BEAKL layouts already enable this strategy. By taking the pinky keys out of the picture, the common letters naturally form into the remaining columns for better access by the stronger fingers. Your fingers then neatly find the letters simply by bending naturally, while less need to swipe your hand frantically all over the keyboard. You can also use the ring finger to hit keys on the pinky column.

Quote
Futher, most keyboards are staggered, and the fingers can't just move up and down, they need to go sideways too, which again moves the hand, and affects the penalty or otherwise of the next letter. Am I being clear enough here? :-)

Staggered or not doesn't really affect the relative position of the letters, or which keys are pressed by which fingers (by strict touch-typing standards.) The biggest differences would be the corner keys, but then the placement of these letters wouldn't matter that much since they are rare letters anyway.

Quote
Oh yes, so how does your layout look now? And it's Official Name? :-)

Name it "BEAKL 2.0" for now. This layout feels better at a slight performance hit.

Code: [Select]
UNSHIFTED SHIFTED
znlcf 'uohq ZNLCF ;UOHQ
prtsd .aeik PRTSD :AEIK
vbmgw x,"yj VBMGW X()YJ


22
Hacks / Re: Balanced Keyboard Layout
« on: July 08, 2016, 12:57:40 PM »
In my excitement to find the optimal layout, I blindly took the last result that has the shortest distance, without clearly considering the other factors, including finger balance and row usage.

For best alternation results, the layouts divide the keyboard into two districts: consonant district and vowel district. The optimizer converges to the point that the letters don't move across the districts. Hence, we can analyze and optimize the districts separately without affecting the other. The optimizer basically converges into two results for each half (or hand), for a total four possible layouts.

Consonant District
The two optimal consonant districts are these:

Code: [Select]
left
znmcg top 11.8
prtsd mid 22.2
vlwfb bot 8.4
sum 42.4
2.5 13.8 10.6 15.5
P R M I
Code: [Select]
left
znlcf top 13.2
prtsd mid 22.2
vbmgw bot 7.0
sum 42.4
2.5 11.8 12.4 15.8
P R M I

The main differences are 6 letters in the top and bottom rows. The 1st layout puts more work in the bottom row and the ring finger. On the other hand, the 2nd layout works the top row and evenly distributes work between the middle and ring fingers. The 2nd layout should thus feel overall better.

Vowel District
The two optimal vowel districts are these:

Code: [Select]
right
'oiuj top 14.2
,aehk mid 21.8
q."yx bot 3.2
sum 39.2
14.7 15.7 7.5 1.2
I M R P

Code: [Select]
right
'uohq top 12.3
.aeik mid 23.6
x,"yj bot 3.2
sum 39.2
11.1 15.8 11.2 1.1
I M R P

The main difference is the H and I letters swap rows. By doing this, the work is better distributed between the ring and index fingers, and some workload from the top row is shared to the home row. The 2nd layout should thus feel overall better.

Conclusive Layout

Code: [Select]
Opted 1 292.209 total effort 90.601 positional effort left right
2.324 same finger rp 1.059 shift same finger top 11.8 14.2
  znmcg'oiuj/ 66.771 hand alternat. 32.213 shift hand alter. mid 22.2 21.8
  prtsd,aehk 1.792 inward/outward 29.119 inward or outward bot 8.4 3.2
  vlwfbq."yx- 14.287 adjacent 23.203 shift adjacent sum 43.3 56.7
9.048 no hand altern. 43.311 two hand altern.
5.137 seesaw 5.387 indir same finger
2.5 13.8 10.6 15.5 0.9 17.5 14.7 15.7  7.5  1.2 Sh  0.9  1.5
Code: [Select]
Opted 2 294.290 total effort 89.338 positional effort left right
2.737 same finger rp 1.059 shift same finger top 13.2 12.3
  znlcf'uohq/ 66.771 hand alternat. 32.213 shift hand alter. mid 22.2 23.6
  prtsd.aeik 1.987 inward/outward 28.706 inward or outward bot 7.0 3.2
  vbmgwx,"yj- 13.596 adjacent 17.196 shift adjacent sum 43.3 56.7
9.048 no hand altern. 43.311 two hand altern.
4.936 seesaw 5.189 indir same finger
2.5 11.8 12.4 15.8 0.9 17.5 11.1 15.8 11.2  1.1 Sh  0.9  1.5   

The top layout is the 1st optimized layout from the previous post, and the 2nd layout is the conclusive layout by combining the two optimized districts as discussed in this post. The stats are not that different. The main difference is the work is distributed toward the home and top rows and more evenly among the 3 big fingers. The 2nd layout should thus feel overall better with similar performance.

Using this popular keyboard layout analyzer, which should favor layouts that put the 5 best keys on the home row and is against our philosophy, yet both our old and new BEAKL layouts come in the top 3 consistently. See screenshots below:



How can BEAKL perform so well in unfavorable tests against all odds? This particular keyboard analyzer divides the composite score into 3 equal parts. BEAKL arguably surrenders one of these parts, but it must beat the competition in the other two tests if it is to score higher than the rest in the overall score.

Only one part is the distance test. Sure BEAKL performs slightly worse based on the assumption that accessing keys other than home row incurs some penalty. However as we've explained before, distance alone is not a great measurement of ergonomics and speed. The greater distance and effort from the 3 big fingers more than compensates for not overusing the weak and slow pinky fingers. One because these keys are much stronger and durable, so they can withstand the extra workload without causing fatigue. Even a little effort from the pinky causes much fatigue. Two the bigger fingers are still faster at pressing keys farther away than the pinky at home. So what good is distance without considering the time and delay to press a key? Thus we suggest that these distance tests should be replaced to somehow incorporate elements of time regardless of where the key is located, in order to more accurately portray the physiological movements and strengths of each finger.

The second part of the test is finger and row usage. Here BEAKL really outdoes the competition, obviously, since balance and effort is part of its name. In short, this test punishes pinky usage and bottom row usage, so naturally BEAKL scores high in this part. When every other layout has ridiculous 10% to 20% workload on both pinkies, BEAKL prides itself in 5% or under of total effort for both pinkies. Other benefits to minimizing pinky usage are faster rolls done with other fingers (particularly inner-index column) and fewer awkward, long one-hand sequences involving pinkies. Even though BEAKL encourages bottom row usage and every other layout designer avoids it, ironically results show that BEAKL bottom row usage is comparable or better to other layouts.

The third and final part of the test is penalties for same hand and same finger key presses. With BEAKL heavily favoring hand alternation and rolls, this naturally leads to very low same hand and same finger penalties. As a matter of fact, BEAKL consistently score better than the competition in this part of the test.

23
Hacks / Re: Balanced Keyboard Layout
« on: July 06, 2016, 06:52:11 PM »

And please ask your admins to implement
https://nakedsecurity.sophos.com/2014/12/05/i-am-not-a-robot-google-swaps-text-captchas-for-quivery-mouse-clicks/
the captchas on this site are ridiculous.
Cheers, Ian

I'll check out about other captcha methods. Meanwhile we should start a new topic on captchas in the Tech Support boards (at the top of forums list).

24
Hacks / Re: Balanced Keyboard Layout
« on: July 05, 2016, 08:16:25 PM »
hi
Just wondering how you arrived at these weightings, they differ a bit from those used in developing the Workman layout.
http://www.workmanlayout.com/blog/

I still need to compare against Michael Dickens' values.
BTW these captchas are even worse than the ones on GeeekHack.
Thanks, Ian

That is the old weightings. It was partly influenced from Workman and (my personal) effort to reach each key and their difficulty for rolls. This chart is obsolete.

The new weightings can be found in the first post. These weightings take into account the speed to press each key. In other words, the delay before key is pressed. With this factor, the home pinky is actually quite slow to press. Even though it has basically no distance penalty, the weak pinky is not as responsive as other fingers. So relying on pinky, even the home pinky, will slow down your typing and increases fatigue rate. Thus the pinky keys have high penalties to prevent the optimizer from putting a common letter at pinky keys.


25
Magic: the Gathering / Re: [YMTC] GameFAQs CCCs
« on: June 01, 2016, 11:19:12 PM »
RCCC #903: Make a Horse, Unicorn, Pegasus or Nightmare creature or Tribal

Triple Penetration

Tribal Sorcery -- Pegasus
Put three 1/1 white Pegasus creature tokens with flying, horsemanship, and shadow onto the battlefield.

26
Magic: the Gathering / Re: Planeswalkers and their signature cards
« on: May 28, 2016, 07:38:11 AM »
Good guys have Oaths. Bad guys have Curses.

Curse of Sotsnger

Enchantment -- Curse
Activated abilities of planeswalkers you don't control cost an additional "discard a card".
Whenever an opponent discards a card, you may gain 1 life and summon a 1/1 black Snake creature token with deathtouch.

Curse of Gorkhhesh

Enchantment -- Curse
When a planeswalker enters the battlefield under an opponent's control, ~ deals 2 damage to that player.
Whenever an opponent loses life or a permanent dies, you gain 2 life.

27
Magic: the Gathering / Re: Planeswalkers and their signature cards
« on: May 24, 2016, 02:12:18 PM »
Sultai PW 4 abilities

Sotsnger, Poisonous Fang

Planeswalker - Sotsnger
[+1]: Each player mills three. You may put one of these cards put into your graveyard this way into your hand.
[ 0]: Target creature gets +2/-2 until end of turn.
[-2]: Return target card from your graveyard to your hand.
[-9]: For each player, search that player's library, graveyard, and hand for a card and exile it. If a player's library was searched this way, that player shuffles his or her library. You may play those cards without paying their mana costs.
5

Sotsnger is a Sultai Snake planeswalker who always has 4 abilities. Her traits are poison, deceit, and "taking out the trash". She may lay eggs that hatch into venomous snakes.

Sotsnger's Brood

Instant
Summon three 1/1 black and green Snake creature tokens with deathtouch and grind 2.

Sotsnger, Touch of Decay

[+1]: Summon a 1/1 black Snake creature token with deathtouch.
[ 0]: Exile all cards in target player's graveyard. You gain that much life.
[-2]: Each opponent discards a card. You draw a card.
[-7]: You get an emblem with "You may play creature spells as though they have flash" and "As a creature enters the battlefield under your control, put a +1/+1 counter on it."
3

Sotsnger's Bind

Instant
Put three -1/-1 counters on target creature. It loses flying, first strike, and double strike.

Sotsnger's Bargain

Instant
Untap target creature. It gets +2/+2 until end of turn.
Tap target creature. It gets -2/-2 until end of turn.

Sotsnger's Ritual

Sorcery
You lose 2 life. Draw a card. If was spent to cast this spell, draw another card. If was spent to cast this spell, summon a 1/1 black Snake creature token with deathtouch.

Sotsnger's Oracle

Creature -- Snake Wizard
Deathtouch, skulk
At the beginning of your upkeep, scry 2.
1/5

28
Magic: the Gathering / Re: [YMTC] GameFAQs CCCs
« on: May 23, 2016, 11:18:52 AM »
RCCC #902: Design a card that uses the number 7 somewhere.

Bolas' Ultimatum

Sorcery
Reveal the top seven cards of your library. An opponent separates those cards into three piles. Put one pile into your graveyard and the rest into your hand.


29
Music, Movie, TV, & Sports / Song lyrics in Flownetic
« on: May 13, 2016, 06:56:40 PM »
Post songs in original language and in Flownetic.

30
Magic: the Gathering / Re: Mechanics
« on: May 11, 2016, 01:43:57 PM »
Enchantment tokens:

Chant N means put N colorless Song enchantment tokens onto battlefield with "1, sacrifice this enchantment: Gain 2 life."

Persona is new creature type specifically for Enchantment Creatures (like Construct is to Artifact Creature).


31
Magic: the Gathering / Re: [YMTC] GameFAQs CCCs
« on: May 10, 2016, 09:10:49 PM »
RCCC #900: Design a green sorcery.

Ocarina of the Wind

Sorcery
Destroy all creatures with flying. For each creature destroyed this way, put a Song enchantment token onto the battlefield with ", Sacrifice this enchantment: Gain 2 life."

32
Magic: the Gathering / Re: Planeswalkers and their signature cards
« on: May 08, 2016, 10:25:15 PM »
Contraption
Artifact -- Contraption
, Sacrifice this artifact: This artifact deals 1 damage to target creature or player.

Barag's Death Squad

Menace
Whenever ~ deals damage, it assembles a Contraption. (Put a colorless Contraption artifact token onto the battlefield with ", Sacrifice this artifact: This artifact deals 1 damage to target creature or player.")
2/1

33
SF high school faces backlash after eliminating student elections to engineer diversity

Quote
An attempt to engineer diversity in student government at a public high school in San Francisco has drawn scrutiny from parents who claim faculty tried to replace an appointed student leader with another student because of his Latino last name.

Part of the reasoning behind the change was to “encourage more diversity in our student leadership,” according to Principal Cheryl Foster.

But the attempt reportedly elicited outrage at a community meeting on April 28 from students who wanted the right to vote and parents like Christina Martinez, who said school officials tried to court her son, James Ortiz, 15, onto the student council because of his surname.

The practice could violate the San Francisco Unified School District’s student handbook, under which students have the right to a “free election of their peers in the student government.”

On the third occasion, Ortiz and the white student who was selected as vice president were both called into the office. Faculty then asked the appointed vice president to step down so that Ortiz could take her seat, which he declined.

At the meeting last week, Foster reportedly admitted that freshmen were not allowed “a free and fair election,” according to Teresa Moeller, who runs communications for the Parent, Teacher, Student Association at Wallenberg.

34
Magic: the Gathering / Re: Xayvir
« on: May 07, 2016, 08:06:25 AM »
Xayvir, Central Pillar

Planeswalker - Xayvir
[+2]: Until your next turn, the next noncreature spell you cast costs less to cast.
[-3]: Gain control of target creature you don't control and untap it. It has defender.
[-11]: You get an emblem with ", Sacrifice a creature you control: Counter target spell."
6


Xayvir's Rebuttal

Counter target spell with converted mana cost X.
If was spent to cast ~, it deals X damage to that spell's controller.
If was spent to cast ~, you gain X life.
Teehee. He said "rebuttal."

Song are enchantment tokens created from the chant keyword action.

Song
Enchantment -- Song
, Sacrifice this enchantment: Gain 2 life.

Kara's Upbeat

Target creature gets +2/+2 until end of turn.
Then chant 2. (Put two Song enchantment tokens onto the battlefield with ", Sacrifice this enchantment: Gain 2 life.")

Kara's Supporters

Enchantment Creature -- Centaur Druid
Trample
When ~ enters the battlefield, chant 2. (Put two Song enchantment tokens onto the battlefield with ", Sacrifice this enchantment: Gain 2 life.")
Whenever another enchantment enters the battlefield, put a +1/+1 counter on ~.
1/2

Kara's Ballad of Sorrow

Enchant creature
Whenever enchanted creature deals damage to a player, you may chant 1. (Put a Song enchantment tokens onto the battlefield with ", Sacrifice this enchantment: Gain 2 life.")

35
Magic: the Gathering / Re: [YMTC] GameFAQs CCCs
« on: April 29, 2016, 06:06:56 PM »
RCCC #897: Design an interesting rare or mythic Vanilla or "French Vanilla" creature. Flavor will be pretty important to make your card stand out. Feel free to put flavor text, to specify what the art look like or on what plane it's on.  Or if it has a story or is related to another card (like Isamaru).

Solareal Zinger

Creature - Illusion Warrior
Flying, indestructible
An unidentified force of light zipped down from the pale amber sky. Barrages of steel, fire, and hexes thrust right through it with no apparent effects. It glared back at its attackers, knocking out their faces and morale.
2/2

36
Magic: the Gathering / Re: [YMTC] GameFAQs CCCs
« on: April 22, 2016, 03:25:18 PM »
RCCC #895: Make me some Pirates. It can either be Creature - Pirate, or somehow support Pirates.

Hammerhead Pete
Creature - Fish Pirate
Pirates you control have swimming. (They can swim in the water.)
If a Pirate you control would pirate a Swag, it pirates two Swags instead.
2/3

Comments:
Quote from: SupaCaleb0
The [...] Hammerhead pete cards are hilarious.

RCCC #896: TENTACLES. Be it a eldrazi, kraken, cultist, or whatever the hell tendrils in Tendrils of Agony are made of, I need that sweet tentacle flavor!

Hafgufa, Seamen Swallower

[+2]: Target player discards all the cards in his or her hand, then draws that many cards.
[-2]: Return target permanent to its owner's hand. Target player discards a card.
[ 0]: Until end of turn, ~ becomes a 8/8 Kraken Horror creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
8

Hafgufa is a Kraken Horror planeswalker. He terrorizes the seas and consumes entire fleets. This card is a control finisher.

37
Magic: the Gathering / Re: Planeswalkers and their signature cards
« on: April 19, 2016, 05:14:44 AM »
Koth, Volcanic Geezer

[+1]: You may sacrifice a Mountain. If you do, produce and draw a card.
[-2]: Return target Mountain card from your graveyard to the battlefield. It becomes a 3/3 red Elemental creature with haste. It's still a land.
[-6]: You get an emblem with "Whenever a Mountain you control dies, it deals 3 damage to target creature or player."
3


Koth's Hammer

Artifact -- Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of Mountains you control.
Equip


Tamiyo, Moonwatcher

[+1]: Untap target permanent. Draw a card.
[-2]: Tap up to two target permanents. They don't untap during their controllers' next untap step.
[-5]: You get an emblem with "Whenever you cast a spell, summon a 1/1 blue Illusion creature."
4


Gorkhhesh, Usher of Ashes

[+3]: ~ deals 4 damage to target creature or player.
[-X]: Destroy target nonland permanent with converted mana cost X. Its controller loses X life and you gain X life.
[-10]: Return up to five permanent cards from any graveyards to the battlefield under your control. They gain haste until end of turn.
5


Kara, Radiant Aura

[+1]: Until your next turn, you may cast enchantment cards as though they had flash.
[-2]: Return target enchantment card from your graveyard to the battlefield.
[-7]: You get an emblem with "Each enchanted creature you control gets +3/+3 and has indestructible and vigilance."
4

Kara's Glamour

Enchantment
When ~ enters the battlefield, exile target creature until ~ leaves the battlefield.
When ~ enters the battlefield, gain 3 life.

Kiora, Abyssal Explorer

[+1]: Draw a card. You may reveal it. If it's a land card, draw another card.
[-2]: Reveal the bottom card of your library until a creature card is revealed this way. Put that creature card onto the battlefield.
[-8]: Reveal the top seven cards of your library. Put all such land cards onto the battlefield tapped and the rest into your hand.
4



Hafgufa is a Kraken Horror planeswalker. He terrorizes the seas and consumes entire fleets. This card is a control finisher.

Hafgufa, Seamen Swallower

[+2]: Target player discards all the cards in his or her hand, then draws that many cards.
[-2]: Return target permanent to its owner's hand. Target player discards a card.
[ 0]: Until end of turn, ~ becomes a 8/8 Kraken Horror creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
8

38
Magic: the Gathering / Re: [YMTC] Random cards
« on: April 19, 2016, 02:58:30 AM »
Abyssal Revelation
Sorcery (MR)
Target player loses X life.
You draw X cards.

39
Magic: the Gathering / Re: Online Card Creator
« on: April 18, 2016, 09:30:05 PM »
Change Classic and Modern frames to Amiri bold font type: https://github.com/google/fonts/tree/master/ofl/amiri

40
Magic: the Gathering / Re: Official Rules -- Improved and Modified
« on: April 17, 2016, 04:35:43 AM »
Sorcerous before an activated ability means "activate this ability only any time you can cast a sorcery."

Ex.

Sorcerous-- :mt : Target player discards a card.

41
Magic: the Gathering / Re: Mechanics
« on: April 13, 2016, 09:42:09 PM »
Tidings <cost> (<cost>, Put CARDNAME from your graveyard on the bottom of your library: Draw a card.)

Ex.

Tidy Bear
Creature -- Bear
Tidings (, Put CARDNAME from your graveyard on the bottom of your library: Draw a card.)
2/2

Under Seize
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard.
Tidings (, Put CARDNAME from your graveyard on the bottom of your library: Draw a card.)

Shifting Sands
Land
: Add to your mana pool.
, Sacrifice CARDNAME: Add to your mana pool.
Tidings (, Put CARDNAME from your graveyard on the bottom of your library: Draw a card.)

For a water world, this keyword is equivalent to cycling and clues and cantrips. It can go on all colors and all card types.


42
Magic: the Gathering / Re: A Set in Four Cards (& set ideas)
« on: April 12, 2016, 07:06:30 PM »
Fire & Water (Hus Khif at MagicMultiverse)

1st set: Fire (symbol is Chinese fire ?): slant towards red/fire
all colors get:
  • destruction
  • direct damage

Featured mechanics:
  • Heat up--If an opponent was dealt damage this turn, EFFECT.
  • Erupt--Sacrifice a land for some effect.

Example cards:
Tectonic Tides
Lands:
R: Mountain (Mons)
RW: Silicate Plateau (Mensa)
RU: Overflowing Lava Lake (Fluctus)
RB: Steep Depression (Patera)
RG: Volcanic Plume (Plumus)

2nd set: Water (symbol is Chinese water ?): slant towards blue/water
all colors get:
  • counter magic
  • card draw

Featured mechanics:
  • Tidings <cost> (<cost>, Put this card from your graveyard onto the bottom of your library: Draw a card.)

Example cards:
Lands:
U: Island (Dou)
UW: Abyssal Plain ()
UB: Ocean Trench ()
UR: Sea Ridge/Seamount ()
UG: Ancient Reef ()

Block overarching themes: instants and sorceries matter, targeting matters, change, elementals

Featured mechanics in both sets:
  • Prowess, Vanguard
  • Decoy <cost> (<cost>: During your declare blockers step, put this card onto the battlefield from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
    mainly
  • Manafacture N (Summon N 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.")
    mainly . more in Fire world
  • <TYPE/CHARACTERISTIC> Catalyst--If that <CARD/CREATURE> is <TYPE/CHARACTERISTIC>, EFFECT. (ex. Green Catalyst--If that creature is green, gain 2 life.)
    mainly . more in Water world

43
Magic: the Gathering / Re: [YMTC] Random cards
« on: April 06, 2016, 07:05:52 AM »
Prism Knight

Creature - Human Knight
Protection from colorless
Colorless spells cost more to cast.
2/2

Hoses eldrazi , devoid, and artifacts (Affinity)

Fate Reversal

Sorcery
Sacrifice a creature. You may move any Auras attached to it to another creature an opponent controls.
Draw a card.

Black way to deal with opponents' auras.

44
Magic: the Gathering / Re: Autocard as Opera Extension and Userjs
« on: April 05, 2016, 08:05:10 PM »
1.57
included site slightlymagic.net (software development forums and wiki, including Forge)

1.58
added Shadows over Innistrad DFCs
move gatherer.wizards.com to 2nd

45
Added Ragnorak (highly recommended for 2-hand typing Dvorak style)
Has space cluster on each side.

46
Hacks / Re: Balanced Keyboard Layout
« on: March 19, 2016, 03:01:17 AM »
NEW LAYOUTS BASED ON NEW EFFORT THEORY


BEAKL stands for Balanced Effortless Advanced Keyboard Layout. Its goals are as follows:

  • Balance the workload between each hand and between the fingers and keys based on the fingers' strength and agility and the keys' potential for rolls and speed.
  • Effortless means good rhythm in alternations and rolls, and getting a superior score in every keyboard metric, such as low distance, low penalties from same finger and same hands, etc. Possibly higher speed ceiling with less effort
  • Advanced in the sense that it challenges traditional theories of typing.
    • It does not advocate the so-called home row in touch typing. It vehemently avoids favoring the home pinky and the inside index key. The home pinky is extremely slow, weak, and uncomfortable to type. Instead, it strongly recommends the home block that consists of the ring, index, and middle keys on the top, home, and bottom rows. These 9 keys form the core where the common letters (and sometimes punctuations) should be placed.
    • Related to the above, the pinky and inside index columns workload must be minimized. Each of these columns should have no more than 5% of the total key presses. Together, the two pinkies should not do more than 10% of the work; the two inside index columns together should not have more than 10% of the work. The latter is because the index home column already does a lot of work, so the inside column usage should be minimized.
    • The bottom ring and index keys are extremely fast and should not be avoided as other keyboard designers suggest. These can be sometimes up to 2x or faster than pressing the home pinky key.
    • Up and down finger movement is much faster, allows smoother rolls, and causes less strain than side-to-side movement (caused by pinky and inside index keys, and also by unnatural staggered keyboard design.)

Comparing other layouts

Despite not putting the most common letters on the home row, the BEAKL layout still beats the competition in tests that heavily favor and expect common letters on the home row. This is accomplished with smart placement of common letters in the home block as described above. Thus achieving great combination of hand alternation and rolls with low same finger and same hand penalties. Due to its balanced nature, it is best to test this layout against other layouts using ergonomic keyboards designed with straight columns if possible.

The distance scores may be skewed due to the unnatural slant of standard keyboards. Most importantly, distance is not as good indicator as the actual time to hit a key. As claimed above, keys hit by the non-pinky fingers outside the home row are hit faster than the home pinky; even though generally the home pinky is thought of having a better distance score, while other faster keys may be penalized.

Consquently, BEAKL not only takes into account distance, but also speed, rolls, and alternation.

BEAKL Layouts Showcase

Spoiler  BEAKL 4:
Balanced Effortless Advanced Keyboard Layout (BEAKL) 4
Code: [Select]
UNSHIFTED
"scg. ,uof'
wnthm pieay
qvlrk xdbzj

SHIFTED
:SCG( )UOF;
WNTHM PIEAY
QVLRK XDBZJ

Pros:
Great metrics: distance, effort, balance, alternation, rolls, prose, code
Minimal work of pinky, inside index
Maximize middle, index
High number of words typed with home block keys (index, middle, ring on top, home, bottom rows)

Cons:
High same finger
Known metrics algorithms not take into account new philosophy and preferences, like minimize pinky and inside index usage

Details:
Pinky each under 4%, total under 8%
Inside index each under 5%, total under 9%
Index, middle each 13-21%

Spoiler  BEAKL 7:
Balanced Effortless Advanced Keyboard Layout (BEAKL) 7

(Creative Commons Attribution 4.0 License courtesy of http://patorjk.com/keyboard-layout-analyzer/#/about)
Code: [Select]
UNSHIFTED
"vrldb juoiq
wsthf ,naey
kcmgx "pz.'

SHIFTED
VRLDB JUOIQ
WSTHF ;NAEY
KCMGX (PZ):

Pros:
  • Superior metrics that beats even computer generated layouts that favor the home row: distance, effort, balance, alternation, rolls, prose, code, messaging
  • Minimal work of pinky, inside index
  • Maximize ring, middle, index
  • High number of words typed with home block keys (index, middle, ring on top, home, bottom rows)

Cons:
  • New, not yet known to public

Details:
  • Pinky each under 4%, total under 8%
  • Inside index each under 4%, total under 8%
  • Index, middle, ring each 13-21% key presses
  • Low same finger and same hand usage

Balanced Effortless Advanced Keyboard Layout (BEAKL) Opted

Optimal layouts from using AdNW's optimizer.


(Creative Commons Attribution 4.0 License courtesy of http://patorjk.com/keyboard-layout-analyzer/#/about)

Code: [Select]
Letters may be put outside 10x3 block.
UNSHIFTED SHIFTED
znmcg /uoyj q ZNMCG ?UOYJ Q
prtsd .aeih PRTSD )AEIH
vlwfb -,'"k x VLWFB _(:;K X

196.847 total effort 118.770 positional effort left right
2.721 same finger rp 1.869 shift same finger top 11.8 10.3
63.913 hand alternat. 41.454 shift hand alter. mid 20.8 24.0
2.075 inward/outward 30.607 inward or outward bot 7.5 5.9
13.098 adjacent 13.472 shift adjacent sum 44.0 56.0
10.866 no hand altern. 42.637 two hand altern.
5.452 seesaw 5.361 indir same finger

LP LR LM LI LT RT RI RM RR RP LS RS
2.7 12.8 9.9 14.6 4.0 15.7 14.8 13.7 7.4 4.4 Sh 4.0 2.9

Code: [Select]
Letters restricted to inside 10x3 block.
UNSHIFTED SHIFTED
znmcg 'oiuj - ZNMCG :OIUJ _
prtsd ,aehk PRTSD (AEHK
vlwfb q."yx / VLWFB Q);YX ?

206.646 total effort 125.463 positional effort left right
2.811 same finger rp 1.869 shift same finger top 11.8 13.0
63.913 hand alternat. 41.454 shift hand alter. mid 20.8 19.8
1.952 inward/outward 30.518 inward or outward bot 7.5 7.4
14.128 adjacent 17.011 shift adjacent sum 44.0 56.0
10.866 no hand altern. 42.637 two hand altern.
5.648 seesaw 5.328 indir same finger

LP LR LM LI LT RT RI RM RR RP LS RS
2.7 12.8 9.9 14.6 4.0 15.7 16.3 13.9 6.5 3.5 Sh 4.0 2.9

Details:
  • Effort scores for each key has been modified from AdNW's default to match my effort grid posted in original post, except multiplied by 10.
  • Heavily favor inward rolls compared to outward rolls.
  • Pinky target usage 5%, other fingers 15%.
  • Shift keys moved to thumb row (instead of outside pinkies.)
  • Opt defaults to 32 keys by adding 2 keys to the right side. So I changed German letters into 2 more punctuation: -_ and /?.
  • Per above, sometimes letters may end up outside the 5x6 block, while punctuation end up inside.

Comparison to other layouts
  • Beats everything else in AdNW optimizer with my customizations by far. BEAKL 7 is closest, then MTGAP. Everything else is far behind.
  • Can compete head-to-head with MTGAP on other comparison tests using their own metric and effort values. BEAKL 7 lags behind somewhat.
  • I was on the right track with BEAKL 7, but Opted is much better.

47
Added Hex Cluster (highly recommended for twyping = typing + swiping)

48
Added Vertigo (2-Thumbs) (recommended) and VertHome

Vertigo layout (recommended, especially for editing wikis)


VertHome layout

49
Non-Digital Games / [CCG] MOGEC: Open design CCG
« on: February 27, 2016, 03:44:19 AM »
Main site and wiki: http://mogec.shenafu.com/

MOGEC stands for Open Generic Expandable Customizable Card game. The rules and mechanics are free of copyright so that anyone can create their own cards and sets, and distribute and sell them for profit, if desired. Such cards and sets are compatible with each other regardless of designer, genre, setting, theme, price, origin, etc.

50
Magic: the Gathering / Re: Dual / Multi Lands - Old, Recent, and Custom
« on: February 17, 2016, 11:35:16 PM »
Handy Beach
Land - Plains Island
When ~ enters the battlefield, if you didn't play it from your hand, it deals 2 damage to you.

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