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1
PC and Video Games / Map
« on: May 24, 2015, 11:25:40 PM »
Turn on Color Code as Letters

2-cell Elimination

3-cell Elimination

Unique Solution

Kempe chains?

2
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 24, 2015, 09:13:43 PM »
052215: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-052215kelsm.html



Illus. by kelsm

Challenge: Design a card with this art addressing the sea creature trope. Don't use islandhome. Bonus points if your mechanic can be reused across blocks and at common. Does it warrant a keyword?



Monster of Profound Depths
Creature - Leviathan
Unfathomable (This can't be blocked if you have more cards in hand than defending player.)
5/5

3
Arts, Literature, and Crafts / Re: [lang] Li-Ya-Hu Vangavi
« on: May 21, 2015, 11:27:47 PM »
Todo: Find uses for vangavi (down skel). such as measurements (distance, time, mass), calendar (days, months),

mind - time, space, distance, perception
body - mass, volume, substance amount, action
soul - energy, nature, electric current, temperature, speech

27 units (3 symbols vakhuvi)
second, minute, hour
day, month, year
point, per cent, degree, radian, kelvin
meter, square meter (acre), cubic meter (liter)
mole, candela, hertz, bel
gram, newton, joule, watt
ampere, volt, ohm
bit, byte


powers of 10 prefixes (2 symbols vawavi)
li 10 deca-
yc 100 hecto-
hx 1,000  kilo-
lj 1,000,000  mega-
yq 1,000,000,000  giga-
hxyq 1,000,000,000,000  tera-
ljyq 1,000,000,000,000,000  peta-
hu 0.1  deci-
le 0.01  centi-
ya 0.001  milli-
ho 0.000 001  micro-
yaho 0.000 000 001  nano-
hoho 0.000 000 000 001  pico-

18 more vawavi
plus, multiply, power

minus, divide, modulus, percent,

equal, point, true, false, degree, unit
currency

4
Arts, Literature, and Crafts / Re: [lang] Li-Ya-Hu
« on: May 21, 2015, 10:30:15 PM »
Just realized that Liyahu looks like a field of flowers and grass. The ngavi (skel) looks like stem and leaves and the vi (symbols) like petals of various flowers.

5
Variant 14
Best usage: Latin-like, simple
Key:


Ex.
Shenafu

Han Sjng Yqn

Selina Ren

Dze Qn Kei

All people have time and place




Variant 16
Best usage: Devanagari-like
Key:

Ex.
Shenafu

Han Sjng Yqn

Selina Ren

Dze Qn Kei

All people have time and place

6
Programming / MTG Utilities: Wordpress plugin
« on: May 20, 2015, 01:29:55 PM »
MTG Utilities is a Wordpress Plugin that enables tags to add mana symbols, card links, and deck lists in your blog posts.

Official page

http://www.shenafu.com/wp/wp-content/plugins/mtgutil/mtgutil.zip

7
Arts, Literature, and Crafts / Re: Sig Worthy
« on: May 19, 2015, 04:45:50 PM »
Quote
You don't want to come between Chun Li and her thighs. or do you?

8
Magic: the Gathering / Re: Mechanics
« on: May 19, 2015, 10:34:17 AM »
new supertype that signifies this permanent can be attacked

suggested names:
Prize
Elite
Honor

rider for noncreatures:
Structure N (This enters the battlefield with N structure counters on it. Each damage removes 1 structure counter. This dies when no structure counters on it.)

e.g.
City of Mana
Prize Land
(~ can be attacked.)
Structure 7 (This enters the battlefield with 7 structure counters on it. Each damage removes 1 structure counter. This dies when no structure counters on it.)
: Add one mana of any color to your mana pool.

Shouryu, Dungeon Boss
Legendary Prize Creature - Dragon
(~ can be attacked.)
Flying
: ~ gets +1/+0 until end of turn.
When ~ is attacked, it deals 2 damage to each creature attacking it.
6/6

Mack's Guffin
Prize Artifact
(~ can be attacked.)
At the beginning of your draw step, draw an additional card.
When a creature deals combat damage to ~, that creature's controller gains control of ~.

Quest for Glory
Prize Enchantment - Quest
(~ can be attacked.)
When ~ enters the battlefield, an opponent gains control of it.
When a creature deals combat damage to ~, that creature's controller gains 3 life and draws a card.
, Sacrifice ~: Each opponent gains 3 life and draws a card. Activate this ability only any time you could cast a sorcery.

9
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 16, 2015, 05:50:12 PM »
051515: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-051515red-izak.html



Illus. by red izak

Challenge: Design a card with this art that features exactly two lines of text that are very similar to each other. Bonus points for poetic design.



Twixter Drake
Creature - Drake
: ~ gains flying until end of turn.
: ~ gains shadow until end of turn.
2/4



Opterancy
Enchantment
, , Discard a card: Put a 2/2 white Bird creature token with flying onto the battlefield.
, , Sacrifice a creature: Put the top two cards of your library into your hand.

Opt = options
Opt* ~~ optics, to see
Pter = bird

10
Magic: the Gathering / Re: Mechanics
« on: May 13, 2015, 08:51:16 PM »
While thinking about weird mana (purple mana?), it was just a silly thought to tap untapped lands you control to pay for stuff instead of actual mana. However silly, this led to a new keyword action that can be used on not just lands, but other permanents as well.

Disable a permanent = tap an untapped permanent you control

"Purple" mana = disable a land

e.g.

Ancestral Caller
Sorcery
As an additional cost to cast ~, disable two lands. (Tap two untapped lands you control.)
Draw a card.

Purple Haze
Enchantment - Aura
Enchant player
At the beginning of enchanted player's upkeep, that player disables a creature. (That player taps an untapped creature he or she controls.)

Pen is Mightier
Instant
As an additional cost to cast ~, you may disable any number of creatures. (Tap any number of  untapped creatures you control.)
Creatures you control get +1/+1 for each creature disabled to cast ~.


Disable is to be an evergreen keyword action, especially pushed to coincide with the release of a hypothetical "purple" mana set.

Purple mana started as a term for the 6th color in Magic, but over time became synonymous with weird mana or color pie expansion. These example cards are more in the vein of @foo_intherain's idea of "purple" cards.

I sort of wanted something like Exchange, but that's not special since it's just another ability. e.g.

Extra fees - Disable two creatures (As an additional cost to cast ~, tap two untapped creatures you control.)

Disable also coincides with the idea I had for Azorius about tapping enchantments as a cost. Since DJK3654 mentioned Convoke, it seems this is an area worth expanding upon. Cards not related to convoke has had costs that disable one's permanents, usually creatures. It's also similar to Detain, another Azorius keyword action. I'm sure something could work out if disable becomes a part of Azorius' identity. (but not only restricted for a Ravnica-esque block, since disable is meant to be evergreen.)

e.g. Azorius cards with enchantment theme

Azorius Flyer
Creature - Bird Knight
Disable an enchantment: ~ gains flying until end of turn.
2/3

Blockade
Instant
Target player disables X creatures.

(Works around hexproof, however opponent gets to choose which creatures gets tapped.)

Boot Camp
Sorcery
As an additional cost to cast ~, disable two creatures.
Put five 1/1 white Soldier tokens onto the battlefield.

(has cross-guild synergy with Selesnya and Boros.)

11
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 09, 2015, 12:01:51 PM »
050815: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge.html



Illus. by cj_productions

Challenge: Eldrazi lands on Alara. Design a card with this art for this theoretical set that demonstrates something unique to the set or to the plane. Bonus points for lower rarity.



Up for Grabs
Sorcery (C)
~ deals 1 damage to target land's owner. Domineer that land. (Gain control of target land until end of turn. Untap it and it gains haste until end of turn.)

Alara Reborn experimented with mixing hybrid and mono color. When it clashes with Eldrazi, some colorless element melds into the Alaran mana. Creating this multicolor colorless hybrid.

Domineer is the Grixis mechanic. Temporary steal a permanent. Art shows a chunk of land lifting into the air. When it drops back down, it causes the earth to tremble.



Canopy Drifter
Land - Forest Floatplane
(: Add or to your mana pool.)
~ enters the battlefield tapped.

Floatplane is a new land type that produces .

12
Magic: the Gathering / Re: Mechanics
« on: May 09, 2015, 11:59:13 AM »
Canopy Drifter
Land - Forest Floatplane
(T: Add G or 2 to your mana pool.)
~ enters the battlefield tapped.

Floatplane is a new land type that produces 2.


i think Azorius could be where tapping enchantments make sense. laws that have as strong influence as the inhabitants. tap enchantments to enforce the law.

ex.
on creatures:
Lawful -- manacost, tap, tap an untapped enchantment you control: effect

on enchantments:
manacost, t: effect



13
Magic: the Gathering / Re: Mechanics
« on: May 06, 2015, 04:33:33 AM »
DFC instants and sorceries (based on this goblin artisan card )

'Flashforward' (you may cast it from your graveyard and transformed for this cost. Then exile it.)

Rulings: it goes to graveyard face up. It is exiled face up. Only time it is face down is on the stack if it's cast with flashforward.

14
Magic: the Gathering / Re: Ravnica in Chaos
« on: May 02, 2015, 11:31:59 PM »
Drafting 2 large sets

Suppose in a two-set block, both sets are large. (like Return to Ravnica and Gatecrash.) How can you draft them together?

Ways to booster draft:
(A and B are both large sets)
  • AAA
  • BBB
  • For each pack, half players get A, half players get B. alternate for adjacent players. alternate between packs.
  • AB, 3rd pack half players get A, half players get B. alternate for adjacent players.

ex. method 3.
Suppose 8 players around a table. Assign them a number in sequential order. such that Player 1 sits between Player 2 and 8. Player 2 sits between 1 and 3. Player 3 sits between 2 and 4. etc.
1st pack. Odd players get pack A, even players pack B.
2nd pack. Odd players get pack B, even player pack A.
3rd pack. like pack 1.

Method 3 works better if the sets are tightly integrated and have the same mechanical base. like Return to Ravnica/Gatecrash or Khans/Dragons of Tarkir. Method 4 better for different mechanic themes. like Zendikar/Rise of Eldrazi or Innistrad/Avacyn Restored.

15
Magic: the Gathering / Re: Mechanics
« on: May 02, 2015, 12:31:00 AM »
An issue with enchantment, specifically auras, is card disadvantage. which is very not which likes card advantage. to fix that, you need to make auras harder to get rid of. i'm thinking something like hexproof taxing:

On instants and sorceries:
Red tape (As long as this spell is on the stack, spells your opponents cast that targets the target of this spell cost more to cast.)

On Auras:
Red tape (As long as this spell is on the stack or on the battlefield, spells your opponents cast that targets the target of this spell or enchanted creature cost more to cast.)

Azorious or Bant. goes great with Heroic decks.

Disappointed with Cipher and Encode. Doesn't match what those words mean. A more appropriate ability is to change the text on a card. So introducing Cryptic.

UB Dimir - Cryptic = change text on a card

Cryptic is an ability word so it can go on different types of cards. On permanents, they're activated or triggered abilities. On instant and sorcery spells, they're additional costs.

Fishy Tourist Guide
Creature - Merfolk Rogue
Islandwalk
Cryptic--: Change the text of this card by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
2/2

Phototropic Vampire
Creature - Vampire
~ can't be blocked by black creatures.
Cryptic--: Change the text of this card by replacing all instances of one color word with another. (This effect lasts indefinitely.)
4/4

Profiling
Instant
Destroy target black creature.
Cryptic--As you cast this spell, you may change the text of this card by replacing all instances of one color word with another. If you do, pay an additional .

More examples in spoiler.
Spoiler:

Enchantment - Aura
Enchant land
Enchanted land is an Island.
Cryptic--: Change the text of this card by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)


Sorcery
Destroy target plains.
Cryptic--As you cast this spell, you may change the text of this card by replacing all instances of one color word with another. If you do, pay an additional .


Sorcery
All green creatures get -3/-3 until end of turn.
Cryptic--As you cast this spell, you may change the text of this card by replacing all instances of one color word with another. If you do, pay an additional .


Instant
Counter target red spell.
Cryptic--, replace color


Instant
Put target green creature on top of its owner's library.
Cryptic--, replace color

Creature
Cryptic--At the beginning of combat, you may pay . If you do, change the text of this card by replacing all instances of one color word with another. (This effect lasts indefinitely.)
When this deals combat damage to a player, that player reveals er hand. Choose a red card from among them. That player discards it.


Instant
Exile target white permanent until end of turn.
Cryptic--, replace color

Decode
Instant
Search your library for an instant card, reveal it, and put it into your hand. then shuffle your library.
Cryptic--, replace card type

Decrypt
Sorcery
Return target creature card from your graveyard to your hand.
Cryptic--, replace card type


Sorcery
Black creatures you control can't be blocked until end of turn.
Cryptic--, replace color


Instant
Blue creatures you control gain deathtouch until end of turn.
Cryptic--, replace color


Dimir, Azorius, and Esper

16
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 01, 2015, 06:03:16 PM »
05/01/15: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-050115ilkerserdar.html



Illus. by ilkerserdar

Challenge: Design a card for this art that features a new or under-used form of card advantage. Failing that, card advantage appropriate to common.



Boyung Rhythmmage
Creature -- Human Wizard
When you cast a noncreature spell, if its converted mana cost is greater than the number of +1/+1 counters on ~, put a +1/+1 counter on ~ and draw a card.
1/1

Explanation: To get the most out of her, you must keep casting bigger and bigger spells.

17
Magic: the Gathering / [YMTC] Art Challenge
« on: May 01, 2015, 06:02:03 PM »
Goblin Artisans Art Challenge: http://goblinartisans.blogspot.com/

18
Wet Flatlands
Basic Land (C)
~ enters the battlefield tapped.
: Add or to your mana pool.

19
Magic: the Gathering / Ravnica in Chaos
« on: April 30, 2015, 10:31:21 AM »
Ravnica in Chaos experiments with the crust of the color pie (ala Planar Chaos). Furthermore, it pits each allied pair with its rival enemy pair.

Alternate color pie like Planar Chaos

Guild rivalry

Maro mentioned each color pair has an opposing color pair. Coincidentally that means each allied pair opposes a specific enemy pair. ie Azorius/Golgari, Dimir/Boros, Rakdos/Simic, Gruul/Orzhov, Selesnya/Izzet. You can then plan around these subtle rivalries. Like what would a Simic v. Rakdos duel deck look like and how differently would they play? How do their mechanics play into this rivalry? How are the guilds distributed across the block based on this?

ex. Simic vs Rakdos rivalry could go like this. Simic mechanic is Land Creatures. Rakdos mechanic is steal lands, creatures, and artifacts for a turn. Simic has ways to protect their land and creatures, and Rakdos has ways to sacrifice lands and creatures.

Simic vs Rakdos: generation vs desecration
Orzhov vs Gruul: accumulate vs disintegrate
Izzet vs Selesnya: ingenuity vs tradition
Golgari vs Azorius: corrosion vs protection
Boros vs Dimir: direct vs devious

Guild Ideas / Mechanics:

Simic: Simic is about preserving lands and creatures, so let's combine them. Land Creatures (ala Dryad Arbor)
Spoiler:
Shell-Crust Turtle
Land Creature - Island Turtle
(~ isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
~ can't attack or block unless you control five Islands.
5/5

Rakdos: domineer* and sacrifice (*action keyword--domineer a permanent = gain control of target permanent until end of turn. Untap it and it gains haste until end of turn.) (domineer seems more )
Spoiler:
Rakdos Defiler
Creature - Demon
: Domineer target land. (Gain control of target land until end of turn. Untap it and it gains haste until end of turn.)
3/3

Boros: Boros are aggressive and direct. Being the colors least about card drawing, they willingly sacrifice logic for their cause.

Zeal N (When ~ enters the battlefield, you may discard a card to put N +1/+1 counters on a creature you control. That creature gains haste until end of turn.)
Spoiler:
Boros Spearmaster
Creature - Human Soldier
First strike
Zeal 1 (When ~ enters the battlefield, you may discard a card to put a +1/+1 counter on a creature you control. That creature gains haste until end of turn.)
1/1

Flame-Kin Flamethrower
Creature - Elemental Wizard
Zeal 2 (When ~ enters the battlefield, you may discard a card to put two +1/+1 counters on a creature you control. That creature gains haste until end of turn.)
When ~ enters the battlefield, it deals damage equal to its power to target creature or player.
2/2

District Captain
Creature - Angel
Flying
Zeal 2 (When ~ enters the battlefield, you may discard a card to put two +1/+1 counters on a creature you control. That creature gains haste until end of turn.)
When ~ enters the battlefield, creatures you control gain indestructible until end of turn.
4/4

Dimir: I was disappointed with Cipher and Encode. Doesn't quite match what those words mean. A more fitting ability is to change the text on a card. So introducing Cryptic, which is an ability word so it can go on different types of cards. On permanents, they're activated or triggered abilities. On instant and sorcery spells, they're additional costs.

Cryptic--Change the text of this card by replacing all instances of something with another (in the same class).
Spoiler:
Fishy Tourist Guide
Creature - Merfolk Rogue
Islandwalk
Cryptic--: Change the text of this card by replacing all instances of one basic land type with another. (For instance, change Island to Swamp. This effect lasts indefinitely.)
2/2

Dinrova Specter
Creature - Specter
When ~ deals combat damage to a player, look at that player's hand and choose a red card from it. The player discards that card.
Cryptic--At the beginning of combat, you may pay . If you do, change the text of this card by replacing all instances of one color word with another. (For instance, change red to white. This effect lasts indefinitely.)
2/3

Decrypt
Sorcery
Return target creature card from your graveyard to your hand.
Cryptic--As you cast this spell, you may change the text of this card by replacing all instances of one card type with another. If you do, pay an additional . (For instance, change creature to artifact.)

20
Magic: the Gathering / Ravnica in Chaos
« on: April 30, 2015, 09:17:48 AM »
Ravnica in Chaos (main article here)



21
Magic: the Gathering / Re: Essence - new card type
« on: April 29, 2015, 12:42:26 PM »
use card subtypes as components, like alchemy.

Ex.
Exile from your graveyard 2 Entropy cards.

Discard an Arcane card and a Fractal card.

As long as you control two or more Fractal permanents, ...

22
Magic: the Gathering / Re: Mechanics
« on: April 29, 2015, 11:44:39 AM »
Action keyword

Augur N (Look at the top N cards of your library. You may pay or 2 life to put one of them into your hand. Put the rest on the bottom of your library.)

Between scry and cantrip. mainly black, blue, Dimir, sometimes other colors. In So Ling only white & black. Dimir and Esper.

ex.
Destroy target creature. Then augur 1.

Counter target spell. Then augur 1.

If you would augur, augur that many plus one instead.


Engage target player. If your engaged card's cmc is higer/lower, effect. (Both players draws a card. Then they discard a card simultaneously.)

Izzet action keyword. Looting minigame. usually red wants lower cmc, blue higher. not as random as clash. Izzet and Grixis. (cf. Taunt)

23
Magic: the Gathering / Re: [Miniset] UG vs WBR : Words against Swords
« on: April 28, 2015, 11:18:13 PM »
UG is centrally about information--genetic vs memetic. As such, a UG theme could involve granting, moving, and copying abilities. Not just creatures, but also planeswalkers. Including Auras that grant Enchanted player abilities, such as this:

Circlet of Wisdom
Enchantment -- Aura
Flash
Enchant permanent or player
Enchanted permanent or player has hexproof.

24
Magic: the Gathering / Re: Mechanics
« on: April 28, 2015, 05:17:37 PM »
Unique - <ability> (Only one unique ability from the same name applies at any one time.)

Inspired thread

Peace
Creature - Incarnation
Other creatures you control get +2/+2.
Unique - As long as Peace is in your graveyard and you control a plains, creatures you control get +1/+1. (Only one unique ability from the same name applies at any one time.)
6/6

25
Magic: the Gathering / Re: Mechanics
« on: April 26, 2015, 11:34:08 PM »
Evergreen mechanic:

Counterattack (When this is dealt damage by a creature, this deals its power damage to that creature. When this is dealt damage by a noncreature source, this deals its power damage to that source's controller.)

Mainly red, white, sometimes black or green.


26
Magic: the Gathering / Blaspheme
« on: April 21, 2015, 05:29:47 PM »

Rakdos mechanic:

graveyard kicker:

Blaspheme N (When ~ enters the battlefield, you may exile N cards from any graveyard.)
When ~ blasphemes, yadda yadda yadda.




27
Hacks / Youtube Loop (search page)
« on: April 18, 2015, 06:03:18 PM »
Use the following page to loop a Youtube video or playlist. You can also save the search in Opera and Firefox and use the shortcut for that search.

http://www.shenafu.com/opera/ytloop.html


28
Magic: the Gathering / Re: [YMTC] GameFAQs CCCs
« on: April 17, 2015, 10:52:14 AM »
CCC #78 Round 1: Make a card that does something that the power 9 does

Time Warning
Sorcery
Search your library for a card and put that card into your hand. Then exile all cards from your library.
Take an extra turn after this one. Skip your next draw step.

CCC #78 Round 3: Make a card that from a Future Sight keyword. (First come first serve.)

Arcanum Crown
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, you may draw a card. If you do, discard a card.
Aura swap (: Exchange this Aura with an Aura card in your hand.)

29
Game Design and Theory / Re: Random Game Ideas
« on: April 15, 2015, 09:00:38 PM »
Mosaic Spotlight (dream)

A large image composed of tiny, tiled images. Spotlight shines on an area. Goal: locate the image at the center of the spotlight. If wrong, next person gets a chance to guess.
Edge of spotlight fades gradually into the dark, unlit images.

(the same night after reading about mosaics in VLC.)

30
Magic: the Gathering / Re: [YMTC] GameFAQs CCCs
« on: April 06, 2015, 02:53:51 PM »
CCC #77 Round 1: Make a card that would in any way you can imagine be useful in a landless deck.

Leyline of Oppression
Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
Whenever a land enters the battlefield, ~ deals 2 damage to that land's controller.

CCC #77 Round 2: Make a card with morph, megamorph, or manifest, and has "pay'" or "sacrifice".

Siu-Lam Scholar
Creature - Gnome Wizard
, Sacrifice ~: Counter target spell with converted mana cost X.
Respawn (When this dies, manifest the top card of your library. To manifest, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2/3

CCC #77 Round 3: Make a card

Rakshasa Conjurer   **WINNER**
Creature - Cat Demon
Trample
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, put X +1/+1 counters on target creature, where X is the exploited creature's toughness.
2/4

31
Game Design and Theory / Re: Random Game Ideas
« on: April 06, 2015, 10:50:26 AM »
Photo Shoot (dream)
Players take pictures of each other. Full Face shots count as kill. Software analyzes shots taken if kill or not.
2 vs 2 adult + child
Cannot block face with hands or arms. penalty or warning.
Cameras on chest?
Large Open area so players can move around. many players at once.
Players sit on seats hanging from long strong cables from ceiling.

Quote from: DevsBro @ GameFaqs
Oh man this sounds really cool.


Math Pinball (dream)
Pinball where each flipper and each button has a number. to move the flippers, press two buttons that add up to the flipper's number.

Chopstick Chess (dream)
Players use chopsticks to pick up and move the pieces. where pieces drop is destination. if illegal move, undo the move and end your turn.

Quote from: Cheezmeister @ GameFaqs
Chopstick chess would be the worst video game ever. But I would totally play it IRL.

Wait. QWOPstick chess. OK, now go get rich.


32
Game Design and Theory / Random Game Ideas
« on: April 06, 2015, 10:49:00 AM »
Any game ideas (awake or dream).

33
Magic: the Gathering / Re: [YMTC] Random cards
« on: April 06, 2015, 10:46:01 AM »
Five Horse Divide Corpse BB
Creature - Horse
Whenever a Horse enters the battlefield, exile target graveyard.
五马分尸
2/2

34
Magic: the Gathering / Re: [block] Tribal Block Designs
« on: April 03, 2015, 05:48:35 PM »
Siu-Lam Scholar
Creature - Gnome Wizard
, Sacrifice ~: Counter target spell with converted mana cost X.
Respawn (When this dies, manifest the top card of your library. To manifest, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2/3

35
Magic: the Gathering / Re: Mechanics
« on: April 01, 2015, 11:10:09 AM »
Gestation <cost> (<cost>,  :mt : Put a +1/+1 counter on ~. You may remove all +1/+1 counters from it. If you do, put a creature card with converted mana cost less than or equal to the counters removed this way from your hand onto the battlefield tapped.)

Gestation <cost> (At the beginning of your upkeep, put a birth counter on this. <cost>, Remove all birth counters from this: Put a creature card with converted mana cost less than or equal to the counters removed this way from your hand onto the battlefield tapped.)

Fits Simic best. It'll be funny to have an Elf give birth to a Dragon. Other wordings can put any number of creature cards with total CMC less than / equal to counters.

Develop <cost> (As you cast an instant or sorcery spell, you may discard this card from your hand and pay its develop cost. If you do, add this card's effects to that spell and draw a card.)

Fits Izzet best. Too much like lesser cantrip.

Symbiosis (When this or another creature enters the battlefield, if this doesn't have a +1/+1 counter on it, you may put a +1/+1 counter on both creatures and pair them. They remain paired for as long as you control both of them.)

Simic's mega-soulbond. Symbiosis can only pair once to prevent repetitive soulbond shenanigans. Instead rewards the creatures with +1/+1 counters upon pairing. Of course, you may append other benefits for being paired ala soulbond.

36
Magic: the Gathering / Re: [SOL] So Ling: 1WB vs RGU
« on: April 01, 2015, 10:50:19 AM »
Connect the Sky and Earth
Sorcery
Creatures you control gain flying until end of turn.
~ deals X damage to each creature without flying.
搭通天地線

37
Magic: the Gathering / Re: [YMTC] GameFAQs CCCs
« on: March 31, 2015, 01:29:40 PM »
RCCC #805: Make a 3- CMC Dragon, 4+ CMC Warrior, Dragon Warrior, or interacts with them.

Tempest Warkite
Creature - Dragon
Haste
Flying
When ~ ETBs, exile the top three cards of your library. Until the end of your next turn, you may play those cards.
4/4

38
Arts, Literature, and Crafts / Minimal Alphabet
« on: March 25, 2015, 04:51:34 PM »
Minimal Alphabet

Create an alphabet with no more than 16 letters (two rows on the keyboard).

--consonants
h k l t f p s n
aspirated (-h), voiced (doubling), nasal (n-)
ng = nk
ny = nl
m = np
th = nf
z = ss
v = ff
ch = tsh
sh = sh
zh = ts
r = lw
r tap = ll
r roll = ln

--vowels
a e i o u . w y
round - flat (u - i) (w - y)
closed - mid - open (i - e - a)
front - center - back (a - . - o)
semivowel (w - y)

--keyboard layout
ye.w fktp
aoui hsnl


--examples
Han Seung Yeon
han siunk yaun

Selina Ren
selina lnen

Tse On Kei
tsea own khei

Lee Hyori
yi hyolli

Dennis Voong
ttenies ffownk

39
Magic: the Gathering / Re: Mechanics
« on: March 24, 2015, 01:41:55 PM »
Assist <cost> (<cost>: Put this card onto the battlefield from your hand tapped and attacking blocked by a blocking creature.)

--for Chaos Boros

40
Magic: the Gathering / Re: Mechanics
« on: March 24, 2015, 01:03:30 PM »
-touch mechanics

Icetouch (When this deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)

Paintouch (This deal 1 more damage to creatures.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Healtouch (Damage this deals to another creature prevents that much damage to this.)

Rider keyword action: touch
When this creature touches another creature, EFFECT.

41
Magic: the Gathering / Re: [Miniset] UG vs WBR : Words against Swords
« on: March 12, 2015, 11:37:28 PM »
Lore cards at Higher rarity for constructed

Spoiler:
Lifechanging Event
Instant
Target player gains 4 life.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Horror Story
Instant
Destroy target creature.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Fire Ceremony
Instant
Add to your mana pool.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Disturbing Rumors
Sorcery
Target player puts the top 5 five cards of er library into er graveyard.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Stampede Shout
Sorcery
Target creature gets +3/+3 and gains trample until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Repeating History
Sorcery (M)
Target player takes an extra turn after this one.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Creation Myth
Instant (C)
Target land becomes a 3/3 Elemental creature with flying until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Status Quo
Instant (U)
Target creature has base power and toughness each equal to its converted mana cost until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Story Elements
Instant (R)
Summon a 5/5 green and blue Elemental creature token.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Here some cards to push Lore decks:

$Eternal Witness
Creature — Human Shaman (U)
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2/1

Copyspell
Instant (R)
Copy target instant or sorcery card in a graveyard. You may cast the copy without paying its mana cost.

Repeating History
Sorcery (M)
Target player takes an extra turn after this one.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)


Another idea is possibly push turbo-fog for constructed on the back of Lore spells.

42
Magic: the Gathering / Re: Autocard as Opera Extension and Userjs
« on: March 10, 2015, 08:31:34 PM »
1.53
scrape Wizards.com spoiled cards for upcoming set
http://magic.wizards.com/en/articles/archive/card-image-gallery/$SETNAME

1.54
fix infinite loop in Firefox (img.complete buggy in FF)

43
Magic: the Gathering / Re: [Miniset] UG vs WBR : Words against Swords
« on: March 07, 2015, 12:00:39 AM »
COMMONS

(Note: names starting with $ denotes reprint.)

Blue archetypes:

Transform, Learning, Keyword/Mimicry, Lore, cantrips

Blue Commons (11 cards)

Spoiler:
$Flight of Fancy
Enchantment — Aura
Enchant creature
When $Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.

$Harbor Serpent
Creature — Serpent
Islandwalk
$Harbor Serpent can’t attack unless there are five or more Islands on the battlefield.
5/5

$Spreading Seas
Enchantment — Aura
Enchant land
When $Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.

Boring Story
Instant
Target creature gets -2/-0 until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Fact Check
Instant
Counter target spell unless its controller pays .
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Flightless Bird
Creature — Bird Mutant
Whenever you play a land, you may transform Flightless Bird.
1/1
/////
Flappy Drake
(U) Creature — Bird Mutant
Flying
At the end of each opponent's end step, if that player didn't play a land, transform Flappy Drake.
2/2

Lecture
Instant
Draw a card.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Memetic Faerie
Creature — Faerie Mystic
Flying
Learning (Whenever this creature deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)
2/2

Memetic Merfolk
Creature — Merfolk Wizard
Learning (Whenever this creature deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)
1/2

Metaphysicality
Instant
Target creature gains protection from creatures until end of turn.
Draw a card.

Pet Guppy
Creature — Fish Mutant
Whenever you play a land, you may transform Pet Guppy.
2/1
/////
Deadly Piranha
(U) Creature — Fish Mutant
Islandwalk
At the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha.
3/2

Green archetypes:

Transform, Learning, Keyword/Mimicry, Lore, ramp

Green Commons (11 cards)

Spoiler:
Bullish Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.

Elf Adventurer
Creature — Elf Druid
: You may put a land card from your hand onto the battlefield.
1/1

Epic Adventure
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Lame Ape
Creature — Ape Mutant
Whenever you play a land, you may transform Lame Ape.
1/2
/////
Prime Ape
(G) Creature — Ape Mutant
At the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4

Legless Snake
Creature — Snake Mutant
Whenever you play a land, you may transform Legless Snake.
2/1
/////
Four-Legged Basilisk
(G) Creature — Basilisk Mutant
Deathtouch
At the end of each opponent's end step, if that player didn't play a land, transform Four-Legged Basilisk.
2/4

Memetic Elf
Creature — Elf Mystic
Learning (Whenever this creature deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)
1/1

Memetic Treefolk
Creature — Treefolk Druid
Learning (Whenever this creature deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)
3/5

Primal Hydra
Creature — Hydra
Primal Hydra enters the battlefield with X +1/+1 counters on it.
Trample
0/0

Resolve Conflict
Instant
Put a +1/+1 counter on target creature. It fights another target creature.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Shamanic Dance
Instant
Prevent all combat damage target creature would deal this turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Steelsilk Spider
Creature
Reach
: Target creature gets +1/+1 until end of turn.
2/4

Multicolor Commons (8 cards)

Spoiler:
Orcish Intruder
Creature — Orc Warrior (C)
When Orcish Intruder deals combat damage to a player, gain control of one of his lands until end of turn. Untap that land.
2/2

Nightwatch Bodyguard
Creature — Human Knight (C)
Vigilance
When Nightwatch Bodyguard dies, you gain 1 honor and target opponent loses 1 honor.
2/1

Goblin Coat-hanger
Creature — Goblin Soldier (C)
First strike
Equip abilities that target Goblin Coat-hanger cost less to activate.
1/1

Adaptive Nature
Instant (C)
Target creature gets +2/+2 and gains your choice of flying, trample, hexproof or learning until end of turn.

Amphibious Hippo
Creature — Hippo Mutant (C)
Whenever you play a land, you may transform Amphibious Hippo.
3/3
////////
Hungry Hippo
(UG) Creature — Hippo Mutant
Whenever this creature transforms into Hungry Hippo, you may draw a card.
At the end of each opponent's end step, if that player didn't play a land, transform Hungry Hippo.
4/4

Mimicking Parrot
Creature — Bird Shapeshifter (C)
Mimicry (As this creature enters the battlefield, you may have it gain a keyword ability that another creature has.)
Flying
2/2

Spiny Skin
Enchantment — Aura (C)
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. If there are three or more counters on it, transform Spiny Skin.
////////
Protective Shell
(UG) Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Protective Shell: Counter target spell or ability.

Call to Service
Sorcery (C)
Summon a 1/1 white Soldier creature token, a 1/1 red Warrior creature token, and a 2/2 black Knight creature token.

Artifact Commons (4 cards)

Spoiler:
Leather Saddle
Artifact — Equipment (C)
Equipped creature gets +0/+1 and has haste.
When a Knight creature enters the battlefield under your control, you may attach Leather Saddle to it.
Equip

Supply Depot
Artifact — Fortification (C)
Whenever fortified land is tapped for mana, add one mana to your mana pool of any type that land produced.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Sword and Board
Artifact — Equipment (C)
Equipped creature gets +1/+1.
As long as equipped creature is a Soldier or Warrior, it gets an additional +2/+2.
Equip

Wall of Spears
Artifact Creature — Wall (C)
Defender, first strike
2/3

Land Commons (1 card)

Spoiler:
Basic Plot
Land (C)
: Add to your mana pool. Put an age counter on Basic Plot.
 When there are three or more age counters on Basic Plot, remove them all and transform it.
////////
Advanced Plot
() Land
: Add one mana of any color to your mana pool.

44
Magic: the Gathering / Re: Mechanics
« on: March 06, 2015, 03:05:02 PM »
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

(Lore can go on any card type.)


Izzet Mechanic (goes on instants and sorceries):

Spellbond (When this card is put into the graveyard, you may exile it and another instant or sorcery card in your graveyard. When you cast a spell with the same name as either card, copy the other and cast it free.)


45
Magic: the Gathering / Re: [Miniset] UG vs WBR : Words against Swords
« on: March 06, 2015, 10:10:03 AM »
Mechanic for spells:

I realized I wanted a mechanic for spells, like Ripple that adds variance to limited. so...

Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Art of War
Instant
Summon a 1/1 white Soldier creature token.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Lifechanging Event
Instant
Target player gains 4 life.
Lore

Sad Story
Instant
Target creature gets -1/-1 until end of turn.
Lore

Re-educate
Sorcery
Target player discards a card.
Lore

Horror Story
Instant
Destroy target creature.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Pass the Torch
Instant
Pass the Torch deals 2 damage to target creature or player.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Fire Ceremony
Instant
Add to your mana pool.
Lore

Groundbreaking News
Sorcery
Destroy target land.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Lecture
Instant
Draw a card.
Lore

Fact Check
Instant
Counter target spell unless its controller pays .
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Boring Story
Instant
Target creature gets -2/-0 until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Chilling Mystery
Instant
Put target permanent on top of its owner's library.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Disturbing Rumors
Sorcery
Target player puts the top 5 five cards of er library into er graveyard.
Lore

Resolve Conflict
Instant
Put a +1/+1 counter on target creature. It fights another target creature.
Lore

Epic Adventure
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Buried Artifact
Sorcery
Destroy target artifact.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Stampede Shout
Sorcery
Target creature gets +3/+3 and gains trample until end of turn.
Lore

Transformative Dance
Instant
Transform target creature you control. It fights target creature you don't control.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Shamanic Dance
Instant
Prevent all combat damage target creature would deal this turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)



(More Lore spells to come...)

46
Magic: the Gathering / Re: [Miniset] UG vs WBR : Words against Swords
« on: March 06, 2015, 01:21:07 AM »
COMMONS

(Note: names starting with $ denotes reprint.)

White archetypes:

Honor, summon, tribal Soldier, equipment, sac knights, wall

White Commons (11 cards)

Spoiler:
$Marked by Honor
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.

$Rebuke
Instant
Destroy target attacking creature.

$Skyhunter Cub
Creature — Cat Knight
As long as $Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2/2

Art of War
Instant
Summon a 1/1 white Soldier creature token.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

First Sergeant
Creature — Human Soldier
Fame (When this enters the battlefield, you gain 1 honor until it leaves the battlefield.)
When enters the battlefield, summon a 1/1 white Soldier creature token. (Put that token onto the battlefield.)
1/1

Glorious Kithkin
Creature — Kithkin Warrior
Glory (When this creature defeats another creature, you may gain 1 honor.)
1/1

Human Student
Creature — Human Monk
When you gain life, transform Human Student.
1/2
/////
Human Master
(W) Creature — Human Monk Master
Lifelink
2/3

Nonflammable Wall
Creature — Wall
Defender, protection from red
0/3

Prideful Knight
Creature — Cat Knight
Vigilance
Treacherous (When this creature dies, target opponent loses 1 honor.)
2/1

Royal Treatment
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
If your honor is greater than zero, draw a card.

Valorous Angel
Creature — Angel Knight
Flying
Sacrifice Valorous Angel: Target creature you control gains protection from the color of your choice until end of turn.
1/1

Black archetypes:

Honor, summon, tribal Soldier, sac knights, land disruption, wall

Black Commons (11 cards)

Spoiler:
Bloodshed Vampire
Creature — Vampire Knight
Sacrifice another creature: Bloodshed Vampire gets +2/+2 until end of turn.
2/2

Dark Night
Instant
Summon a 2/2 black Knight creature token. It gains haste and protection from white until end of turn.

Debrief
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
If your honor is greater than that player’s, that player chooses and discards another card.

Defame Rogue
Creature — Rat Rogue
Defame (When this enters the battlefield, target opponent loses 1 honor until this leaves the battlefield.)
2/2

Demon of Betrayal
Creature — Demon
When Demon of Betrayal enters the battlefield, you lose 1 honor until it leaves the battlefield.
6/3

Famous Vampire
Creature — Vampire Warrior
Flying
Fame (When this enters the battlefield, you gain 1 honor until it leaves the battlefield.)
2/1

Hellhole
Sorcery
Destroy target land if its controller was dealt combat damage this turn.

Marked by Dishonor
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2 and can’t block.

Rat Student
Creature — Rat Assassin
When an opponent discards a card, transform Rat Student.
2/2
/////
Rat Master
(B) Creature — Rat Assasin Master
When Rat Master deals combat damage to a player, that player discards a card.
3/3

Sad Story
Instant
Target creature gets -1/-1 until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Treacherous Soldier
Creature — Snake Soldier
Deathtouch
Treacherous (When this creature dies, target opponent loses 1 honor.)
1/1

Red archetypes:

Honor, summon, tribal Soldier, equipment, land disruption, wall

Red Commons (11 cards)

Spoiler:
$Battle Rampart
Creature — Wall
Defender
: Target creature gains haste until end of turn.
1/3

Blast Zone
Sorcery
Destroy target artifact, land, or Wall.

Defame Shaman
Creature — Ogre Shaman
Defame (When this enters the battlefield, target opponent loses 1 honor until this leaves the battlefield.)
3/3

Dragon Kid
Creature — Dragon Warrior
Flying
: Dragon Kidgets +1/+0 until end of turn.
1/2

Dwarven Ingenuity
Instant
Target creature you control gains first strike until end of turn. You may attach an Equipment you control to it.

Famous Dwarf
Creature — Dwarf Knight
Haste
Fame (When this enters the battlefield, you gain 1 honor until it leaves the battlefield.)
0/1

Inside Job
Instant
Inside Job deals 2 damage to target creature or player. If your honor is greater than that creature’s controller or that player, Inside Job deals 4 damage instead.

Notorious Goblin
Creature — Goblin Warrior
Notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/1

Ogre Student
Creature — Ogre Berserker
When a creature you control deals combat damage to a player, transform Ogre Student.
3/3
/////
Ogre Master
(R) Creature — Ogre Berserker Master
Trample
4/4

Pass the Torch
Instant
Pass the Torch deals 2 damage to target creature or player.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Warriors Day
Sorcery
Summon two 1/1 red Warrior creature tokens. Creatures you control gain haste until end of turn.

47
Magic: the Gathering / Re: Mechanics
« on: March 04, 2015, 02:33:34 PM »
Social Justice Warrior
Creature - Human Warrior
Insanity (When this creature enters the battlefield, you may discard a card.)
When Social Justice Warrior goes insane, exile target permanent.
2/1

48
Magic: the Gathering / Re: A Set in Four Cards
« on: March 04, 2015, 01:12:07 AM »
Block about Statuses

e.g. tap, lag, flip, face up, phase in, assemble

  • Lag
  • Assemble Contraption
  • Phasing
  • Flip card

Lag - , unlag -
Tap - , untap -
Phase out - , phase in -
Face down - , face up -
Assemble - , disassemble -
Flipped -


49
Magic: the Gathering / Skill and Traits
« on: March 04, 2015, 12:18:02 AM »
(original creation at MagicMultiverse on 29 Apr 2014)


Traits are characteristics of a card that include power, toughness, and skill. Templating will have to be modified to include the new traits. Ideally each trait is represented by a symbol on the card and in rules texts. For instance, an ability that says "Target creature gets +1 [Power symbol]" instead of "gets +1/+0". Then +1/+1 and -1/-1 counters would be replaced by +1 and -1 trait counters, respectively, and they affect all traits. It can be simplified to something like "Put a +1 trait counter on target creature", and all traits will be raised respectively.

Skill is a variable for abilities. For instance, absorb can be assigned as Absorb [Skill symbol]. That means the absorb ability is always updated when skill is increased or decreased.

50
Magic: the Gathering / Re: [Miniset] UG vs WBR : Words against Swords
« on: March 02, 2015, 09:09:39 PM »
Summons for wedge

Vertical cycle

Call to Service
Sorcery (C)
Summon a 1/1 white Soldier creature token, a 1/1 red Warrior creature token, and a 2/2 black Knight creature token.

Re-integrate
Instant (U)
Exile target creature. Summon a 1/1 white Soldier creature token.

Liege’s Crusade
Enchantment (R)
Warriors you control have haste.
Knights you control have first strike.
, Discard a card: Summon a 2/2 black and red Warrior Knight creature token.


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