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Messages - Den

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1
Magic: the Gathering / Re: New Basic Lands
« on: July 01, 2015, 10:52:48 PM »
Basic lands in alternate multiverse.

Market
Add Financial quantum.

Temple
Add Influential quantum.

Base
Add Martial quantum.

Forum
Add Neural quantum.

Exhibit
Add Cultural quantum.

2
Magic: the Gathering / Re: New Basic Lands
« on: July 01, 2015, 10:49:57 PM »
Basic lands that produce colorless mana. (WotC once said colored mana is worth about 1.5 colorless mana.)

City
Add 2 to your mana pool.

River
Add 1 to your mana pool. Gain 1 life.

Plot
Add 1 to your mana pool. You may look at the top card of your library.


3
Magic: the Gathering / New Basic Lands
« on: July 01, 2015, 10:46:52 PM »
Basic lands beyond the original 5.


4
Magic: the Gathering / Re: Mechanics
« on: July 01, 2015, 12:16:06 AM »
Gold artifact counters as victory condition
15 gold counters to win

Gold counter has sac: add one mana any color

Wealth - when control 7 or more gold counters, effect.

Interest: per upkeep get extra gold

Artifact interaction: destroy, steal, sac, summon,

if opponent has more gold, effect or drawback.

Capitalize - when damage opponent, get gold.

sac a gold counter: put charge or +1/+1 counter on this.

5
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: June 26, 2015, 07:03:57 PM »
062615: http://goblinartisans.blogspot.com/2015/06/weekend-art-challenge.html



Illus. by artofjustaman

Challenge: Design a common green creature for this art to help mitigate an imbalanced Limited environment that otherwise favors black over green.



Ticklewood Stumpback
Creature - Turtle
Flash
Deathtouch
2/4

6
Magic: the Gathering / Re: Planeswalkers and their signature cards
« on: June 24, 2015, 04:40:10 PM »
Xayvir Vogon (based on myself)
Primary:
Secondary:

YOU ARE JESKAI! You are cunning and value knowledge over all things, honing your mind to master the physical world.

Xayvir the Insightful
Planeswalker - Xayvir
[+2]: Draw two cards and discard two cards. You gain 2 life.
[-3]: You may cast target noncreature, nonland card in your graveyard. It has cascade.
[-9]: ~ deals X damage to each creature and opponent. You gain X life and draw X cards. X is the number of noncreature, nonland cards in your graveyard.
4

Xayvir's Zinger 
Instant
Counter target spell. ~ deals 2 damage to its controller and you gain 2 life.
You have the right to say what you want, and I have the right to call you a retard.--Xayvir Vogon

Xayvir's Skepticism
Enchantment
Spells your opponents cast that target you or a permanent you control cost more to cast.
, Sacrifice ~: Counter target spell.
Your crackpot theory is not what it's cracked up to be.--Xayvir Vogon

Xayvir's So-Ling Expansion
Enchantment
Cumulative upkeep--Exile the top two cards of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever ~ causes you to exile a card, put a 1/1 white, blue, and red Elemental Spirit creature token with flying and "Sacrifice this creature: Add one mana of any color to your mana pool".

7
Magic: the Gathering / Re: Planeswalkers
« on: June 22, 2015, 01:07:09 PM »
There should be more planeswalker-related cards in expansions. It gets them more involved in the storyline, and it's just cool to have cards associated with each planeswalker.

some examples

Tamiyo's Scroll
Artifact
, : Return target tapped creature to its owner's hand. Draw a card. Activate as a sorcery.
Tamiyo's scrolls contain hidden seals that unleash forbidden, forgotten magic.

Venser's Interruption
Instant
Return each other spell to its owner's hand.
He takes planestalking to whole another level.

Sorin's Sorrow
Enchantment
Whenever a creature or planeswalker dies, you gain 1 life and each opponent loses 1 life.
"Live as long as I have and see many friends as much as enemies die in front of you."--Sorin Markov


8
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: June 19, 2015, 05:40:02 PM »
061915: http://goblinartisans.blogspot.com/2015/06/weekend-art-challenge-061915ruslayer.html



Illus. by ruslayer

Challenge: Design a black common for Spike.

Necrospection
Sorcery
Put the top four cards of your library into your graveyard, then return two cards from your graveyard to your hand. You lose 2 life.

9
Magic: the Gathering / Re: Mechanics
« on: June 17, 2015, 11:29:00 AM »
Stack matters for all colors

Related abilities:
split second
counterproof (can't be countered by spells or abilities)
life targ (when this is targeted by spell, gain life equal to spell's CMC)
death targ (when this is targeted by spell, spell's controller loses life equal to spell's CMC)
if you would make a choice, make an additional choice

Notes:
maybe targeting triggers

White - exile (with suspend), life targ
Blue - counter, exile, return to hand, drain mana, copy
Black - punisher, death targ
Red - split second, copy, counterproof
Green - CMC for effect, counterproof, drain mana

Ban
Instant
Exile target spell and put two time counters on it. If it doesn't have suspend, it gains suspend.

Bant Vanguard
Creature - Human Knight
Vanguard, life targ
2/2

Oppress
Instant
Counter target spell unless its controller sacrifices a creature.

Grixis Frayer
Creature - Vampire Warrior
Deathtouch, death targ
2/3

Sudden Shock
Instant
Split second
~ deals 2 damage to target creature or player.

Hormonal Growth
Instant
As you cast ~, choose this or another target spell.
Target creature gets +X/+X until end of turn, where X is the chosen spell's converted mana cost.

Naya Druid
Creature - Elf Druid
When ~ becomes the target of a spell, add the spell's mana cost to your mana pool.
1/2

10
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: June 12, 2015, 03:22:59 PM »
061215: http://goblinartisans.blogspot.com/2015/06/weekend-art-challenge-061215kattnboys.html



Illus. by kattnboys

Challenge: Design a card for this art that shows one color complimenting, emulating, or mocking an ability primary only in another color. Try not to cross the hazy line into too much color bleed.

Ticklewood Dryad
Creature - Dryad
Entice (Creatures with entice must by blocked if able before creatures without entice.)
Prevent all combat damage that would be dealt to ~ by creatures blocking or blocked by it.
1/2

Quote from: reviewer
Entice, though? Gold.


11
Magic: the Gathering / Re: [YMTC] Random cards
« on: June 08, 2015, 05:12:19 PM »
Scry Hard
Sorcery
Choose one--
  • Draw a card, then scry 1.
  • Scry 1, then draw a card.

Scry Harder
Instant
Scry 1, then draw a card. Then scry 1, then draw a card.

12
Magic: the Gathering / Re: Mechanics
« on: June 08, 2015, 04:00:45 PM »
Dimir keywords


Secrecy Charm
Instant
Choose one of the following--
  • Target player grinds 3.
  • Target creature has depowered until end of turn.
  • Transmute a card in your hand.

I went to the extreme with -X/-0 effects.
Quote
a creature with depowered has base power 0 and its power can't be modified by other effects or counters.


Depowered can replace both -X/-0 and transformation effects. Can go on spells or combat triggers.

Instant
Target creature gets depowered until end of turn.

Creature
Whenever ~ blocks a creature, that creature gets depowered until end of turn.


Exile-Mill could work as a keyword action. Exiling works better so that you can then 'steal' the spell with rider abilities. many conditions to trigger the exile-mill. With blue and black creatures favoring greater toughness over power, you can put it on low power creatures so it doesn't conflict with winning by damage.

Quote
Extract means exile to the top card of your library.

Extraction
Sorcery
Target player extracts 4.

Hate Speech
Sorcery
Target opponent extracts 2. You may play the extracted cards without paying their mana costs.

Dimir Hexmage
Creature
Whenever ~ deals damage to a player, that player extracts 3.
1/4

Trionic Crab
Creature
Whenever ~ attacks or blocks, target player extracts 3.
0/4

Opus Thief
Creature
Whenever ~ deals combat damage to a player, that player extracts 1.
You may play cards extracted by ~ from exile.
2/2

Tertiary in red.

Act on Impulse
Sorcery
Extract 3. Until end of turn, you may play cards extracted this way.


Quote
Reappear (When this dies, return it to its owner's hand.)
Reappear (At the end of turn, return it from your graveyard to the battlefield.)

cf. Fool's Demise, Puppet Master, Ringskipper, Dutiful Attendant, Endless Cockroaches

Might replace regeneration for black. Can also be splashed to other colors (particularly red phoenixes.) Although if regen goes, green would get more indestructible effects.

ex.

Fake Death
Instant
Target creature has reappear until end of turn.

Puppet Strings
Enchantment - Aura
Enchant creature
Enchant creature has reappear.

Bony Skeleton
Creature - Skeleton Warrior
Reappear
When ~ enters the battlefield, you lose 1 life.
2/2


Quote
Deception (This creature can't be blocked except by creatures with defender.)

This has only appeared on 2 cards: 1 blue, 1 blue/red hybrid. However, it can definitely fit black, with tertiary red.

Quote
Coldtouch (When ~ deals damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.)

Quote
Spy (When ~ deal combat damage to an opponent, scry 1.)

Quote
Incognito (~ can't be blocked by creatures that entered the battlefield since your last turn ended.)

Quote
Stealth <COST> (<COST>: Put this card onto the battlefield from your hand tapped and attacking. Until end of turn, it gains hexproof and can't be blocked.)

Note: Even though reminder text says tapped and attacking, it's only true if you activated during your combat phase.

Quote
Recycling (, Sacrifice this creature: Draw a card.)

Note: This counts as cycling for effects that trigger off cycling.

Quote
Skulk (Whenever this permanent becomes the target of a spell an opponent controls, you may sacrifice it. If you do, draw a card.)

13
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: June 05, 2015, 09:47:07 AM »
060515: http://goblinartisans.blogspot.com/2015/06/weekend-art-challenge-060515quaz.html



Illus. by quaz

Challenge: Design a card for this art with a converted mana cost between 8 and 12. Bonus points if it's awesome for Tesla or Zeffrikar. Bonus points if it doesn't need to be rare, but that's probably a trap.



Planar Convergence
Sorcery
Draw ten cards. Then discard X cards, where X is 10 minus the highest converted mana cost among permanents you control.

14
Magic: the Gathering / Re: [SOL] So Ling: 1WB vs RGU
« on: June 04, 2015, 02:28:47 PM »
Hwa-Kin, Phoenix of Rites
Legendary Creature - Phoenix
Flying, haste
Whenever you spend five or more mana to cast a spell or activate an ability, you may return ~ from your graveyard to the battlefield.
4/4

15
Arts, Literature, and Crafts / Re: Sig Worthy
« on: June 04, 2015, 01:54:52 PM »
Quote
A hole in one but whole as another.

16
Magic: the Gathering / Re: [YMTC] Random cards
« on: June 04, 2015, 10:02:28 AM »
Matrix Revolution
Artifact
~ enters the battlefield tapped.
, Sacrifice ~ and ten Contraptions: You win the game.

Hwa-Kin, Phoenix of Rites
Legendary Creature - Phoenix
Flying, haste
Whenever you spend five or more mana to cast a spell or activate an ability, you may return ~ to the battlefield.
4/4

Topiary
Land
As ~ enters the battlefield, a land you control loses all abilities and gains ": Add to your mana pool."
: Add one mana of any color to your mana pool.

18
tone can be signified with IPA tone letters for now. it matches the concept for Flownetics quite well. however, perhaps tone letters should be (super)subscripted, appearing smaller than phonetic letters.

https://en.wikipedia.org/wiki/Tone_letter

Register (level) tone
˥ ˦ ˧ ˨ ˩

Contour tone
˥˧ ˦˨ ˧˩ ˥˩
˩˧ ˨˦ ˧˥ ˩˩˧
˧˥˦ ˦˩˨ ˨˩˧


19
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 30, 2015, 10:46:11 PM »
052915: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-052915sakura.html



Illus. by Sakura Mitsukai

Challenge: Design a non-land card for this art without using the words 'you' or 'your.'



Pandora's Chest
Prize Artifact
(Prize permanents can be attacked.)
When enters the battlefield, put two 3/3 Gargoyle artifact creature tokens onto the battlefield.
At the end of combat, if ~ was dealt combat damage, each opponent draws a card.

20
NUMBERS

SymbolValueSymbolValueSymbolValue
0810^0
1910^1
21010^2
31110^3
41210^4
51310^6
61410^9
71510^12

Examples

U.S. Marine Corps Birthday: 11/10/1775
//
U.S. National Debt as of 5/31/2015: $18,156,866,652,479.09
.
Color in hexadecimal: Laurel green #a9ba9d
#
Color in hexadecimal: Ivory #fffff0
#

21
Magic: the Gathering / Re: [SOL] So Ling: 1WB vs RGU
« on: May 29, 2015, 09:38:27 PM »
Magel = magic element

keyword action

Magel N (Summon N 1/1 Elemental creature tokens that are all colors with "Sacrifice this: Add one mana of all corors into your mana pool.")


22
PC and Video Games / Map
« on: May 24, 2015, 11:25:40 PM »
Turn on Color Code as Letters

2-cell Elimination

3-cell Elimination

Unique Solution

Kempe chains?

23
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 24, 2015, 09:13:43 PM »
052215: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-052215kelsm.html



Illus. by kelsm

Challenge: Design a card with this art addressing the sea creature trope. Don't use islandhome. Bonus points if your mechanic can be reused across blocks and at common. Does it warrant a keyword?



Monster of Profound Depths
Creature - Leviathan
Unfathomable (This can't be blocked if you have more cards in hand than defending player.)
5/5

24
Arts, Literature, and Crafts / Re: [lang] Li-Ya-Hu Vangavi
« on: May 21, 2015, 11:27:47 PM »
Todo: Find uses for vangavi (down skel). such as measurements (distance, time, mass), calendar (days, months),

mind - time, space, distance, perception
body - mass, volume, substance amount, action
soul - energy, nature, electric current, temperature, speech

27 units (3 symbols vakhuvi)
second, minute, hour
day, month, year
point, per cent, degree, radian, kelvin
meter, square meter (acre), cubic meter (liter)
mole, candela, hertz, bel
gram, newton, joule, watt
ampere, volt, ohm
bit, byte


powers of 10 prefixes (2 symbols vawavi)
li 10 deca-
yc 100 hecto-
hx 1,000  kilo-
lj 1,000,000  mega-
yq 1,000,000,000  giga-
hxyq 1,000,000,000,000  tera-
ljyq 1,000,000,000,000,000  peta-
hu 0.1  deci-
le 0.01  centi-
ya 0.001  milli-
ho 0.000 001  micro-
yaho 0.000 000 001  nano-
hoho 0.000 000 000 001  pico-

18 more vawavi
plus, multiply, power

minus, divide, modulus, percent,

equal, point, true, false, degree, unit
currency

25
Arts, Literature, and Crafts / Re: [lang] Li-Ya-Hu
« on: May 21, 2015, 10:30:15 PM »
Just realized that Liyahu looks like a field of flowers and grass. The ngavi (skel) looks like stem and leaves and the vi (symbols) like petals of various flowers.

26
Variant 14
Best usage: Latin-like, simple
Key:


Ex.
Shenafu

Han Sjng Yqn

Selina Ren

Dze Qn Kei

All people have time and place




Variant 16
Best usage: Devanagari-like
Key:

Ex.
Shenafu

Han Sjng Yqn

Selina Ren

Dze Qn Kei

All people have time and place

27
Programming / MTG Utilities: Wordpress plugin
« on: May 20, 2015, 01:29:55 PM »
MTG Utilities is a Wordpress Plugin that enables tags to add mana symbols, card links, and deck lists in your blog posts.

Official page

http://www.shenafu.com/wp/wp-content/plugins/mtgutil/mtgutil.zip

28
Arts, Literature, and Crafts / Re: Sig Worthy
« on: May 19, 2015, 04:45:50 PM »
Quote
You don't want to come between Chun Li and her thighs. or do you?

29
Magic: the Gathering / Re: Mechanics
« on: May 19, 2015, 10:34:17 AM »
new supertype that signifies this permanent can be attacked

suggested names:
Prize
Elite
Honor

rider for noncreatures:
Structure N (This enters the battlefield with N structure counters on it. Each damage removes 1 structure counter. This dies when no structure counters on it.)

e.g.
City of Mana
Prize Land
(~ can be attacked.)
Structure 7 (This enters the battlefield with 7 structure counters on it. Each damage removes 1 structure counter. This dies when no structure counters on it.)
: Add one mana of any color to your mana pool.

Shouryu, Dungeon Boss
Legendary Prize Creature - Dragon
(~ can be attacked.)
Flying
: ~ gets +1/+0 until end of turn.
When ~ is attacked, it deals 2 damage to each creature attacking it.
6/6

Mack's Guffin
Prize Artifact
(~ can be attacked.)
At the beginning of your draw step, draw an additional card.
When a creature deals combat damage to ~, that creature's controller gains control of ~.

Quest for Glory
Prize Enchantment - Quest
(~ can be attacked.)
When ~ enters the battlefield, an opponent gains control of it.
When a creature deals combat damage to ~, that creature's controller gains 3 life and draws a card.
, Sacrifice ~: Each opponent gains 3 life and draws a card. Activate this ability only any time you could cast a sorcery.

30
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 16, 2015, 05:50:12 PM »
051515: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-051515red-izak.html



Illus. by red izak

Challenge: Design a card with this art that features exactly two lines of text that are very similar to each other. Bonus points for poetic design.



Twixter Drake
Creature - Drake
: ~ gains flying until end of turn.
: ~ gains shadow until end of turn.
2/4



Opterancy
Enchantment
, , Discard a card: Put a 2/2 white Bird creature token with flying onto the battlefield.
, , Sacrifice a creature: Put the top two cards of your library into your hand.

Opt = options
Opt* ~~ optics, to see
Pter = bird

31
Magic: the Gathering / Re: Mechanics
« on: May 13, 2015, 08:51:16 PM »
While thinking about weird mana (purple mana?), it was just a silly thought to tap untapped lands you control to pay for stuff instead of actual mana. However silly, this led to a new keyword action that can be used on not just lands, but other permanents as well.

Disable a permanent = tap an untapped permanent you control

"Purple" mana = disable a land

e.g.

Ancestral Caller
Sorcery
As an additional cost to cast ~, disable two lands. (Tap two untapped lands you control.)
Draw a card.

Purple Haze
Enchantment - Aura
Enchant player
At the beginning of enchanted player's upkeep, that player disables a creature. (That player taps an untapped creature he or she controls.)

Pen is Mightier
Instant
As an additional cost to cast ~, you may disable any number of creatures. (Tap any number of  untapped creatures you control.)
Creatures you control get +1/+1 for each creature disabled to cast ~.


Disable is to be an evergreen keyword action, especially pushed to coincide with the release of a hypothetical "purple" mana set.

Purple mana started as a term for the 6th color in Magic, but over time became synonymous with weird mana or color pie expansion. These example cards are more in the vein of @foo_intherain's idea of "purple" cards.

I sort of wanted something like Exchange, but that's not special since it's just another ability. e.g.

Extra fees - Disable two creatures (As an additional cost to cast ~, tap two untapped creatures you control.)

Disable also coincides with the idea I had for Azorius about tapping enchantments as a cost. Since DJK3654 mentioned Convoke, it seems this is an area worth expanding upon. Cards not related to convoke has had costs that disable one's permanents, usually creatures. It's also similar to Detain, another Azorius keyword action. I'm sure something could work out if disable becomes a part of Azorius' identity. (but not only restricted for a Ravnica-esque block, since disable is meant to be evergreen.)

e.g. Azorius cards with enchantment theme

Azorius Flyer
Creature - Bird Knight
Disable an enchantment: ~ gains flying until end of turn.
2/3

Blockade
Instant
Target player disables X creatures.

(Works around hexproof, however opponent gets to choose which creatures gets tapped.)

Boot Camp
Sorcery
As an additional cost to cast ~, disable two creatures.
Put five 1/1 white Soldier tokens onto the battlefield.

(has cross-guild synergy with Selesnya and Boros.)

32
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 09, 2015, 12:01:51 PM »
050815: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge.html



Illus. by cj_productions

Challenge: Eldrazi lands on Alara. Design a card with this art for this theoretical set that demonstrates something unique to the set or to the plane. Bonus points for lower rarity.



Up for Grabs
Sorcery (C)
~ deals 1 damage to target land's owner. Domineer that land. (Gain control of target land until end of turn. Untap it and it gains haste until end of turn.)

Alara Reborn experimented with mixing hybrid and mono color. When it clashes with Eldrazi, some colorless element melds into the Alaran mana. Creating this multicolor colorless hybrid.

Domineer is the Grixis mechanic. Temporary steal a permanent. Art shows a chunk of land lifting into the air. When it drops back down, it causes the earth to tremble.



Canopy Drifter
Land - Forest Floatplane
(: Add or to your mana pool.)
~ enters the battlefield tapped.

Floatplane is a new land type that produces .

33
Magic: the Gathering / Re: Mechanics
« on: May 09, 2015, 11:59:13 AM »
Canopy Drifter
Land - Forest Floatplane
(T: Add G or 2 to your mana pool.)
~ enters the battlefield tapped.

Floatplane is a new land type that produces 2.


i think Azorius could be where tapping enchantments make sense. laws that have as strong influence as the inhabitants. tap enchantments to enforce the law.

ex.
on creatures:
Lawful -- manacost, tap, tap an untapped enchantment you control: effect

on enchantments:
manacost, t: effect



34
Magic: the Gathering / Re: Mechanics
« on: May 06, 2015, 04:33:33 AM »
DFC instants and sorceries (based on this goblin artisan card )

'Flashforward' (you may cast it from your graveyard and transformed for this cost. Then exile it.)

Rulings: it goes to graveyard face up. It is exiled face up. Only time it is face down is on the stack if it's cast with flashforward.

35
Magic: the Gathering / Re: Ravnica in Chaos
« on: May 02, 2015, 11:31:59 PM »
Drafting 2 large sets

Suppose in a two-set block, both sets are large. (like Return to Ravnica and Gatecrash.) How can you draft them together?

Ways to booster draft:
(A and B are both large sets)
  • AAA
  • BBB
  • For each pack, half players get A, half players get B. alternate for adjacent players. alternate between packs.
  • AB, 3rd pack half players get A, half players get B. alternate for adjacent players.

ex. method 3.
Suppose 8 players around a table. Assign them a number in sequential order. such that Player 1 sits between Player 2 and 8. Player 2 sits between 1 and 3. Player 3 sits between 2 and 4. etc.
1st pack. Odd players get pack A, even players pack B.
2nd pack. Odd players get pack B, even player pack A.
3rd pack. like pack 1.

Method 3 works better if the sets are tightly integrated and have the same mechanical base. like Return to Ravnica/Gatecrash or Khans/Dragons of Tarkir. Method 4 better for different mechanic themes. like Zendikar/Rise of Eldrazi or Innistrad/Avacyn Restored.

36
Magic: the Gathering / Re: Mechanics
« on: May 02, 2015, 12:31:00 AM »
An issue with enchantment, specifically auras, is card disadvantage. which is very not which likes card advantage. to fix that, you need to make auras harder to get rid of. i'm thinking something like hexproof taxing:

On instants and sorceries:
Red tape (As long as this spell is on the stack, spells your opponents cast that targets the target of this spell cost more to cast.)

On Auras:
Red tape (As long as this spell is on the stack or on the battlefield, spells your opponents cast that targets the target of this spell or enchanted creature cost more to cast.)

Azorious or Bant. goes great with Heroic decks.

Disappointed with Cipher and Encode. Doesn't match what those words mean. A more appropriate ability is to change the text on a card. So introducing Cryptic.

UB Dimir - Cryptic = change text on a card

Cryptic is an ability word so it can go on different types of cards. On permanents, they're activated or triggered abilities. On instant and sorcery spells, they're additional costs.

Fishy Tourist Guide
Creature - Merfolk Rogue
Islandwalk
Cryptic--: Change the text of this card by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
2/2

Phototropic Vampire
Creature - Vampire
~ can't be blocked by black creatures.
Cryptic--: Change the text of this card by replacing all instances of one color word with another. (This effect lasts indefinitely.)
4/4

Profiling
Instant
Destroy target black creature.
Cryptic--As you cast this spell, you may change the text of this card by replacing all instances of one color word with another. If you do, pay an additional .

More examples in spoiler.
Spoiler:

Enchantment - Aura
Enchant land
Enchanted land is an Island.
Cryptic--: Change the text of this card by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)


Sorcery
Destroy target plains.
Cryptic--As you cast this spell, you may change the text of this card by replacing all instances of one color word with another. If you do, pay an additional .


Sorcery
All green creatures get -3/-3 until end of turn.
Cryptic--As you cast this spell, you may change the text of this card by replacing all instances of one color word with another. If you do, pay an additional .


Instant
Counter target red spell.
Cryptic--, replace color


Instant
Put target green creature on top of its owner's library.
Cryptic--, replace color

Creature
Cryptic--At the beginning of combat, you may pay . If you do, change the text of this card by replacing all instances of one color word with another. (This effect lasts indefinitely.)
When this deals combat damage to a player, that player reveals er hand. Choose a red card from among them. That player discards it.


Instant
Exile target white permanent until end of turn.
Cryptic--, replace color

Decode
Instant
Search your library for an instant card, reveal it, and put it into your hand. then shuffle your library.
Cryptic--, replace card type

Decrypt
Sorcery
Return target creature card from your graveyard to your hand.
Cryptic--, replace card type


Sorcery
Black creatures you control can't be blocked until end of turn.
Cryptic--, replace color


Instant
Blue creatures you control gain deathtouch until end of turn.
Cryptic--, replace color


Dimir, Azorius, and Esper

37
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 01, 2015, 06:03:16 PM »
05/01/15: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-050115ilkerserdar.html



Illus. by ilkerserdar

Challenge: Design a card for this art that features a new or under-used form of card advantage. Failing that, card advantage appropriate to common.



Boyung Rhythmmage
Creature -- Human Wizard
When you cast a noncreature spell, if its converted mana cost is greater than the number of +1/+1 counters on ~, put a +1/+1 counter on ~ and draw a card.
1/1

Explanation: To get the most out of her, you must keep casting bigger and bigger spells.

38
Magic: the Gathering / [YMTC] Art Challenge
« on: May 01, 2015, 06:02:03 PM »

39
Wet Flatlands
Basic Land (C)
~ enters the battlefield tapped.
: Add or to your mana pool.

40
Magic: the Gathering / Ravnica in Chaos
« on: April 30, 2015, 10:31:21 AM »
Ravnica in Chaos experiments with the crust of the color pie (ala Planar Chaos). Furthermore, it pits each allied pair with its rival enemy pair.

Alternate color pie like Planar Chaos

Guild rivalry

Maro mentioned each color pair has an opposing color pair. Coincidentally that means each allied pair opposes a specific enemy pair. ie Azorius/Golgari, Dimir/Boros, Rakdos/Simic, Gruul/Orzhov, Selesnya/Izzet. You can then plan around these subtle rivalries. Like what would a Simic v. Rakdos duel deck look like and how differently would they play? How do their mechanics play into this rivalry? How are the guilds distributed across the block based on this?

ex. Simic vs Rakdos rivalry could go like this. Simic mechanic is Land Creatures. Rakdos mechanic is steal lands, creatures, and artifacts for a turn. Simic has ways to protect their land and creatures, and Rakdos has ways to sacrifice lands and creatures.

Simic vs Rakdos: generation vs desecration
Orzhov vs Gruul: accumulate vs disintegrate
Izzet vs Selesnya: ingenuity vs tradition
Golgari vs Azorius: corrosion vs protection
Boros vs Dimir: direct vs devious

Guild Ideas / Mechanics:

Simic: Simic is about preserving lands and creatures, so let's combine them. Land Creatures (ala Dryad Arbor)
Spoiler:
Shell-Crust Turtle
Land Creature - Island Turtle
(~ isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
~ can't attack or block unless you control five Islands.
5/5

Rakdos: domineer* and sacrifice (*action keyword--domineer a permanent = gain control of target permanent until end of turn. Untap it and it gains haste until end of turn.) (domineer seems more )
Spoiler:
Rakdos Defiler
Creature - Demon
: Domineer target land. (Gain control of target land until end of turn. Untap it and it gains haste until end of turn.)
3/3

Boros: Boros are aggressive and direct. Being the colors least about card drawing, they willingly sacrifice logic for their cause.

Zeal N (When ~ enters the battlefield, you may discard a card to put N +1/+1 counters on a creature you control. That creature gains haste until end of turn.)
Spoiler:
Boros Spearmaster
Creature - Human Soldier
First strike
Zeal 1 (When ~ enters the battlefield, you may discard a card to put a +1/+1 counter on a creature you control. That creature gains haste until end of turn.)
1/1

Flame-Kin Flamethrower
Creature - Elemental Wizard
Zeal 2 (When ~ enters the battlefield, you may discard a card to put two +1/+1 counters on a creature you control. That creature gains haste until end of turn.)
When ~ enters the battlefield, it deals damage equal to its power to target creature or player.
2/2

District Captain
Creature - Angel
Flying
Zeal 2 (When ~ enters the battlefield, you may discard a card to put two +1/+1 counters on a creature you control. That creature gains haste until end of turn.)
When ~ enters the battlefield, creatures you control gain indestructible until end of turn.
4/4

Dimir: I was disappointed with Cipher and Encode. Doesn't quite match what those words mean. A more fitting ability is to change the text on a card. So introducing Cryptic, which is an ability word so it can go on different types of cards. On permanents, they're activated or triggered abilities. On instant and sorcery spells, they're additional costs.

Cryptic--Change the text of this card by replacing all instances of something with another (in the same class).
Spoiler:
Fishy Tourist Guide
Creature - Merfolk Rogue
Islandwalk
Cryptic--: Change the text of this card by replacing all instances of one basic land type with another. (For instance, change Island to Swamp. This effect lasts indefinitely.)
2/2

Dinrova Specter
Creature - Specter
When ~ deals combat damage to a player, look at that player's hand and choose a red card from it. The player discards that card.
Cryptic--At the beginning of combat, you may pay . If you do, change the text of this card by replacing all instances of one color word with another. (For instance, change red to white. This effect lasts indefinitely.)
2/3

Decrypt
Sorcery
Return target creature card from your graveyard to your hand.
Cryptic--As you cast this spell, you may change the text of this card by replacing all instances of one card type with another. If you do, pay an additional . (For instance, change creature to artifact.)

41
Magic: the Gathering / Ravnica in Chaos
« on: April 30, 2015, 09:17:48 AM »
Ravnica in Chaos (main article here)



42
Magic: the Gathering / Re: Essence - new card type
« on: April 29, 2015, 12:42:26 PM »
use card subtypes as components, like alchemy.

Ex.
Exile from your graveyard 2 Entropy cards.

Discard an Arcane card and a Fractal card.

As long as you control two or more Fractal permanents, ...

43
Magic: the Gathering / Re: Mechanics
« on: April 29, 2015, 11:44:39 AM »
Action keyword

Augur N (Look at the top N cards of your library. You may pay or 2 life to put one of them into your hand. Put the rest on the bottom of your library.)

Between scry and cantrip. mainly black, blue, Dimir, sometimes other colors. In So Ling only white & black. Dimir and Esper.

ex.
Destroy target creature. Then augur 1.

Counter target spell. Then augur 1.

If you would augur, augur that many plus one instead.


Engage target player. If your engaged card's cmc is higer/lower, effect. (Both players draws a card. Then they discard a card simultaneously.)

Izzet action keyword. Looting minigame. usually red wants lower cmc, blue higher. not as random as clash. Izzet and Grixis. (cf. Taunt)

44
Magic: the Gathering / Re: [Miniset] UG vs WBR : Words against Swords
« on: April 28, 2015, 11:18:13 PM »
UG is centrally about information--genetic vs memetic. As such, a UG theme could involve granting, moving, and copying abilities. Not just creatures, but also planeswalkers. Including Auras that grant Enchanted player abilities, such as this:

Circlet of Wisdom
Enchantment -- Aura
Flash
Enchant permanent or player
Enchanted permanent or player has hexproof.

45
Magic: the Gathering / Re: Mechanics
« on: April 28, 2015, 05:17:37 PM »
Unique - <ability> (Only one unique ability from the same name applies at any one time.)

Inspired thread

Peace
Creature - Incarnation
Other creatures you control get +2/+2.
Unique - As long as Peace is in your graveyard and you control a plains, creatures you control get +1/+1. (Only one unique ability from the same name applies at any one time.)
6/6

46
Magic: the Gathering / Re: Mechanics
« on: April 26, 2015, 11:34:08 PM »
Evergreen mechanic:

Counterattack (When this is dealt damage by a creature, this deals its power damage to that creature. When this is dealt damage by a noncreature source, this deals its power damage to that source's controller.)

Mainly red, white, sometimes black or green.


47
Magic: the Gathering / Blaspheme
« on: April 21, 2015, 05:29:47 PM »

Rakdos mechanic:

graveyard kicker:

Blaspheme N (When ~ enters the battlefield, you may exile N cards from any graveyard.)
When ~ blasphemes, yadda yadda yadda.




48
Hacks / Youtube Loop (search page)
« on: April 18, 2015, 06:03:18 PM »
Use the following page to loop a Youtube video or playlist. You can also save the search in Opera and Firefox and use the shortcut for that search.

http://www.shenafu.com/opera/ytloop.html


49
Magic: the Gathering / Re: [YMTC] GameFAQs CCCs
« on: April 17, 2015, 10:52:14 AM »
CCC #78 Round 1: Make a card that does something that the power 9 does

Time Warning
Sorcery
Search your library for a card and put that card into your hand. Then exile all cards from your library.
Take an extra turn after this one. Skip your next draw step.

CCC #78 Round 3: Make a card that from a Future Sight keyword. (First come first serve.)

Arcanum Crown
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, you may draw a card. If you do, discard a card.
Aura swap (: Exchange this Aura with an Aura card in your hand.)

50
Game Design and Theory / Re: Random Game Ideas
« on: April 15, 2015, 09:00:38 PM »
Mosaic Spotlight (dream)

A large image composed of tiny, tiled images. Spotlight shines on an area. Goal: locate the image at the center of the spotlight. If wrong, next person gets a chance to guess.
Edge of spotlight fades gradually into the dark, unlit images.

(the same night after reading about mosaics in VLC.)

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