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Messages - Den

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1
Magic: the Gathering / A Set in Four Cards: Tit and Ass
« on: August 26, 2015, 01:40:57 AM »
Nefertiti, Egyptian slut queen
Legendary Creature - Human Noble
Titular Cleave--Exile a card named ~ from your hand or graveyard: Target player mills half er library rounded up.
When ~ deals damage to a player, scry X, where X is number of cards in your exile named ~. Then draw a card.
3/6

Titania, Goddess of Fornication
Legendary Creature - God
Hexproof
Titular Cleave--Exile a card named ~ from your hand or graveyard: Sacrifice up to half your lands. For each land sacrificed this way, search your library for a land card and put it onto the battlefield tapped.
, : Target land you control also becomes a X/X creature until end of turn.
6/6

Tito, Who Milks Titania's Fertile Bosom
Legendary Creature - Titan
Titular--Exile a card named ~ from your hand or graveyard: Until end of turn, if ~ would deal damage to another object, it deals 2 plus that amount of damage instead.
Shooter (When this blocks or is blocked by another creature, this deals 1 damage to that creature.)
3/3

Titus, Who Gropes Nefertiti's Magnificent Titties
Legendary Creature - Titan
Memorize a white or blue instant or sorcery (When this enters the battlefield, you may exile a white or blue instant or sorcery card from your hand. : You may copy the memorized card and cast it.)
Titular--Exile a card named ~ from your hand or graveyard: Exchange the memorized card with a white or blue instant or sorcery card in your hand.
2/2

Note Titular and Cleave are two separate ability words.

Cleave deals with half, separate, pile, etc.

Titular mentions a card of a specific name. Usually the same name as the card it appears on. In the case of Nefertiti, her ability is a variant of Grandeur.

2
Magic: the Gathering / Re: Dual / Multi Lands - Old, Recent, and Custom
« on: August 22, 2015, 04:13:05 PM »
Mystic Fountain
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may search your library for a Plains or Island card and reveal it. Then shuffle your library and put the revealed on top of it.
: Add or to your mana pool.

3
Magic: the Gathering / Re: Mechanics
« on: August 17, 2015, 08:37:36 PM »
Contains spoilers for Battle for Zendikar

Eldrazi has a new ability called

Spoiler  Devoid:
Devoid (This has no colors.)

such as this spoiled card:

Dominator Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When ~ enters the battlefield, if you control another colorless creature, each opponent loses 2 life.
3/2


Coincidentally, I was just thinking of something like this. Originally I thought "Ætherwalk" sounded very cool and wanted to find a suitable mechanic for it. Since it contains the word Æther, it would probably involve colorless quality. So I was thinking a new supertype:

Æther xxx
(Æther cards are colorless.)

Then related abilities:

Æthergon Leviathan
Æther Creature - Leviathan
(Æther cards are colorless.)
Affinity for colorless nonland (This costs less to cast for each colorless nonland permanent you control.)
Trample
8/8

Then finally back to Ætherwalk, it would come out like this:

Æthergon Skywalker
Creature - Merfolk Rogue
Ætherwalk (This can't be blocked if you control a colorless nonland permanent or you casted a colorless spell this turn.)
2/2

Naturally, this would imply colorless instant and sorcery spells paid with colored mana, ala Ghostfire, or colorless mana, ala All is Dust.


4
Magic: the Gathering / Re: Mechanics
« on: August 15, 2015, 04:38:07 AM »
Creatures learn spells. by 1) when creature etb, imprint card of specific quality. 2) as instant/sorcery resolves, attach to creature of specific type (ala cipher).

on instant/sorcery:
Typecast - <subtype> (Then you may exile this spell card imparted on a <subtype>. Whenever that creature attacks, its controller may cast a copy of the imparted card without paying its mana cost.)

on creatures:
Learns a <card quality> (when this etbs, exile a <card quality> card from your hand. : copy exiled card and cast it.)

Ex.

Soldier's Shout
Instant
Creatures you control get +1/+1 until end of turn.
Typecast - Soldier (Then you may exile this spell card imparted on a Soldier. Whenever that creature attacks, its controller may cast a copy of the imparted card without paying its mana cost.)

Prodigal Wizard
Creature - Human Wizard
Learns a blue instant (when this etbs, exile a blue instant card from your hand. : copy exiled card and cast it.)
2/2


5
Magic: the Gathering / Æthergon & Ebojaws
« on: August 13, 2015, 07:28:44 PM »
Plane name: Æthergon . Underworld = Ebojaws (Liyahu based names)


Æthergon Leviathan
Creature - Leviathan
Affinity for colorless nonland (This costs less to cast for each colorless nonland permanent you control.)
Trample
8/8

Æthergon Skywalker
Creature - Merfolk Rogue
Ætherwalk (~ can't be blocked if you control a colorless nonland permanent or you casted a colorless spell this turn.)
2/2

7
Magic: the Gathering / Re: [YMTC] Random cards
« on: August 12, 2015, 01:03:25 PM »
Elesh Norn, Minister of Truth
Legendary Creature - Praetor
Vigilance
Each colorless cost while casting a spell is paid with :mphw instead. ( :mphw can be paid with either :mw or 2 life. For example, :m2 is paid with . This affects all players.)
4/7

8
Magic: the Gathering / Re: Dual / Multi Lands - Old, Recent, and Custom
« on: August 11, 2015, 11:53:21 PM »
Inspired by discussion at MTG Salvation

Sejiri Camp
Land - Plains Island
~ enters the battlefield with a ruin counter.
~ doesn't untap as long as it has a ruin counter.
When a land enters the battlefield under your control, remove a ruin counter from ~.

9
Magic: the Gathering / Re: Mechanics
« on: August 11, 2015, 10:33:26 PM »
Mana chain (When this enters the battlefield, choose target creature. As long as this is alive, the chosen creature has "At the beginning of your upkeep, sacrifice this creature unless you pay .")

Ex.
Tabernacle Uncle
Creature - Human
Mana chain (When this enters the battlefield, choose target creature. As long as this is alive, the chosen creature has "At the beginning of your upkeep, sacrifice this creature unless you pay .")
Protection from the chosen creature
2/2

Slippery Fish
Creature - Merfolk Rogue
Mana chain (When this enters the battlefield, choose target creature. As long as this is alive, the chosen creature has "At the beginning of your upkeep, sacrifice this creature unless you pay .")
The chosen creature can't block ~.
2/2

Benxhi Fraengk
Legendary Creature - Human Wizard
Mana chain (When this enters the battlefield, choose target creature. As long as this is alive, the chosen creature has "At the beginning of your upkeep, sacrifice this creature unless you pay .")
Whenever ~ or the chosen creature becomes the target of a spell, draw a card.
2/3

10
Magic: the Gathering / Re: [YMTC] Random cards
« on: August 11, 2015, 04:48:07 PM »
Seek Knowledge
Sorcery
Target player draws two cards.

11
Magic: the Gathering / Re: [YMTC] Random cards
« on: August 08, 2015, 12:23:54 AM »
Bank of Vandoqy
Land
When enters the battlefield, you may search your library for a basic land card. If you do, reveal it, then shuffle your library and put that card on top of it.
: Add to your mana pool.

one idea to raise its power level is CITP tapped, add one mana of any color. but seems too much.

extrapolate to duals, possibly replacing onlaught/zendikar fetches:

Mystic Fountain
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may search your library for a Plains or Island card. If you do, reveal it, then shuffle your library and put that card on top of it.
: Add or to your mana pool.

12
Tech Support / [HOWTO] RDP on any Windows version
« on: August 01, 2015, 09:58:35 PM »
Windows Home Premium and below do not allow RDP. Fortunately there is a very easy and unintrusive program to emulate RDP, called AMMYY.

Download from here:
http://www.ammyy.com/en/downloads.html

The file doesn't install anything. Just run the program on both computers and allow each other to RDP.

Instructions for first run:
http://www.ammyy.com/en/admin_screenshots.html

You can also set it as a service so it runs in the background at all times without needing to manually start the program. In AMMYY, go to menu > Ammyy > Service > Install. This only sets it as Automatic and will start upon computer reboot. It doesn't start the service immediately. To start it right away, go to menu > Ammyy > Service > Start.

13
Magic: the Gathering / Re: Mechanics
« on: July 27, 2015, 10:42:17 PM »
re: [GDW] Ascend - A Boros Mechanic
Perhaps a nice twist of Monstrosity. Ascended creatures become anthems that grant bonuses to all creatures you control. Note Leader is a creature type.

<COST>: ~ ascends N ranks. (If ~ isn't a Leader, put N +1/+1 counters on it and it becomes a Leader.)

As long as ~ is a Leader, all creatures you control get <SOMETHING>.

ex.
As long as ~ is a Leader, all other creatures you control get +1/+1.
As long as ~ is a Leader, all creatures you control have first strike.
As long as ~ is a Leader, all creatures you control have flying.



14
Arts, Literature, and Crafts / Re: [lang] Li-Ya-Hu
« on: July 27, 2015, 02:21:15 PM »
Latin font inspired by Liyahu symbols

L2A test page

Alphabet:
Spoiler:
LetterFontBase
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z

Examples:

Liyahu:


Conscipt:

15
Magic: the Gathering / Re: Mechanics
« on: July 23, 2015, 11:14:22 PM »
More possible Dimir evergreen mechanics

Brain damage (When ~ deals combat damage to a player, look at their hand and the top card of their library. You may exile one of them.)

Brainwash N (When ~ deals combat damage to a player, look at the top N+N cards of their library. Exile N of them and put the rest into their graveyard.)

16
Magic: the Gathering / Re: Paragon - Set in modern Earth
« on: July 17, 2015, 01:42:31 PM »
Mechanics distribution

Card draw - BS, gv
Beings, tokens - OV, gs
Abortion - BV, os
Energy production - GV, ob
Discard - SV, ob
Direct damage - V, sg
Healing - GO, sb
Combat tricks - VB, so
Evasion - SB, vo
Resurrect - SO, gb
Mill - BS, gv
Destroy being - VSO, bg
Exile - OB, sv
Withdraw - GO, b
Pump - GV, bso
Deflate - SV, b
Search any - BS, v

Land - GV, o
Agenda - BO, v
Invention - SG, b
Equipment - BG, v
Strategy - VB, s
Tactics - VS, b
Transformation - OV, s
Building - OG, v
Hand - BS, g
Graveyard - OS, g

17
Magic: the Gathering / Re: Paragon - Set in modern Earth
« on: July 16, 2015, 08:39:48 AM »
Color Pie

Magic vs Earth

Magic's color pie focuses more on antagonism and duality. That makes for great flavor and conflict. However, that doesn't fit Earth's flavor and design goal. Abstract ideas like good vs evil, fire vs ice, nature vs artifice, smart vs dumb, give wrong ideas about earthly beings. Instead, Earth will emphasize the specialities of each alignment and the unions of those alignments. That is, Magic has colors and conflict, whereas Earth has alignments and unions. That said, color and alignment will sometimes be used interchangeably for this project. Moreover, while Earth doesn't play into the allied vs enemy colors, we will still organize them in such a way to allow cycles and half cycles.

Aspire to victory
How to divide the alignments? One influence are civilization simulation games. Civ games basically allow five different paths to victory: domination, technological, cultural, diplomatic, and economic. We translate these to five major traits: dominance, knowledge, creativity, community, and production. This not only fits perfectly for human civilizations, but also for other biological ecosystems. For instance, rats and cockroaches aren't selfish and evil (hence black). They just excel at adapting to their environments (creativity). Magic's red creatures fight because they're dumb and rash. Earth's beings fight because they crave conquest, are territorial in nature, and want to display their superiority (dominance).

This method of division grants depth to each alignment and each alignment is well-defined. Also importantly there is no meta-color. For instance, in Magic, many new unexplored mechanics and abilities are dumped into blue's pie because it is the meta-color. Without such a meta-color, we can avoid situations where one alignment hoards too many abilities while other alignments become too shallow.

Pie chart

The following chart shows the five alignments' central characteristic, as well as their main victory goal and relationships with other alignments.

  • Knowledge (B)
    • Potential knowledge
      • Research (S)
      • Education (O)
    • Applied knowledge
      • Skill (V)
      • Technology (G)

  • Production (G)
    • Physical work
      • Mechanics (B)
      • Craftsmanship (S)
    • Net work
      • Synergy (O)
      • Economy (V)

  • Dominance (V)
    • Influential prowess
      • Affluence (G)
      • Expertise (B)
    • Competitive prowess
      • Strategy (S)
      • Conquest (O)

  • Community (O)
    • Integrated group
      • Uniformity (V)
      • Teamwork (G)
    • Extended group
      • Government (B)
      • Diplomacy (S)

  • Creativity (S)
    • Creative traits
      • Charisma (O)
      • Adaptability (V)
    • Creative process
      • Invention (G)
      • Culture (B)

Reading the chart
The 1st layer are the central trait of the alignments and the color shorthand in parentheses. The 2nd layer further divides the traits. The 3rd layer shows the relationships and unions with each of the four other alignments. One of those unions also signify the alignment's victory type. For instance, Knowledge's aspires for a technological victory, which is somewhat influenced by the Production alignment.

There no hard-wired allied or opposing alignments. However, for the sake of visual aid, organization, and cycle design, the order here put the alignments closest to their own ideals. For instance, Creativity are closest to Knowledge and Community, since Creativity's main goal is cultural victory, and that most closely aligns with technological and diplomatic ideals.



18
PC and Video Games / Ranger: Axe Burn
« on: July 15, 2015, 03:57:42 PM »
Ranger Axe/Axe & Torch : Condition damage (burn, bleed), multi-target, AOE, whirl & projectile finishers

http://intothemists.com/guides/6166-pyromaniac_forest_ranger






19
Magic: the Gathering / Re: [YMTC] Random cards
« on: July 14, 2015, 11:18:53 AM »
Exile themed set:

Imprint and Suspend both use exile. Imprint is very open-ended. Suspend is a form of alternative cost, but can also be used for temporary removal. Consider:

Time Out
Sorcery
Exile target creature with three time counters on it. If it doesn't have suspend, it gains suspend.

Penitentiary Warden
Creature - Rhino Soldier
When ~ enters the battlefield, you may exile target creature and put three time counters on it. If it doesn't have suspend, it gains suspend.
2/3

Harihu Djinn
Creature - Djinn
Flying
Suspend 2 -
Whenever ~ becomes exiled from the battlefield, put two time counters on it.
2/3

Flare Signal
Sorcery
Exile the top card of your library. If it has suspend, put that many time counters on it. Otherwise, if it's an instant or sorcery card, you may put three time counters on it and it gains suspend.

20
Magic: the Gathering / Re: [YMTC] Random cards
« on: July 14, 2015, 08:52:42 AM »
7/14 dreamed about crab / lobster people. hanging outside my house, i see them through the windows. they were very frightening with their large pincers.

Viscerid Pincher
Creature - Homarid
Vise (When this deals damage to a creature or player, put a -1/-1 counter on that creature or that player gets a vise counter. A player's maximum hand size is reduced for each vise counter.)
3/3

21
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: July 12, 2015, 09:50:49 PM »
071015: http://goblinartisans.blogspot.com/2015/07/weekend-art-challenge-071015jon-hodgson.html



Illus. by Jon Hodgson

Challenge: Design a card for this art. If you require further parameters, make a mono-black common whose name falls alphabetically between Nefarious Criminal and Opulence.



Ghastly Vengeance
Instant
Cast ~ only if a creature card is in your graveyard.
Destroy target creature that dealt damage to a player this turn.

22
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: July 12, 2015, 09:47:37 PM »
070315: http://goblinartisans.blogspot.com/2015/07/weekend-art-challenge.html



Illus. by markmolchan

Challenge: Design a vanilla-matters card ala Muraganda Petroglyphs. Choose one of these illustrations and specify your choice.



Primitive Ritual
Sorcery
Draw a card for each creature you control without abilities.

23
Magic: the Gathering / Re: Paragon - Set in modern Earth
« on: July 12, 2015, 12:42:09 PM »
Skill is a value to determine the results of some abilities and effects. But first let me show you some more changes to stats offense/defense/skill (ala power/toughness/skill).

O/D/S have corresponding icons that are used in rules text. Here I'll use these forums' smilies.

Offense  8) [ 8 ) ]
Defense   :P [ : P ]
Skill   ;D [ ; D ]

Let's use an ability that takes a variable. Like Frenzy. Then a creature with "Frenzy ;D " means "Whenever this creature attacks and isn’t blocked, it gets +X/+0 until end of turn, where X is its skill." Like power/toughness, skill can be raised and lowered.

These 3 stats can be individually mentioned using their icons. ex.

Target creature gets +3/+0.  => Target creature gets +3 8)

Target creature gets +3/+1.  => Target creature gets +3 8) +1 :P

Target creature gets +3/+3. => Target creature gets +3 8) :P

Target creature gets +3 skill. => Target creature gets +3 ;D

Then instead of +1/+1 counters or -1/-1, we use +1 stat counters or -1 stat counters. These counters affects all three stats.


24
Magic: the Gathering / Re: Mechanics
« on: July 11, 2015, 11:30:35 PM »
I think blind faith is best exemplified by Miracle's unpredictability, praying for help and luck. OTOH, science is known for getting similar, reliable results through repeatable experiments and empirical evidence.

Test subject <COST> (You may cast this from the graveyard for its test subject cost as an Aura spell with enchant creature.)

e.g.

Gienni Pig
Creature - Boar
Test subject (You may cast this from the graveyard for its test subject cost as an Aura spell with enchant creature.)
Trample
Enchanted creature gets +3/+3 and has trample.
3/3

Also works great with self mill.

Analyze N (To analyze, look at the top N cards of your library. Put one of them into your hand and the rest into your graveyard.)

Group Research
Sorcery
As an additional cost to cast ~, tap an untapped creature you control.
Analyze 3. (Look at the top 3 cards of your library. Put one of them into your hand and the rest into your graveyard.)

//////////////////////////

Rummage N (Exile the top N cards of your library. You may put one of them on top of your library.)

There's still opportunity for players to make the right play. There's still risk of losing other cards permanently, but at least you keep the best. Not unlike Fact or Fiction.

25
Magic: the Gathering / Re: Mechanics
« on: July 11, 2015, 10:03:01 PM »
emblems that last only until end of turn.

You get an emblem with "Creatures you control have deathtouch" until end of turn.

///////////////////////

Whenever you cast a spell of a different color identity than ~, gain 1 life.


26
Revised script for some phones


27
Magic: the Gathering / Re: Paragon - Set in modern Earth
« on: July 10, 2015, 09:37:45 AM »
Title = Earth: Through the Millennia

Covers all time periods of Earth from pre-human history, to modern human civilization, to hypothetical future. Each time period may be played alone or mashed together.

Paragons are time-travelers. The combat involves beings (creatures) from different time periods. Paragons can bring extinct dinosaurs from the past and supermachines from the future and even fantastical, mythical monsters. In addition to power and toughness, there will be a third attribute for skill.

"Color pie", or how mechanics and flavor are distributed among the alignments are very different than Magic.

ColorLandTrait
GoldPlainsCommunity
BlueCoastKnowledge
SandDesertCreativity
SilverHillDominance
GreenForestProduction
IvoryNeutral
GradientMulti

Abilities have to be all rethought to match Earth flavor. For example, flying/flight will probably play a lesser role in low-tech eras. Some abilities and effects will be determined by a creature's skill value.

Design Questions:
  • Should we use real life people?
  • Should we retell real historic events? If so, how close to the facts?
  • What should card frames look like?

28
Magic: the Gathering / Re: New Basic Lands
« on: July 01, 2015, 10:52:48 PM »
Basic lands in alternate multiverse.

Market
Add Financial quantum.

Temple
Add Influential quantum.

Base
Add Martial quantum.

Forum
Add Neural quantum.

Exhibit
Add Cultural quantum.

29
Magic: the Gathering / Re: New Basic Lands
« on: July 01, 2015, 10:49:57 PM »
Basic lands that produce colorless mana. (WotC once said colored mana is worth about 1.5 colorless mana.)

City
Add 2 to your mana pool.

River
Add 1 to your mana pool. Gain 1 life.

Plot
Add 1 to your mana pool. You may look at the top card of your library.


30
Magic: the Gathering / New Basic Lands
« on: July 01, 2015, 10:46:52 PM »
Basic lands beyond the original 5.


31
Magic: the Gathering / Re: Mechanics
« on: July 01, 2015, 12:16:06 AM »
Gold artifact counters as victory condition
15 gold counters to win

Gold counter has sac: add one mana any color

Wealth - when control 7 or more gold counters, effect.

Interest: per upkeep get extra gold

Artifact interaction: destroy, steal, sac, summon,

if opponent has more gold, effect or drawback.

Capitalize - when damage opponent, get gold.

sac a gold counter: put charge or +1/+1 counter on this.

32
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: June 26, 2015, 07:03:57 PM »
062615: http://goblinartisans.blogspot.com/2015/06/weekend-art-challenge.html



Illus. by artofjustaman

Challenge: Design a common green creature for this art to help mitigate an imbalanced Limited environment that otherwise favors black over green.



Ticklewood Stumpback
Creature - Turtle
Flash
Deathtouch
2/4

33
Magic: the Gathering / Re: Planeswalkers and their signature cards
« on: June 24, 2015, 04:40:10 PM »
Xayvir Vogon (based on myself)
Primary:
Secondary:

YOU ARE JESKAI! You are cunning and value knowledge over all things, honing your mind to master the physical world.

Xayvir the Insightful
Planeswalker - Xayvir
[+2]: Draw two cards and discard two cards. You gain 2 life.
[-3]: You may cast target noncreature, nonland card in your graveyard. It has cascade.
[-9]: ~ deals X damage to each creature and opponent. You gain X life and draw X cards. X is the number of noncreature, nonland cards in your graveyard.
4

Xayvir's Zinger 
Instant
Counter target spell. ~ deals 2 damage to its controller and you gain 2 life.
You have the right to say what you want, and I have the right to call you a retard.--Xayvir Vogon

Xayvir's Skepticism
Enchantment
Spells your opponents cast that target you or a permanent you control cost more to cast.
, Sacrifice ~: Counter target spell.
Your crackpot theory is not what it's cracked up to be.--Xayvir Vogon

Xayvir's So-Ling Expansion
Enchantment
Cumulative upkeep--Exile the top two cards of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever ~ causes you to exile a card, put a 1/1 white, blue, and red Elemental Spirit creature token with flying and "Sacrifice this creature: Add one mana of any color to your mana pool".

34
Magic: the Gathering / Re: Planeswalkers
« on: June 22, 2015, 01:07:09 PM »
There should be more planeswalker-related cards in expansions. It gets them more involved in the storyline, and it's just cool to have cards associated with each planeswalker.

some examples

Tamiyo's Scroll
Artifact
, : Return target tapped creature to its owner's hand. Draw a card. Activate as a sorcery.
Tamiyo's scrolls contain hidden seals that unleash forbidden, forgotten magic.

Venser's Interruption
Instant
Return each other spell to its owner's hand.
He takes planestalking to whole another level.

Sorin's Sorrow
Enchantment
Whenever a creature or planeswalker dies, you gain 1 life and each opponent loses 1 life.
"Live as long as I have and see many friends as much as enemies die in front of you."--Sorin Markov


35
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: June 19, 2015, 05:40:02 PM »
061915: http://goblinartisans.blogspot.com/2015/06/weekend-art-challenge-061915ruslayer.html



Illus. by ruslayer

Challenge: Design a black common for Spike.

Necrospection
Sorcery
Put the top four cards of your library into your graveyard, then return two cards from your graveyard to your hand. You lose 2 life.

36
Magic: the Gathering / Re: Mechanics
« on: June 17, 2015, 11:29:00 AM »
Stack matters for all colors

Related abilities:
split second
counterproof (can't be countered by spells or abilities)
life targ (when this is targeted by spell, gain life equal to spell's CMC)
death targ (when this is targeted by spell, spell's controller loses life equal to spell's CMC)
if you would make a choice, make an additional choice

Notes:
maybe targeting triggers

White - exile (with suspend), life targ
Blue - counter, exile, return to hand, drain mana, copy
Black - punisher, death targ
Red - split second, copy, counterproof
Green - CMC for effect, counterproof, drain mana

Ban
Instant
Exile target spell and put two time counters on it. If it doesn't have suspend, it gains suspend.

Bant Vanguard
Creature - Human Knight
Vanguard, life targ
2/2

Oppress
Instant
Counter target spell unless its controller sacrifices a creature.

Grixis Frayer
Creature - Vampire Warrior
Deathtouch, death targ
2/3

Sudden Shock
Instant
Split second
~ deals 2 damage to target creature or player.

Hormonal Growth
Instant
As you cast ~, choose this or another target spell.
Target creature gets +X/+X until end of turn, where X is the chosen spell's converted mana cost.

Naya Druid
Creature - Elf Druid
When ~ becomes the target of a spell, add the spell's mana cost to your mana pool.
1/2

37
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: June 12, 2015, 03:22:59 PM »
061215: http://goblinartisans.blogspot.com/2015/06/weekend-art-challenge-061215kattnboys.html



Illus. by kattnboys

Challenge: Design a card for this art that shows one color complimenting, emulating, or mocking an ability primary only in another color. Try not to cross the hazy line into too much color bleed.

Ticklewood Dryad
Creature - Dryad
Entice (Creatures with entice must by blocked if able before creatures without entice.)
Prevent all combat damage that would be dealt to ~ by creatures blocking or blocked by it.
1/2

Quote from: reviewer
Entice, though? Gold.


38
Magic: the Gathering / Re: [YMTC] Random cards
« on: June 08, 2015, 05:12:19 PM »
Scry Hard
Sorcery
Choose one--
  • Draw a card, then scry 1.
  • Scry 1, then draw a card.

Scry Harder
Instant
Scry 1, then draw a card. Then scry 1, then draw a card.

39
Magic: the Gathering / Re: Mechanics
« on: June 08, 2015, 04:00:45 PM »
Dimir keywords


Secrecy Charm
Instant
Choose one of the following--
  • Target player grinds 3.
  • Target creature has depowered until end of turn.
  • Transmute a card in your hand.

I went to the extreme with -X/-0 effects.
Quote
a creature with depowered has base power 0 and its power can't be modified by other effects or counters.


Depowered can replace both -X/-0 and transformation effects. Can go on spells or combat triggers.

Instant
Target creature gets depowered until end of turn.

Creature
Whenever ~ blocks a creature, that creature gets depowered until end of turn.


Exile-Mill could work as a keyword action. Exiling works better so that you can then 'steal' the spell with rider abilities. many conditions to trigger the exile-mill. With blue and black creatures favoring greater toughness over power, you can put it on low power creatures so it doesn't conflict with winning by damage.

Quote
Extract means exile to the top card of your library.

Extraction
Sorcery
Target player extracts 4.

Hate Speech
Sorcery
Target opponent extracts 2. You may play the extracted cards without paying their mana costs.

Dimir Hexmage
Creature
Whenever ~ deals damage to a player, that player extracts 3.
1/4

Trionic Crab
Creature
Whenever ~ attacks or blocks, target player extracts 3.
0/4

Opus Thief
Creature
Whenever ~ deals combat damage to a player, that player extracts 1.
You may play cards extracted by ~ from exile.
2/2

Tertiary in red.

Act on Impulse
Sorcery
Extract 3. Until end of turn, you may play cards extracted this way.


Quote
Reappear (When this dies, return it to its owner's hand.)
Reappear (At the end of turn, return it from your graveyard to the battlefield.)

cf. Fool's Demise, Puppet Master, Ringskipper, Dutiful Attendant, Endless Cockroaches

Might replace regeneration for black. Can also be splashed to other colors (particularly red phoenixes.) Although if regen goes, green would get more indestructible effects.

ex.

Fake Death
Instant
Target creature has reappear until end of turn.

Puppet Strings
Enchantment - Aura
Enchant creature
Enchant creature has reappear.

Bony Skeleton
Creature - Skeleton Warrior
Reappear
When ~ enters the battlefield, you lose 1 life.
2/2


Quote
Deception (This creature can't be blocked except by creatures with defender.)

This has only appeared on 2 cards: 1 blue, 1 blue/red hybrid. However, it can definitely fit black, with tertiary red.

Quote
Coldtouch (When ~ deals damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.)

Quote
Spy (When ~ deal combat damage to an opponent, scry 1.)

Quote
Incognito (~ can't be blocked by creatures that entered the battlefield since your last turn ended.)

Quote
Stealth <COST> (<COST>: Put this card onto the battlefield from your hand tapped and attacking. Until end of turn, it gains hexproof and can't be blocked.)

Note: Even though reminder text says tapped and attacking, it's only true if you activated during your combat phase.

Quote
Recycling (, Sacrifice this creature: Draw a card.)

Note: This counts as cycling for effects that trigger off cycling.

Quote
Skulk (Whenever this permanent becomes the target of a spell an opponent controls, you may sacrifice it. If you do, draw a card.)

40
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: June 05, 2015, 09:47:07 AM »
060515: http://goblinartisans.blogspot.com/2015/06/weekend-art-challenge-060515quaz.html



Illus. by quaz

Challenge: Design a card for this art with a converted mana cost between 8 and 12. Bonus points if it's awesome for Tesla or Zeffrikar. Bonus points if it doesn't need to be rare, but that's probably a trap.



Planar Convergence
Sorcery
Draw ten cards. Then discard X cards, where X is 10 minus the highest converted mana cost among permanents you control.

41
Magic: the Gathering / Re: [SOL] So Ling: 1WB vs RGU
« on: June 04, 2015, 02:28:47 PM »
Hwa-Kin, Phoenix of Rites
Legendary Creature - Phoenix
Flying, haste
Whenever you spend five or more mana to cast a spell or activate an ability, you may return ~ from your graveyard to the battlefield.
4/4

42
Arts, Literature, and Crafts / Re: Sig Worthy
« on: June 04, 2015, 01:54:52 PM »
Quote
A hole in one but whole as another.

43
Magic: the Gathering / Re: [YMTC] Random cards
« on: June 04, 2015, 10:02:28 AM »
Matrix Revolution
Artifact
~ enters the battlefield tapped.
, Sacrifice ~ and ten Contraptions: You win the game.

Hwa-Kin, Phoenix of Rites
Legendary Creature - Phoenix
Flying, haste
Whenever you spend five or more mana to cast a spell or activate an ability, you may return ~ to the battlefield.
4/4

Topiary
Land
As ~ enters the battlefield, a land you control loses all abilities and gains ": Add to your mana pool."
: Add one mana of any color to your mana pool.

45
tone can be signified with IPA tone letters for now. it matches the concept for Flownetics quite well. however, perhaps tone letters should be (super)subscripted, appearing smaller than phonetic letters.

https://en.wikipedia.org/wiki/Tone_letter

Register (level) tone
˥ ˦ ˧ ˨ ˩

Contour tone
˥˧ ˦˨ ˧˩ ˥˩
˩˧ ˨˦ ˧˥ ˩˩˧
˧˥˦ ˦˩˨ ˨˩˧


46
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 30, 2015, 10:46:11 PM »
052915: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-052915sakura.html



Illus. by Sakura Mitsukai

Challenge: Design a non-land card for this art without using the words 'you' or 'your.'



Pandora's Chest
Prize Artifact
(Prize permanents can be attacked.)
When enters the battlefield, put two 3/3 Gargoyle artifact creature tokens onto the battlefield.
At the end of combat, if ~ was dealt combat damage, each opponent draws a card.

47
NUMBERS

SymbolValueSymbolValueSymbolValue
0810^0
1910^1
21010^2
31110^3
41210^4
51310^6
61410^9
71510^12

Examples

U.S. Marine Corps Birthday: 11/10/1775
//
U.S. National Debt as of 5/31/2015: $18,156,866,652,479.09
.
Color in hexadecimal: Laurel green #a9ba9d
#
Color in hexadecimal: Ivory #fffff0
#

48
Magic: the Gathering / Re: [SOL] So Ling: 1WB vs RGU
« on: May 29, 2015, 09:38:27 PM »
Magel = magic element

keyword action

Magel N (Summon N 1/1 Elemental creature tokens that are all colors with "Sacrifice this: Add one mana of all corors into your mana pool.")


49
PC and Video Games / Map
« on: May 24, 2015, 11:25:40 PM »
Turn on Color Code as Letters

2-cell Elimination

3-cell Elimination

Unique Solution

Kempe chains?

50
Magic: the Gathering / Re: [YMTC] Art Challenge
« on: May 24, 2015, 09:13:43 PM »
052215: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-052215kelsm.html



Illus. by kelsm

Challenge: Design a card with this art addressing the sea creature trope. Don't use islandhome. Bonus points if your mechanic can be reused across blocks and at common. Does it warrant a keyword?



Monster of Profound Depths
Creature - Leviathan
Unfathomable (This can't be blocked if you have more cards in hand than defending player.)
5/5

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