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Magic: the Gathering / Re: Autocard as Opera Extension and Userjs
« on: May 03, 2013, 05:57:21 PM »
1.48
added Dragon's Maze split cards
added Dragon's Maze split cards
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new game rules for the Untap step
502.2a. Before the active player untaps any permanents, if that player has one or more ice counters, that player chooses X tapped permanents he or she controls, where X is the number of ice counters that player has. Those permanents don't untap during this untap step.
502.2b. After the active player has untapped all permanents that he or she could, that player loses an ice counter.
Freezetouch (Whenever this creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Whenever this creature deals damage to a player, that player gains an ice counter. Players with ice counters don't untap that many tapped permanents during the untap step. At the end of the untap step, that player loses an ice counter.)
That's some seriously nasty stuff LOA, but it definitely shows that there's potential.
Another rendition that doesn't use counters in existence:
Frostbite (Whenever this creature deals damage, put a frost counter on each damaged player or creature. If a permanent with a frost counter on it would untap, remove a frost counter instead. If a player with a frost counter would untap a permanent, remove a frost counter instead.)







= Pay
or 2 life 




























cards go in this post.

cards go in this post.
is about psychoanalysis, therapy, judgment, morality, motive, crime and punishment, revealing secrets, manifesting internal thoughts and fears
split cards (only 
get split cards).
get Living Weapons and Living Auras.

vs 




: split card, phyrexian mana, living weapon, living aura, equipment, flip card, destroy, exile, first strike, lifelink, revive, unearth, intimidate, 

: ramp, search, put into play, flash, hexproof, replicate or multikicker, change target or types or color, steal, flashback, cycling with triggers, rule of 5 (5cc spell or activation)






,
, Sacrifice ~: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
: Add
to your mana pool.
, Sacrifice ~: Destroy target land with two or more land types.










: Add
to your mana pool.
: Add one mana of any color to your mana pool.

,
: Draw a card.
, Equip 












,
: Assemble a Contraption you control.






represents conflict, warfare, good vs evil, territories, factions and kingdoms








represents discovery, invention, research, instinct vs knowledge, practice vs theory








are the combo colors, and this is very comboriffic.

represents necromancy, revival, cycles (life & death, day & night), hordes, semi-permanence








represents philosophy, government, freedom, order vs chaos, logic vs emotion, commerce








is artifacts and equipments. Esper's artifact theme should have been 

.








represents survival of the fittest, predation, mental and physical superiority, nature vs nurture, evolution, biological warfare













| Verdant Dega Blood Reckoner | ||
| --Creatures 4 Avacyn's Pilgrim 3 Vizkopa Guildmage 4 Boros Reckoner 3 Olivia Voldaren --Spells 4 Pillar of Flame 3 Bonfire of the Damned 2 Searing Spear 4 Farseek 3 Lingering Souls 3 Exquisite Blood 2 Terminus 2 Blasphemous Act | --Lands 1 Godless Shrine 4 Temple Garden 1 Blood Crypt 4 Stomping Ground 3 Isolated Chapel 2 Clifftop Retreat 1 Sunpetal Grove 4 Dragonskull Summit 3 Rootbound Crag | --Sideboard 2 Rakdos Charm 2 Rakdos's Return 3 Underworld Connections 3 Rolling Temblor 3 Slaughter Games 2 Terminus |
| Jund Land Destruction | ||
| --Creatures 4 Avacyn's Pilgrim 2 Huntmaster of the Fells 2 Olivia Voldaren 4 Acidic Slime 3 Thragtusk 1 Thundermaw Hellkite --Spells 3 Bonfire of the Damned 4 Farseek 4 Abrupt Decay 3 Rakdos's Return 4 Bramblecrush 2 Demolish | --Lands 1 Swamp 1 Mountain 1 Forest 3 Blood Crypt 4 Overgrown Tomb 4 Stomping Ground 4 Rootbound Crag 4 Ghost Quarter 2 Kessig Wolf Run | |
| WyBeR Vizkopa Blood Bank | ||
| --Lands 4 Blood Crypt 4 Godless Shrine 4 Sacred Foundry 4 Dragonskull Summit 4 Isolated Chapel 2 Clifftop Retreat 2 Slayers' Stronghold --Creatures 3 High Priest of Penance 3 Vizkopa Guildmage 4 Boros Reckoner 2 Obzedat, Ghost Council | --Spells 4 Pillar of Flame 2 Bonfire of the Damned 2 Dreadbore 3 Lingering Souls 3 Terminus --Permanents 2 Liliana of the Veil 3 Rakdos Keyrune 2 Sorin, Lord of Innistrad 3 Exquisite Blood | --Sideboard 3 Blind Obedience 2 Rakdos Charm 1 Rakdos's Return 3 Underworld Connections 2 Rolling Temblor 2 Slaughter Games 2 Curse of Death's Hold |
| WB Vizkopa Blood Bank | ||
| --Lands 1 Plains 10 Swamp 4 Godless Shrine 4 Isolated Chapel 2 Evolving Wilds 2 Vault of the Archangel --Creatures 4 Ravenous Rats 3 Vizkopa Guildmage 2 Obzedat, Ghost Council | --Spells 3 Mind Rot 3 Lingering Souls 3 Barter in Blood 2 Mutilate 2 Terminus --Permanents 3 Blind Obedience 2 Underworld Connections 3 Liliana of the Veil 2 Orzhov Keyrune 2 Sorin, Lord of Innistrad 3 Exquisite Blood | --Sideboard 2 Seraph Sanctuary 2 Duress 3 Rest in Peace 1 Blind Obedience 2 High Priest of Penance 1 Underworld Connections 1 Oblivion Ring 1 Sever the Bloodline 2 Unburial Rites |

Thanks for the hint, but the Excel-download does not seem to work anymore.

,
: Exile target creature with power 5 or greater."
,
: Exile target card in a graveyard."301.N. Some artifacts have the subtype "Vehicle". A vehicle can have creatures attached to it.
301.Na A creature attached to a Vehicle rides that Vehicle. The Vehicle carries creatures attached to it.
301.Nb A creature cannot ride more than one Vehicle. However, a Vehicle may carry more than one creature.
301.Nc A Vehicle has a maximum capacity value in the bottom left corner of the card. A Vehicle can carry no more than that many creatures. If an effect attempts to attach a creature to a Vehicle already at maximum capacity, the creature doesn't move.
301.Nd A Vehicle is cast and enters the battlefield just like any other artifact. A Vehicle doesn't enter the battlefield with any creatures attached. The carry keyword ability attaches a creature you control to the Vehicle. Control of the creature matters only when the carry ability is activated and when it resolves. Spells and other abilities may also attach a creature to a Vehicle. If an effect attempts to attach a creature to an object that it can't ride, the creature doesn't move.
301.Ne A Vehicle may also be a creature. A Vehicle cannot ride or carry itself. It may still carry other creatures, and it may ride on other Vehicles.
301.Nf A Vehicle's controller is separate from the riding creatures' controllers; the two need not be the same. Changing control of the creature doesn't change control of the Vehicle, and vice versa. Only the Vehicle's controller can activate its abilities. However, if the Vehicle grants an ability to the riding creature (with "gains" or "has"), the creature's controller is the only one who can activate that ability.
301.Ng During the declare attackers or blockers step, creatures riding a vehicle cannot be declared as attackers or blockers. Instead, a Vehicle may be declared as attacking or blocking. If a Vehicle is declared as attacking or blocking, all creatures riding the Vehicle also become attackers or blockers. A tapped Vehicle cannot be declared as an attacker. When declaring a Vehicle as an attacker, tap the Vehicle (unless it has vigilance), but not the creatures it carries. All creatures riding the same Vehicle attack the same player or planeswalker as the Vehicle they ride on.
301.Nh A creature may block a Vehicle, but not its riders. In this case, all creatures riding the Vehicle are considered blocked by the blocking creature. Normal combat damage rules apply, except damage cannot be assigned to a noncreature Vehicle.
301.Ni. If a non-Vehicle permanent has an ability that refers to the "riding creature," that phrase doesn't refer to any creature.
702.N. Carry
702.Na Carry is an activated ability of Vehicle cards. "Carry [cost]" means "[Cost]: Attach a creature you control to this permanent. Activate this ability only any time you could cast a sorcery."
702.Nb For more information about Vehicles, see rule 301, "Artifacts."
702.Nc If a permanent has multiple instances of carry, any of its carry abilities may be activated.
702.N. Disembark
702.Na Disembark is an activated ability of Vehicle cards. "Disembark [cost]" means "[Cost]: Unattach a creature you control that is attached to this permanent. Activate this ability only any time you could cast a sorcery."
702.Nb For more information about Vehicles, see rule 301, "Artifacts."
702.Nc If a permanent has multiple instances of disembark, any of its disembark abilities may be activated.

(Attach a creature you control to this Vehicle. That creature rides this Vehicle.)


: Until end of turn, ~ becomes a 2/2 red Elemental creature with haste.












: Return ~ to your hand.
: Add
or
to your mana pool.

: Until end of turn, ~ becomes a 1/4 blue and red Elemental creature with "
: Switch ~'s power and toughness until end of turn." It's still a land.



































. 



















































.
| Symbol | Sound | Symbol | Sound | Symbol | Sound | Symbol | Sound | Symbol | Sound | Symbol | Sound |
![]() | /i/ | ![]() | /y/ | ![]() | /u/ | ![]() | /ɔ/ | ![]() | /ɑ/ | ![]() | /ɛ/ |
![]() | /ɪ/ | ![]() | /ʉ/ | ![]() | /ʊ/ | ![]() | /ʌ/ | ![]() | /æ/ | ![]() | /œ ɜ/ |
![]() | /ɨ/ | ![]() | /ɵ/ | ![]() | /o/ | ![]() | /ə/ | ![]() | /a/ | ||
![]() | /j/ | ![]() | /ɥ/ | ![]() | /w/ | ![]() | /r/ | ||||
![]() | /m/ | ![]() | /f/ | ![]() | /n/ | ![]() | / ɲ/ | ![]() | /ŋ/ | ![]() | /h/ |
![]() | /p/ | ![]() | /v/ | ![]() | /t/ | ![]() | /l/ | ![]() | /k/ | ![]() | /x/ |
![]() | /b/ | ![]() | /θ/ | ![]() | /d/ | ![]() | /ɾ/ | ![]() | /g/ | ![]() | /ħ/ |
![]() | /ð/ | ![]() | /ʔ/ | ||||||||
![]() | /s/ | ![]() | /z/ | ![]() | /ʃ ɕ/ | ![]() | /ʒ ʑ/ | ![]() | /ʂ/ | ![]() | /ʐ/ |
![]() ![]() | /ts/ | ![]() ![]() | /dz/ | ![]() ![]() | /tʃ tɕ/ | ![]() ![]() | /dʒ dʑ/ | ![]() ![]() | /tʂ/ | ![]() ![]() | /dʐ/ |


























| Symbol | Pronunciation | Definition | Symbol | Pronunciation | Definition | Symbol | Pronunciation | Definition |
![]() | rhi | this | ![]() | be | that | ![]() | lu | all |
![]() | ra | or | ![]() | yi | and | ![]() | ngi | person |
![]() | tj | 's | ![]() | si | if | ![]() | khi | but |
![]() | the | at | ![]() | fc | place | ![]() | vu | time |
![]() | pc | from | ![]() | nya | thing | ![]() | wu | have |
![]() | tho | in | ![]() | shq | to | ![]() | ko | way |
![]() | dzj | no | ![]() | dzq | with | ![]() | dx | other |
![]() | za | I | ![]() | mq | you | ![]() | ha | he/she/it |
![]() | zhx | is | ![]() | tso | for | ![]() | ghu | which |


























































































































































| Heartless Navigator | ||
| --Lands 4 Overgrown Tomb 2 Blood Crypt 3 Steam Vents 3 Woodland Cemetery 3 Hinterland Harbor 3 Drowned Catacomb 2 Forest 1 Kessig Wolf Run 1 Nephalia Drownyard --Creatures 4 Elvish Visionary 2 Olivia Voldaren 3 Havengul Lich 3 Thragtusk 4 Zealous Conscripts 3 Deadeye Navigator | --Spells 4 Heartless Summoning 4 Farseek 3 Mizzium Mortars 3 Chromatic Lantern 2 Garruk Relentless 3 Gilded Lotus | |
| URG Navigator | ||
| --Lands 6 Forest 1 Island 4 Steam Vents 2 Sulfur Falls 3 Rootbound Crag 3 Hinterland Harbor 2 Kessig Wolf Run 1 Desolate Lighthouse --Creatures 3 Thragtusk 4 Zealous Conscripts 4 Deadeye Navigator | --Spells 2 Bonfire of the Damned 4 Farseek 4 Mizzium Mortars 3 Cyclonic Rift 3 Dissipate 4 Chromatic Lantern 3 Jace, Architect of Thought 4 Gilded Lotus | |




to activate.
, Pay 2 life, Sacrifice ~: Search your library for a Plains, Island or Swamp card and put it onto the battlefield. Then shuffle your library.




















Hi!
I'm trying to edit some of the stats of the commanders but just can't seem to get it to work. There is a red screen loaded when I make a change to the file. Even something as simple as a minor change to the attack or defense. I'm using HxD Hexeditor if that is of any importance and also tried it with the game genie master code (saw this posted somewhere saying that it might work - but it doesn't).
: Add
to your mana pool.
,
: Transform ~.
: Add two mana of different colors to your mana pool.
: Add
to your mana pool.
,
: Desert deals 1 damage to target attacking creature. That creature doesn't untap during its controller's next untap step. Activate this ability only during the end of combat step.





, Reveal ~ from your hand: Detain target creature.







