shenafu.com
- September 08, 2010, 09:10:22 AM
- Welcome, Guest
News:
One year since I first heard Kay sing.
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1
on: Today at 01:04:52 AM
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| Started by MeEun - Last post by joe | ||
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Okie boss since you dun like then no point forcing, btw the warsong do you have the hex data for the evil axe so we can alter the stats
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2
on: Today at 12:31:55 AM
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| Started by MeEun - Last post by Den | ||
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i played it in the past. didn't like it. i'll give it another try later maybe.
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3
on: September 06, 2010, 11:21:44 PM
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| Started by MeEun - Last post by joe | ||
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Boss
thanks btw you want to start another excel sheet on der langrisser i have the english version of the genesis rom Its basically langrisser 2 in english on sega |
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4
on: September 05, 2010, 11:34:10 PM
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| Started by MeEun - Last post by Den | ||
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get a tool to fix the checksum. such as segatool.
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5
on: September 05, 2010, 03:00:18 AM
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| Started by MeEun - Last post by Joe | ||
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Thanks BOSS, you really are the king of warsong , btw how do overcome the red screen that appears when you start the rom with an emulator
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6
on: September 04, 2010, 12:49:40 PM
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| Started by MeEun - Last post by Den | ||
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each commander is 16 bytes long. in the worksheet you see i wrote something like 34*16. you can also tell by the pattern of the data. fighter is 41FFFF.... lord is 4143FF.... so on.
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7
on: September 04, 2010, 08:37:37 AM
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| Started by MeEun - Last post by Joe | ||
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Hi i need to know what is the byte for king, saint, arch mage, magic knight, grand knight so i can modify their troops
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8
on: September 03, 2010, 09:28:14 PM
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| Started by MeEun - Last post by Den | ||
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what about them? if you want to use them, you should also modify their price to hire.
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9
on: September 03, 2010, 12:26:16 AM
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| Started by MeEun - Last post by Joe | ||
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Hi i used the codes for modifying the fighter troops to various types cool, just need to know about the bytes to the other commanders Troop types 5A: Elemental 58: Gragoyle 54:Stracos Rhinos 56: Golem
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10
on: September 01, 2010, 01:16:59 PM
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| Started by MeEun - Last post by Den | ||
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Long time ago I also tried to change the troop code, but failed. But now that I found out about the mask (see my last post) you have to turn on the mask. 00 is true and FF is false.
For instance Fighter's troop code is 41 FF FF and the mask is 00 FF FF. If you change it to 41 42 FF, the mask should change to 00 00 FF. The last three digits of the offset is the same but separated by 0x2000. I'll edit the exact address later, but in short, if troop code is at 2Cxxx, then the mask is at 2Exxx. visually (example only): Code: [Select] BeforeCode: [Select] AfterNote that's the gist and should work for simple modifications. Except it won't work for Garett's Fighter, which was coded differently. |
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