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2019-Feb-19 22:25

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Recent

Shoutbox

break:
Feb. 18 2019 - 10:42pm
@Den Hey, got the main bosses edited and working on the treasure chests. Getting close to finished my edits !!
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Feb. 10 2019 - 9:11pm
@Den Yo, got the shops edited now and will start work on the treasure edits. I bit confused on monster chests ATM...
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Jan. 29 2019 - 6:56pm
@Den Hey, really making progress with my Hex-Editing. Replied to my topic...a bit stuck again
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Jan. 23 2019 - 11:42pm
@Den  Yo, I am really getting the hang of this HEX editing stuff !! Working on figuring out the growth rate formula !!
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Jan. 17 2019 - 8:31pm
@Den I am starting get more understanding about Hex editing.  Thanks for taking time out for me !
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Jan. 15 2019 - 6:45pm
@Den Still working on getting more comfortable with HxD.  Thanks for the encouragement !!
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Jan. 12 2019 - 2:22am
@Den
Thanks for the help, will be bugging you a little bit about FFL2 !!
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Jan. 10 2019 - 8:24pm
Hello there, very interested in learning how to hack FF2 Legends !!

Recent Posts

Pages: [1] 2 3 4 ... 10
1
General Discussion / Re: How to edit / hack FFL2
« Last post by Den on Today at 08:47 AM »
If I change the '69' to '6A', (6AEC002001), would the encounter change from pointing to a BabyWyrm to a Wyrm Kid ?

Yes
2
Doh, cannot use BEAKL, when I select it, it actually selects OPTI !!
oh well
3
oops, sorry I hadn't noticed you had answered !

I tried "NVWL in MOK, and enable Vowel Optional", but swiping does not seem to work, I see the swipe being drawn but no words get selected.. and prediction is pretty useless 99% of the time ;-)

For now my favorite (swiping works a bit too ;-) ) is Hex36,
but as you said, learning curve is pretty high.

Also, AnySoftKeyboard just keeps changing everything I type (come to think of it, probably when I type in French! have to figure out if I can get it to work with french dictio)

I'll try BEAK too, just noticed it .. just for fun, we never know, if it's close to BEAKL 15 I might find it easier !

thank you
4
General Discussion / Re: How to edit / hack FFL2
« Last post by break on Yesterday at 10:39 PM »
@Den

Okay, so just finished updating the major boss enemies stats and abilities/equipment.
May edit some of the minor unrun-able enemies later.
Currently working on editing some of the treasure chest items.
Should have that finished this week (not messing with the X/Y coordinates, just what is inside).
Again, thanks for the heads up about how treasures work !

So for encounters, can you help me solve this example ?
I would like to change the first mini-boss encounter from a BabyWyrm (69) to a Wyrm Kid (6A).
Under the "Magic" tab, I see that BabyWyrm is listed as a boss encounter on Offset 0x36CB1
Where the values are 69EC002001

If I change the '69' to '6A', (6AEC002001), would the encounter change from pointing to a BabyWyrm to a Wyrm Kid ?
Thanks in advance, and look forward from hearing back from you !!
5
Keyboards and Other Interfaces / Re: Balanced Keyboard Layout
« Last post by philippe.quesnel on Yesterday at 10:33 PM »
Hi Den,

Do you use the -DOHNE2SHIFT option when building AdNW opt,
the one that "causes upper case letters that occur as the second character in a sequence of two characters to be ignored" ??

Oh and do you run -2 or -3 ?

merci
6
Keyboards and Other Interfaces / Re: Balanced Keyboard Layout
« Last post by philippe.quesnel on Yesterday at 10:32 PM »
KLA update:
; added corpus per Ian's recommendations
; added layout BEAKL19

excellent low same finger and rolls

Hmm, interesting, I had noticed the new corpus today, but did not realize about BEAKL19 !! must check it out !
yes, still on the QUEST .. I keep going back t0 BEAKL15 (well my modified version, for US Kbd and French), that and one of my own MTGAP / BEAKL creation.
Hey I should try to create a layout with these letters 'QUEST' .. would be such a great name hahaha ;-)
7
Games General / [CCG] MBS RPG CCG
« Last post by Den on 2019-Feb-17 21:14 »
MBS RPG CCG

Summary:
Quote
Control a party of mankin, monsters, mechs, and more in 2x2 formation. Strategically attack and defend enemies by rows or columns. Disable your enemies, destroy them, and rack up points for each kill. But don’t forget to protect your own fighters, lest you be eliminated. Harness energies of the mind, body, and soul, and prudently manage your energy to deploy units, equipment, and actions.

Like Pokemon TCG meets RPG active-time combat.


8
Game Design and Theory / Re: Real developers' blogs
« Last post by Den on 2019-Feb-15 16:20 »
9
Keyboards and Other Interfaces / Re: Balanced Keyboard Layout
« Last post by iandoug on 2019-Feb-15 03:51 »
; added layout BEAKL19

Mmm are the missing BEAKLs in some CIA black site? :-)

Please to post .json

Might revert on corpus, need to check current collection vs what is on KLA now.

Not sure what to do about all the missing letters which are typically not used in English... but need an optimal spot on the keyboard.
And using source code is too biased depending on programming language (or even environment like EMACS or vi ... but suppose they may qualify as edge cases as most people use Windows and thus won't use EMACS or vi.

Thanks, Ian
10
Keyboards and Other Interfaces / Re: Balanced Keyboard Layout
« Last post by Den on 2019-Feb-15 03:39 »
KLA update:
; added corpus per Ian's recommendations
; added layout BEAKL19

Code: [Select]
BEAKL19

q.ouj wdnm,
haeik gsrtp
z'/yx bclfv

excellent low same finger and rolls

speaking of low same finger, need to revisit BEAKL Opted4 (and Arensito). which have ridiculous low same finger on current KLAtest configuration.
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