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1
Hacks / Re: Balanced Keyboard Layout
« Last post by iandoug on Today at 05:54:10 AM »
@Den

GH discussion: https://geekhack.org/index.php?topic=90696.0
In case you missed it.
2
Hacks / Re: Balanced Keyboard Layout
« Last post by iandoug on Today at 05:49:56 AM »
@Den

Getting the courage up to add some entries to Deskthority about ErgoLinear/Matrix etc ... is this the first place it surfaced?

 Reply #417 on: 2016-10-25, 12:49:50 (in this thread)

Trying to remember how we arrived at it... :-)

Geez, nearly a year ago. Doesn't seem that long :-)

thanks, Ian
3
Hacks / Re: Mmm.
« Last post by iandoug on July 26, 2017, 01:46:53 PM »
I was doing some tests with my modified version and KLA picked up some "impossible" fingerwork. So there are other issues with the design. Will see if it's worth spending time on to fix.

Easy fix. They had Rshift on the left hand and LShift on the right hand. Just a quick swap needed.

Here's results on Alice (your original scoring)

Other layouts are variants from creator of HIEAMSTRN (lalop) that I found on Colemak forum. Getting ready to do a round of tests again, added a bunch of new layouts....
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Hacks / Re: Mmm.
« Last post by iandoug on July 25, 2017, 10:52:04 PM »
BEAKRAK's worse offense is it violates the tenet of BEAKL by overloading the pinky, especially reaching outside the home column. Yes top pinky is very poor key, but it's still better than stretching the pinky sideways. The benefit of top pinky is it still decent for rolls with other top row keys. OTOH the outside pinky is just bad all around.

I was doing some tests with my modified version and KLA picked up some "impossible" fingerwork. So there are other issues with the design. Will see if it's worth spending time on to fix.
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Hacks / Re: Mmm.
« Last post by Den on July 25, 2017, 09:13:02 PM »
I saw some things I didn't like about BEAKRAK so started playing ... attached layout gets better scores on Den1 scoring on Alice at least.

His input text was a poor test ... lots of English words run together, no spaces, no Caps, no punctuation, no newlines....

BEAKRAK's worse offense is it violates the tenet of BEAKL by overloading the pinky, especially reaching outside the home column. Yes top pinky is very poor key, but it's still better than stretching the pinky sideways. The benefit of top pinky is it still decent for rolls with other top row keys. OTOH the outside pinky is just bad all around.
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Hacks / Re: Mmm.
« Last post by iandoug on July 24, 2017, 10:51:16 PM »
E even tried to modify er own version. But some criticisms. H-I swap is unfounded.  I is more common than H, thus should be on faster finger. Moreover H on pinky means H-vowel bigrams will always be inward rolls; including H-I roll.

I saw some things I didn't like about BEAKRAK so started playing ... attached layout gets better scores on Den1 scoring on Alice at least.

His input text was a poor test ... lots of English words run together, no spaces, no Caps, no punctuation, no newlines....
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Hacks / Re: Mmm.
« Last post by Den on July 24, 2017, 02:59:26 PM »
@Den.
Stumbled across this while looking for something else.

http://qiita.com/ZeptByteS/items/6e6a3e46552dcb105948

If your Japanese is as bad as mine, Google translates quite well:
https://translate.google.com/translate?hl=en&sl=ja&u=http://qiita.com/ZeptByteS/items/6e6a3e46552dcb105948&prev=search

Very interesting. Even Japanese found out about my BEAKL theory and design. (Reminds me to update the layout on deskthority. )

E even tried to modify er own version. But some criticisms. H-I swap is unfounded.  I is more common than H, thus should be on faster finger. Moreover H on pinky means H-vowel bigrams will always be inward rolls; including H-I roll.

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Hacks / Mmm.
« Last post by iandoug on July 24, 2017, 01:25:55 PM »
@Den.
Stumbled across this while looking for something else.

http://qiita.com/ZeptByteS/items/6e6a3e46552dcb105948

If your Japanese is as bad as mine, Google translates quite well:
https://translate.google.com/translate?hl=en&sl=ja&u=http://qiita.com/ZeptByteS/items/6e6a3e46552dcb105948&prev=search
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Hacks / Re: Balanced Keyboard Layout
« Last post by Babieca on July 24, 2017, 04:47:34 AM »
I've been using a standardized version of this layout since April 2014 and loving it
https://forum.colemak.com/topic/1832-widely-alternating-layouts-work-in-progress/
It scores pretty well on PKLA
10
Game Design and Theory / Re: Random Game Ideas
« Last post by Den on July 17, 2017, 03:32:15 PM »
Time Bomb

A timer winds down. A hidden random time is chosen. You must stop the timer within 12 ticks (about 4 seconds) before the designated time. If you stop the timer too early or too late, the bomb explodes. A portion of the analog timer is colored red as a hint.

Puzzle Drop

2 panel of tiles: upper, lower. 10x6 each
2 play periods: play 1min ,  rest 30sec

Play period: player stays in lower panel. Items fall gradually starting at top of upper panel onto lower panel and fill each tile. Falling items go pass upper panel items.

Items Like guild wars 2 items: mats, bags, chests,

Player moves between tiles. Must not be buried by items. Stand above items and press key to pick up items. Must not let tiles fill up lower panel.

Lose conditions: Items fall on top of player. Any  Lower panel column  totally filled with items.

Rest period: Items don't fall in this period. Player can go to upper panel. Static bag can be opened to find new bags and Items, which appear instantly at top or lower panel. Player can pick up these Items before rest period ends. Items stay in place for play period.

Tetris Fighter

Tetris blocks fall onto a ledge and bounce to the front. You control a fighter who must attack the blocks before they hit the floor. 3D Ledge closer to player, in front of fighter.

2-way Anti-gravity Tetris

Simultaneously play 2 games of tetris: one game is regular blocks fall down, other game is blocks float up. Control both games at the same time. Press left or right, both blocks move left or right. Press down, the regular game piece falls down. Press up the anti-grav piece fly up.
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