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2019-Dec-07 21:59

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Recent

Shoutbox

Den:
Nov. 20 2019 - 1:23am
adding drop shadow to rules box makes art pop out toward viewer and rules box much interesting. overall the entire card looks much cooler
Den:
Nov. 16 2019 - 12:20am
check out the new card frames - Vogon GC - like greeting cards - just in time for the holiday season @
https://shenafu.com/magic/cc//
Den:
Nov. 15 2019 - 4:15am
check out the new card frames - Vogon LS - for landscape (letterbox) format @
https://shenafu.com/magic/cc//
break:
Sep. 01 2019 - 2:22am
@Den  Thanks, I have not submitted it and it should be available in about 24~48 hours !!
Den:
Aug. 31 2019 - 11:48pm
the same field for robot stat boost
break:
Aug. 20 2019 - 6:30pm
@Den Small question, what determines which stat and item use increases after battle (For Humans/Mutants) ?
break:
Mar. 24 2019 - 7:46pm
@Den Just finished 2nd playthrough and testing session. I really like the edits I have made. Going to take another week to look over things !!
break:
Mar. 11 2019 - 7:04pm
@Den Hey, thanks for all of the support. Finished with the changes and currently playing through the game !!

Recent Posts

Pages: [1] 2 3 4 ... 10
1
Games General / Re: [CCG] MBS RPG CCG
« Last post by Den on Yesterday at 08:36 PM »
Is this a fast-paced game or more of a strategic game?

Both.  ;D

Players share the same turns and act somewhat simultaneously. In that sense, it's quite fast paced and less waiting. It's not like other games where players do a million things before they pass, while their opponents wait forever for their turn.

Strategy is mainly in how you deploy your units and how you spend energy. Units are placed in 2x2 grid. What you put down and how you place them could affect your strategy and tactics. Energy is built up over time, and spent every time you perform an action or attack. Strategy here is how and when to act or attack by spending energy. Once energy is spent, it takes time and cards to refill and build up again.

Fixed the link to the PDF, so you can read the rules up to this point in development.
2
Games General / Re: [CCG] MBS RPG CCG
« Last post by Murgano on Yesterday at 09:31 AM »
Is this a fast-paced game or more of a strategic game?
3
Magic: the Gathering / Re: Shena'Fu's Online Card Creator
« Last post by Den on 2019-Nov-29 18:56 »
2019/11/29

; art, watermark, set icon ; allow special instructions at end of URL ; can chain multiple instructions
; hints updated
; over 126,000 cards created
; suppress deprecated function Imagick::setImageOpacity
; vogonls ; show rules box only if extra, rules, flavor texts exists

2019/11/30

; type icons moved into genre subfolders

Art instructions:

Code: [Select]
##crop, x, y, w, h
##rotate, degrees
##alpha, value (between 0.0 and 1.0)
##flip (around x-axis)
##flop (around y-axis)

ex

(Ichorid from Gatherer)

before
Code: [Select]
https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=35923&type=card

after
Code: [Select]
https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=35923&type=card##crop,26,30,171,137
ex.
Split cards

(Illusion;;Reality from Scryfall)

before
Code: [Select]
https://img.scryfall.com/cards/art_crop/front/8/e/8e7dd90a-4f93-43aa-b503-18289fdd571e.jpg?1562928558;;https://img.scryfall.com/cards/art_crop/front/8/e/8e7dd90a-4f93-43aa-b503-18289fdd571e.jpg?1562928558
after
Code: [Select]
https://img.scryfall.com/cards/art_crop/front/8/e/8e7dd90a-4f93-43aa-b503-18289fdd571e.jpg?1562928558##crop,0,0,377,254;;https://img.scryfall.com/cards/art_crop/front/8/e/8e7dd90a-4f93-43aa-b503-18289fdd571e.jpg?1562928558##crop,377,0,377,254
ex.
chaining multiple instructions

Code: [Select]
##crop, 0,0,300,250##flip##rotate, 90##alpha,0.5
4
Keyboards and Other Interfaces / Re: Balanced Keyboard Layout
« Last post by Den on 2019-Nov-19 13:15 »
Hi guys! I was wondering what is the kind of keyboard the 'matrix' BEAKL layout is based on? What does the picture of layouts 5 to 15 represent on a real keyboard, split ortholinear?

I want to build a keyboard that suites it so I would appreciate some examples.

Many thanks.

Any ortholinear keyboards with thumb clusters will work. Including Kinesis Advantage 2, Ergodox, etc.

The colors on the layouts represent distinct fingers on each hands. So you can tell which key or letter belongs to which finger. The huge empty blue section in the middle of the images can be ignored.
5
Keyboards and Other Interfaces / Re: Balanced Keyboard Layout
« Last post by aidan on 2019-Nov-17 00:04 »
Hi guys! I was wondering what is the kind of keyboard the 'matrix' BEAKL layout is based on? What does the picture of layouts 5 to 15 represent on a real keyboard, split ortholinear?

I want to build a keyboard that suites it so I would appreciate some examples.

Many thanks.
6
Magic: the Gathering / Re: Shena'Fu's Online Card Creator
« Last post by Den on 2019-Nov-16 22:20 »
2019/11/16

; vogonhd ; show extrabar only if extra field has text ; scene like PW layout only if loyalty is set

2019/11/17 - 19

; vogon HD, LS, split frames ; drop shadow in rules box from top and right ; -30, 30, 53, 40% (LS 30%) ; makes art pop out toward viewer & lowers rules box's brightness (which steals the art's attention)

2019/11/22

; vogonhd ; redo frames to make art 3d illusion effect

7
Magic: the Gathering / Re: Shena'Fu's Online Card Creator
« Last post by Den on 2019-Nov-15 19:09 »
2019/11/15

; new Vogon GC frames ; like greeting card ; art (and seticon) on left half ; all else on right half ; see attachments for examples

Pro-tip: Watermark can be used as custom fancy borders or decoration for the right half.
8
Magic: the Gathering / Re: Shena'Fu's Online Card Creator
« Last post by Den on 2019-Nov-13 21:30 »
2019/11/13

; new Vogon LS frames ; landscape format, for arts that stretch lengthwise from left to right
see attachments for examples

2019/11/15

; vogonls ; plane type shouldn't behave like scene
9
Magic: the Gathering / Re: Shena'Fu's Online Card Creator
« Last post by Den on 2019-Nov-02 02:30 »
2019/11/01

; rules options ; xalign, yalign ; default center, center
; Vogon Full Art rules ; center bottom
; Playing card rules ; center center
; Flip frame ; fix 2nd rules text Y

2019/11/04

; rulestext newline ratio + flavortext padding ; smaller

2019/11/09

; vogon frames ; increase Name box height
10
Keyboards and Other Interfaces / Re: Balanced Keyboard Layout
« Last post by rt2zz on 2019-Oct-27 13:57 »
Thanks! I got opt running, but not yet sure what to do with the results or where to input custom layouts :)

I am loving space on the middle finger, and having j/z on layer 2


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