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Author Topic: [STD] Scars of Mirrodin - M12 - Innistrad  (Read 4545 times)

Den

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« Last Edit: 2011-Sep-30 03:20 by Den »
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Den

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Re: [STD] Scars of Mirrodin - M12 - Innistrad
« Reply #1 on: 2011-Sep-30 03:20 »
« Last Edit: 2011-Oct-14 02:23 by Den »

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Deadeye Navigator
« Reply #2 on: 2012-Jul-12 17:24 »
Apprentice MTGO
 Look Me Dead in the Eye
--Lands
1 Forest
2 Mountain
2 Swamp
5 Island
2 Evolving Wilds
3 Drowned Catacomb
3 Sulfur Falls
3 Hinterland Harbor
2 Kessig Wolf Run

--Creatures
4 Elvish Visionary
3 Phantasmal Image
3 Phyrexian Rager
4 Deceiver Exarch
2 Bloodhunter Bat
2 Zealous Conscripts
4 Deadeye Navigator
--Spells
4 Ponder
3 Bonfire of the Damned
4 Sphere of the Suns
4 Gilded Lotus

M13 greatly helps this archetype. Gilded Lotus is a required piece of the infinite combo with Deadeye Navigator and either Deceiver Exarch or Zealous Conscripts. Elvish Visionary is the perfect cantrip for this deck, allowing you to draw a bunch of cards when paired with Deadeye. Bloodhunter Bat is a new card that can save you and kill the opponent at the same time.

When Scars rotates out, we lose some key cards. Obviously Deceiver Exarch. We still have Zealous Conscripts, but it's not as versatile or cheap as Deceiver. Phantasmal Image is also a versatile card that slow down aggro by copying whatever they have. Sphere of the Suns is a great mana-producing artifact for multicolor decks like this one. Hopefully there will be a good replacement in the next expansion. Ponder and Phyrexian Rager as well will be greatly missed. Those are good cantrips that would be hard to replace.

Den

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Re: [STD] Scars of Mirrodin - M12 - Innistrad
« Reply #3 on: 2012-Jul-15 01:47 »
Apprentice MTGO
 Berry Berry Kix
--Lands
6 Island
4 Swamp
2 Mountain
4 Drowned Catacomb
2 Sulfur Falls
2 Dragonskull Summit
2 Nephalia Drownyard

--Creatures
4 Perilous Myr
4 Priest of Urabrask
4 Deceiver Exarch
4 Havengul Lich
4 Deadeye Navigator
--Spells
4 Ponder
4 Heartless Summoning
4 Forbidden Alchemy
4 Gilded Lotus
2 Devil's Play

Combination of two combinations: A) Deadeye + Deceiver + Lotus ; B) Havengul + Perilous Myr + Priest of Urabrask. Either combo can lock down the board. Havengul can bring back anybody, not just Myr. It's also good with Deceiver. Not only that, Lotus lets you cast creatures from your opponent's graveyard as well. Between Deceiver and Myr can slow down aggro enough. Pitch Priest to Ritual into Deadeye or Lotus if necessary. Alchemy is perfect here. Get your combo pieces, but you don't mind losing some of them if they can be brought back or interact with Havengul. Devil's Play's can be finisher for both combos. Nephalia Drownyard provides more targets for Havengul and also acts as finisher for Deadeye.
« Last Edit: 2012-Jul-15 19:47 by Den »

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Re: [STD] Scars of Mirrodin - M12 - Innistrad
« Reply #4 on: 2012-Jul-17 11:09 »
Apprentice MTGO
 UR Deadeye Control
--Lands
9 Island
9 Mountain
4 Sulfur Falls

--Creatures
4 Deceiver Exarch
3 Deadeye Navigator

--Artifacts
4 Pristine Talisman
3 Gilded Lotus
--Spells
{Red}
4 Pillar of Flame
1 Red Sun's Zenith
1 Devil's Play
4 Bonfire of the Damned
1 Dismember

{Blue}
4 Ponder
4 Mana Leak
2 Negate
3 Forbidden Alchemy

I quite like this UR control. Red damage package can deal with most creatures, even the annoying ones with undying. Blue for dig and counters.

Pristine Talisman is a must have, it does so many things. 1) It ramps into 5 to cast Lotus. 2) It buys back life against aggro. 3) You can gain infinite life once the combo is in place.

Possible changes:
-1 Devil's Play, -1 Pristine Talisman, -1 Ponder, -2 Forbidden Alchemy
 +1 Tamiyo, the Moon Sage, +2 Tumble Magnet, +2 Tezzeret's Gambit
« Last Edit: 2012-Jul-17 14:35 by Den »

 

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