Author Topic: [SOL] So Ling: 1WB vs RGU  (Read 2980 times)

Den

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[SOL] So Ling: 1WB vs RGU
« on: March 22, 2013, 08:51:46 PM »
Card set development at the Multiverse database

Premise: vs

: split card, phyrexian mana, living weapon, living aura, equipment, flip card, destroy, exile, first strike, lifelink, revive, unearth, intimidate,

: ramp, search, put into play, flash, hexproof, replicate or multikicker, change target or types or color, steal, flashback, cycling with triggers, rule of 5 (5cc spell or activation)

all- pw, legend, lands on own sheet

note: originally called Battle For Colors (BFC)
« Last Edit: January 14, 2015, 11:29:17 PM by Den »

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Re: [BFC] Battle for Colors: Spoiler List
« Reply #1 on: March 23, 2013, 02:57:49 AM »
Spoiler  Spoiler List:
Spoiler List
Set exported using Magic Set Editor 2, version 2.0.0

Spoiler List created on 2013-03-23 18:01:14

Card Name:   Living Catapult
Card Color:   Art
Mana Cost:   3
Type & Class:   Artifact - Equipment
Pow/Tou:   
Card Text:   Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
      Equipped creature gets +2/+1 and has first strike.
      Equip 1W/B
Flavor Text:   
Artist:      
Rarity:      U
Card #:      6/8

Card Name:   Living Syphon Fang
Card Color:   Art
Mana Cost:   5
Type & Class:   Artifact - Equipment
Pow/Tou:   
Card Text:   Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
      Equipped creature gets +4/+4 and has intimidate.
      Whenever this creature deals combat damage to a player, you may return a creature card from your graveyard to the battlefield.
      Equip 3W/BW/B
Flavor Text:   
Artist:      
Rarity:      C
Card #:      8/8

Card Name:   Executioner
Card Color:   B
Mana Cost:   3BB
Type & Class:   Sorcery
Pow/Tou:   
Card Text:   Choose a number. Target opponent sacrifices all creatures with converted mana cost equal to that number.
Flavor Text:   
Artist:      
Rarity:      R
Card #:      3/8

Card Name:   Twilight Mist
Card Color:   Gld
Mana Cost:   3W/BW/B
Type & Class:   Enchantment
Pow/Tou:   
Card Text:   Creatures you control get +1/+1.
      Creatures your opponents control get -1/-1.
Flavor Text:   
Artist:      Dilek Genc
Rarity:      R
Card #:      2/8

Card Name:   Under
Card Color:   B
Mana Cost:   2BB
Type & Class:   Instant
Pow/Tou:   
Card Text:   Destroy target land or nonblack creature.
Flavor Text:   
Artist:      
Rarity:      C
Card #:      5/8

Card Name:   Introvert
Card Color:   B
Mana Cost:   4BB
Type & Class:   Sorcery
Pow/Tou:   
Card Text:   You draw two cards and target opponent discards two cards.
Flavor Text:   
Artist:      
Rarity:      U
Card #:      4/8

Card Name:   Phyrexian Drain
Card Color:   B
Mana Cost:   X;B;B
Type & Class:   Sorcery
Pow/Tou:   
Card Text:   Spend only black mana on X.
      Phyrexian Drain deals X damage to target creature or player. You gain X life.
Flavor Text:   
Artist:      
Rarity:      U
Card #:      1/8

Card Name:   Living Shield
Card Color:   Art
Mana Cost:   3
Type & Class:   Artifact - Equipment
Pow/Tou:   
Card Text:   Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
      Equipped creature gets +1/+3 and has lifelink.
      Equip 1W/B
Flavor Text:   
Artist:      
Rarity:      C
Card #:      7/8

« Last Edit: March 23, 2013, 06:01:33 PM by Den »

Den

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[BFC] WB1 Cards
« Reply #2 on: March 23, 2013, 12:57:11 PM »
All cards go in this post.

is about psychoanalysis, therapy, judgment, morality, motive, crime and punishment, revealing secrets, manifesting internal thoughts and fears

Here is a vertical cycle of split cards (only get split cards).
CommonUnder
Instant
Destroy target land or nonblack creature.
//
Over
Instant
Until end of turn, creatures you control gain flying.
UncommonIntrovert
Sorcery
Target player discards two cards.
You draw two cards.
//
Extrovert
Sorcery
Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
Put a 1/1 white Spirit creature token with flying onto the battlefield.
You gain 1 life.
RareExecutioner
Sorcery
Choose a number. Target opponent sacrifices all creatures with converted mana cost equal to that number.
//
Judge
Sorcery
Until your next turn, creatures controlled by target player can’t attack you or a planeswalker you control and that player can’t play spells.

get Living Weapons and Living Auras.
Living Weapon (As this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Living Aura (You may play this spell without choosing a target. As this Aura enters the battlefield, if it is unattached to a creature, you may put a 0/0 white Essence creature token onto the battlefield. If you do, attach this to it.)
CommonLiving Shield
Artifact - Equipment
Living Weapon
Equipped creature gets +1/+3 and has lifelink.
Equip
UncommonLiving Catapult
Artifact - Equipment
Living Weapon
Equipped creature gets +2/+1 and has first strike.
Equip
RareLiving Effigy
Artifact - Equipment
Living Weapon
Equipped creature gets +X/+X, where X is half your life total rounded up.
Equip
Mythic RareLiving Syphon Fang
Equipped creature gets +4/+4 and has intimidate.
Whenever this creature deals combat damage to a player, you may return an artifact or creature card from your graveyard to the battlefield.
Equip
CommonLiving Vigilance
Living aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
CommonLiving Intimidation
Living aura
Enchant creature
Enchanted creature gets +2/+2 and has intimidate.
« Last Edit: March 26, 2013, 12:46:28 PM by Den »

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Re: [BFC] RGU
« Reply #3 on: March 23, 2013, 05:21:52 PM »
All cards go in this post.

Rule of 5 : Whenever you spend five or more mana to cast a spell or activate an ability, do <something>.

UncommonPentamage Librarian
Creature - Human Wizard
Whenever you spend five or more mana to cast a spell or activate an ability, you may draw a card.
: Draw two cards, then put a card from your hand on top of your library.
2/3
Mythic RarePentasphere
Artifact
Each spell that would cost less than five mana to cast costs five mana to cast.
« Last Edit: March 26, 2013, 11:32:15 PM by Den »

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Re: [BFC] Battle for Colors: 1WB vs RGU
« Reply #4 on: January 12, 2015, 11:45:08 PM »
Actually Illusions also seem like a good fit for . So far Illusions are blue's domain, but ideologically they fit red as well. Red lives for the moment, only thinking about the short-term and neglecting the long-term. Consider the Illusions' iconic drawback "when ~ becomes the target of a spell or ability, sacrifice it" is not much different than say Ball Lightning's sacrifice at end of turn or Viashino Cutthroat's return to hand. If you prefer, you can make red illusions last only until end of turn, while keeping blue illusions' drawback when targeted.

we can mix the illusion drawback with viashino / dash drawback. lo and behold, it's already been done in Guildpact. in fact Petrahydrox is a hybrid U/R Weird. so the drawback "When ~ becomes the target of a spell or ability, return ~ to its owner's hand" can be used on both blue and/or red Illusions.

Quantum Phantom
Creature -- Illusion
When ~ enters the battlefield, draw a card, then discard a card.
When ~ becomes the target of a spell or ability, return ~ to its owner’s hand
3/1

(Originally it was a sorcery with only the first ability. hence the weird mana cost. however it still fits after I turned it into an illusion.)

Handy Phantom
Creature -- Illusion
When ~ leaves the battlefield, draw a card.
When ~ becomes the target of a spell or ability, return ~ to its owner’s hand
 2/1

Fiery Phantom
Creature -- Illusion
When ~ leaves the battlefield, it deals 1 damage to each creature and player.
When ~ becomes the target of a spell or ability, return ~ to its owner’s hand
 1/1

Snapcaster Phantom
Creature -- Illusion
When ~ leaves the battlefield, return target instant or sorcery card in your graveyard to your hand.
When ~ becomes the target of a spell or ability, return ~ to its owner’s hand
 2/1
« Last Edit: January 21, 2015, 01:05:11 AM by Den »

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[SOL] White Commons
« Reply #5 on: January 16, 2015, 01:06:35 AM »
White Commons in So Ling

(White in first set is focused on Spirits and Auras, and colorless "life" mana.)

Antique Curator
Creature — Human Cleric
When Antique Curator enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
漢建
3/3
Asset Management
Sorcery
You gain 1 life for each artifact, creature, or enchantment you control.
Daywatch Thrull
Creature — Thrull Soldier
Whenever Daywatch Thrull blocks a creature, that creature loses first strike and double strike until end of turn.
服奴
3/4
Delighting Ghost
Creature — Spirit
( can be paid with either or 2 life.)
Flying
2/2
Detaining Ghost
Creature — Spirit
Whenever you cast an Aura or Spirit spell, you may tap target creature.
2/2
Detruding Ghost
Creature — Spirit
Flying
Whenever you cast an Aura or Spirit spell, target creature gains first strike until end of turn.
2/3
Dispirit
Tribal Instant — Spirit
Destroy target Aura or Spirit.
Esprit de Corps
Tribal Instant — Spirit
( can be paid with either or 2 life.)
Creatures you control get +2/+2 until end of turn.
Glamor
Creature — Spirit
Glamor can’t be blocked unless defending player pays or 2 life for each creature he or she controls that’s blocking it.
5/5
Guardianship
Enchantment — Aura
Living aura (You may play this spell without choosing a target. As this Aura enters the battlefield, if it is unattached to a creature, you may put a 0/0 white Essence creature token onto the battlefield and attach this to it.)
Enchant creature
Enchanted creature gets +0/+3 and has defender.
Hope
Creature — Spirit
Vigilance
When Hope enters the battlefield, you gain 1 life.
1/2
Inspired Strike
Tribal Instant — Spirit
( can be paid with either or 2 life.)
Untap target creature. It gains first strike and lifelink until end of turn.
Life of Vigilance
Enchantment — Aura
Living aura (You may play this spell without choosing a target. As this Aura enters the battlefield, if it is unattached to a creature, you may put a 0/0 white Essence creature token onto the battlefield and attach this to it.)
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Soul Search
Tribal Sorcery — Spirit
Search your library for an Aura card or a Spirit card, reveal it, and put it into your hand. Then shuffle your library.
Spirit Escort
Creature — Spirit
Flying
Aura spells and Spirit spells you cast cost 1 less to cast.
1/1
Tracing Swirls
Enchantment — Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one of the following—
• Destroy enchanted permanent.
• You gain 2 life.
Zungfu Reverend
Creature — Cat Cleric
At the beginning of your upkeep, if you control an Aura or Spirit, you gain 1 life.
忠虎
1/4
« Last Edit: January 17, 2015, 04:25:51 PM by Den »

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[SOL] Lands
« Reply #6 on: February 04, 2015, 03:47:12 PM »
Mana Source
Land (R)
, : Add one mana of any color to your mana pool.
, Pay 1 life : Add one mana of any color to your mana pool.
« Last Edit: April 01, 2015, 10:57:41 AM by Den »

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Re: [SOL] So Ling: 1WB vs RGU
« Reply #7 on: April 01, 2015, 10:50:19 AM »
Connect the Sky and Earth
Sorcery
Creatures you control gain flying until end of turn.
~ deals X damage to each creature without flying.
搭通天地線

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Re: [SOL] So Ling: 1WB vs RGU
« Reply #8 on: May 29, 2015, 09:38:27 PM »
Magel = magic element

keyword action

Magel N (Summon N 1/1 Elemental creature tokens that are all colors with "Sacrifice this: Add one mana of all corors into your mana pool.")


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Re: [SOL] So Ling: 1WB vs RGU
« Reply #9 on: June 04, 2015, 02:28:47 PM »
Hwa-Kin, Phoenix of Rites
Legendary Creature - Phoenix
Flying, haste
Whenever you spend five or more mana to cast a spell or activate an ability, you may return ~ from your graveyard to the battlefield.
4/4
« Last Edit: June 04, 2015, 02:31:48 PM by Den »