Author Topic: [YMTC] GameFAQs CCCs  (Read 24340 times)

Den

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[YMTC] GameFAQs CCCs
« on: February 20, 2009, 08:06:18 PM »
(Challenge: make an iconic creature with iconic creature type)
Nimda, Gravelling Wurm

Legendary Creature - Wurm
Plainswalk, shroud
: Until end of turn, all lands are plains and you may spend white mana as though it were mana of any color. Play this ability only any time you could play a sorcery.
7/10
Nimda cannot be seen until it attacks. You can hear it coming, though, a mile away.

(Challenge: make a card relating to silver.)
Silver Mox

Artifact
If ~ would come into play, you may sacrifice an artifact instead. If you do, put ~ into play. If you don't, put it into its owner's graveyard.
: Add one mana of any color to your mana pool.

(Challenge: make a fat elf.)
Lunesylv, Demonic Tutor

Legendary Creature - Elf Demon
, , pay 3 life: Search your library for a card and put that card into your hand. Then shuffle your library.
5/5

(Challenge: make a zombie.)
Corpseling

Creature - Zombie Shapeshifter
: ~ gains lifelink until end of turn. Play this ability only once each turn.
: ~ gains fear until end of turn.
: Regenerate ~.
: ~ gets +1/-1 until end of turn.
: ~ gets -1/+1 until end of turn.
3/3

(Challenge: make a 1cc that is awesome with 2 drops.)
Subverter Merfolk

Creature - Merfolk Rogue
Whenever a creature you control deals damage to an opponent, that player puts twice as many cards of his or her library into his or her graveyard.
1/1
« Last Edit: November 23, 2009, 12:19:24 PM by Den »
Humans can be gay.
Superman is superhuman.
Q.E.D. Superman can be supergay.

Den

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Re: [YMTC] GameFAQs CCCs
« Reply #1 on: March 06, 2009, 11:49:01 AM »
Challenge: a red or black common card for pauper format.

Arcane Cockroach

Creature - Insect
At the beginning of your upkeep, you may put two cards in a single graveyard on the bottom of their owner's library. If you don't, sacrifice ~.
4/2


Challenge: Create a big reset spell.

Wrath of Deity

Sorcery
Destroy all players. They can't be regenerated.


Challenge: Create a wall with 0 power.

Psychic Wall

Creature - Wall
Defender, Flying
Whenever a source deals damage to ~, the source's controller displaces that many cards.
0/6

Challenge: Make a card that echoes an older card in an interesting and balanced way.

Entropy Land Play

Sorcery
Each player displaces 3 and puts into play tapped all land cards displaced this way.

cf. Clear the Land, except this one enables graveyard decks.

Challenge :Create a 3/3 for 4 mana. It should be interesting and maybe potentially Constructed playable.

Repressed Horror

Creature - Illusion Horror
~ is unblockable.
While you're searching your library, you may play this card from your library by paying rather than paying its mana cost.
3/3

Challenge: I want artifact creatures, and I want their ability(ies) to feel like they are machines and not biological animals.

Entropy Cockroach

Artifact Creature - Construct Insect
Diffusion 2 - (You may play this card from your graveyard by paying and removing 2 other cards in any graveyards rather than paying its mana cost.)
1/1
"I am a survivor. I am like a cockroach, you just can't get rid of me."--Madonna

you can use other cards in the graveyard as spare parts to rebuild this machine.

Challenge: design a card that could have been in Alpha. This means it should be simple (or stupidly complicated), using the wording and terminology of the set.

Battle of Wits (Humiliating Loss)

Sorcery
You and one opponent each put one card from your respective hands and place it face down on the table in front of you. You guess whether your card has a higher, equal, or lower mana cost than your opponent's card. Flip over both cards. If you guess correctly, that opponent takes 7 damage. Otherwise, caster takes 7 damage. Put both cards back into their respective player's hands.
« Last Edit: April 11, 2009, 12:10:27 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #2 on: March 19, 2009, 10:07:26 PM »
Challenge: Make an enchantment with an interesting passive ability (as opposed to an activated or triggered ability) and no other abilities.

Null Enchantment **WINNER**

Enchantment
All other enchantments lose all abilities.

Challenge: Make a legendary permanent with Grandeur.

Exeivi Tome

Legendary Artifact
, : Scry 2, then draw a card.
Grandeur - Discard another card named Exeivi Tome: Search your library for a card with converted mana cost less than or equal to the number of cards in your hand.

Challenge: Make a utility creature in the vein of the pro-created cards (Meddling Mage, Shadowmage Infiltrator, Solemn Simulacrum, etc.)

Timidian

Creature - Human Snake Wizard
Whenever ~ deals damage to an opponent, draw a card.
, T: ~ deals 1 damage to target creature or opponent.
2/1

Challenge: A Spike card that has the word "double" in its text.

Miller Time

Sorcery
Remove the top ten cards of target player's library from the game.
Double cycling (, Discard this card: Draw two cards.)
« Last Edit: August 05, 2009, 03:34:32 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #3 on: April 17, 2009, 10:02:13 AM »
Challenge: Design an enchantment with ten words or less of rules text.

Flowers for Algernon

Tribal Enchantment - Rat

Challenge: Your score this round is determined by one thing and one thing only: how quickly you get your submissions in.

Big Growth

Instant
Target creature gets +1/+1 until end of turn.

Challenge: create a hellbent card that's not red, black, or a land/artifact.

Wild Emergence

Sorcery
Search your library for a Forest card and put it into play. Then shuffle your library.
Hellbent -- If you have no cards in hand, search your library for a green creature card and reveal that card. Then shuffle your library, then put the revealed card on top of it.

Challenge: Design a green and white non-creature card.

Exchange Essence

Sorcery
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller puts a 1/1 white Spirit token with flying into play.

Challenge: Create a card that portrays something that is ancient, primordial, fossil, or extinct

Jurassic Park

World Enchantment
At the beginning of your upkeep, each player displaces three cards. Then, each player may put a permanent card in any graveyard into play under his or her control. (Displace means to put the top card of your library into your graveyard.)
« Last Edit: April 27, 2009, 12:36:49 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #4 on: April 28, 2009, 01:38:48 PM »
Challenge: Make a card that's a smaller version of a "big" creature or effect that already exists.

Desolation Cherub

Creature - Angel
Kicker
Flying
When ~ comes into play, sacrifice a land you control. If the kicker cost was paid, each player sacrifices a land he or she controls instead.
3/2

Semi-Progenitus

Creature - Hydra
Protection from almost everything.
If ~ would be put into a graveyard from anywhere, it stays there for now.
5/5

Challenge: Create an artifact with a "MacGuffin" feel to it. You know, the sort of thing that some ancient people would store inside a temple filled with traps. It has to be legendary, too.

Blackest Lotus

Legendary Artifact
Pay 10 life,  :mt : Add five mana of any one color to your mana pool.

Challenge: Make a non-creature artifact that costs 1 and has a static ability.

Glasses of Blind Urza

Artifact
Spells are colorless.

Challenge: Make a 2/2 creature with a converted mana cost of 3.

Enpizo

Creature - Elf Ninja Pirate Zombie
Ninjutsu
Whenever ~ deals combat damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
2/2
« Last Edit: May 02, 2009, 11:02:46 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #5 on: May 03, 2009, 12:19:39 PM »
Challenge: Make a non-red pinger.

Psionic Organism

Creature - Illusion
: ~ deals 1 damage to target creature or player and 2 damage to itself.
Persist
2/3

Popeye the Sailor Man

Legendary Creature - Human Seaman
Sacrifice a Plant or Saproling: ~ gets +2/+2 and is indestructible until end of turn.
2/2
"I yam what I yam"

Challenge: Make a bear whose power isn't 2.

Baby Bear

Creature - Baby Bear
~'s power and toughness are each equal to 2 plus the number of Mother Bears in play.
Morph , add to your mana pool.
*/*

Mother Bear

Creature - Mother Bear
~'s power and toughness are each equal to 2 plus the number of face-down creatures in play.
When ~ comes into play, add to your mana pool.
*/*

Challenge:  Make a card that would fit into such a world where magic is almost dead.

Trebuchet

Artifact Creature - Construct
You may tap two untapped creatures you control rather than pay ~'s mana cost.
5/3
« Last Edit: August 05, 2009, 03:38:53 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #6 on: May 11, 2009, 08:25:57 PM »
Challenge: Create a wedge card.

Stratosphere

World Enchantment
Creatures with flying have haste and protection from creatures without flying.
Creatures without flying lose haste and can't attack unless their controller pays for each creature he or she controls that's attacking.

Challenge: Create a 4-color card.

Null-Hide Nephilim

Creature - Nephilim
~ can't be countered.
Spells with the same name as the top card of your graveyard can't be countered by spells or abilities.
5/4

Challenge: A card that has a late effect.

Rapture

Enchantment
Whenever a player plays a spell, put an intervention counter on ~. If there are 10 or more counters on ~, the game is a draw.

Challenge: Split card

Lightning // Helix
//
Instant // Instant
~ deals 3 damage to target creature or player.
//
You gain 3 life.

Challenge: make a changeling.

Concrescence

Enchantment Creature - Shapeshifter Incarnation
Changeling
All enchantment creatures are all creature types.
4/4
« Last Edit: May 20, 2009, 04:58:48 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #7 on: May 27, 2009, 11:21:44 PM »
Challenge: make a horse or King Richard.

Battle-hardened Mount

Creature - Horse
, : ~ loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature gains +1/+1, flanking, and vigilance.
2/2

Challenge: Make a creature that would be handy to confront these [humans].

Fifth Element

Creature - Human
When ~ blocks a Human, you can't lose the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
2/3

Challenge: Make a fatty (p/t minimum 5/5). Bonus point if it isn't legendary.

Akroma, Angel of Nudity

Legendary Creature - Angel
~ can't be countered.
Flying, trample, haste, protection from black, protection from blue
Mindlink (Whenever ~ deals damage to a player, draw a card.)
6/6

Challenge: Make a Troll

Magnet Troll

Creature - Troll Warrior
: Regenerate ~.
Magnetism (Whenever ~ attacks or blocks, until end of turn it gets +1/+1 for each other creature you control that shares a color or subtype with it that attacked or blocked this combat.)
2/2

Challenge: Create a card that either conceals information or supplies you with information.

Eye in the Sky

World Enchantment
At the beginning of each player's upkeep, that player scrys 2, then fateseals 2.
« Last Edit: December 11, 2009, 09:12:14 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #8 on: June 15, 2009, 03:15:54 PM »
Challenge: Make a card with two (or more) conditional abilities that function well alone, but function much better together.

Savannah Behemoth
:mgw :mgw :mgw :mgw
Creature - Beast
Affinity for Forests
Affinity for Plains
Convoke
14/14

Challenge: Make a card with Battlefield, Cast, and Exile in the rules text.

Realm of Eternal Bliss

World Enchantment
Any player may cast ~ from the exiled zone.
When ~ enters the battlefield, put all cards in the exiled zone into their owner's graveyard.
If a card would be exiled, put it into its owner's graveyard instead.

Dumdow, He Who Enters the Battlefield or Is Cast or Is Exiled

Legendary Creature - Faerie Wizard Coward
Flying
Whenever Dumdow, He Who Enters the Battlefield or Is Cast or Is Exiled enters the battlefield or is cast or is exiled, target player loses 7 life.
: Exile Dumdow. (Beginner's tip: If you exile Dumdow during combat, Dumdow will not be able to deal combat damage.)
7/1

Challenge: Make a card that references one of Legends from Legends.

Xira's Embrace

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and ", :mt: Target player draws a card".

(misread the challenge)
Gerhan Capashen of the Bloodline

Legendary Creature - Human Soldier Artificer
Protection from blocking creatures
Whenever an artifact or enchantment enters the battlefield, each player draws a card.
, Tap Gerrard Capashen and Hanna, Ship's Navigator: Put ~ from your hand or library into play. You may play this ability only if ~ is in your hand or library.
2/3
« Last Edit: June 17, 2009, 11:16:31 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #9 on: June 21, 2009, 12:27:35 PM »
Challenge: make a card which could be seen as a father to another card.

Darksteel Colossest
22
Legendary Artifact Creature - Giant Golem
Trample
~ is indestructible.
If ~ would be put into a graveyard from anywhere, reveal ~ and shuffle it into its owner's library instead.
22/22

Challenge: Make a Planeswalker that's an alternate version of a current one.

Sarkhan Clay

Planeswalker - Sarkhan
+1: Each creature you control assembles a Contraption.
-1: Sacrifice an artifact. If you do, gain control of target artifact.
-7: For each artifact you control, put a 1/1 red Goblin creature token with haste onto the battlefield.
He used to soar with the mightiest predators. Now he frolics with the lowliest preys.
3

Challenge: Make an undead card.

Damned Ritual

Tribal Sorcery - Zombie
Chroma - You may discard a card. If you do, add to your mana pool for each black mana symbol in the discarded card's mana cost. You may repeat this process any number of times.

Challenge: A black card that antagonizes certain subtypes.

Demonic Ritual

Sorcery
Destroy all creatures. They can't be regenerated. For each Angel, Cleric, and Knight destroyed this way, its controller loses 1 life.

Challenge: Make a card that does something now, and then does something different later.

Psychic Looter

Creature - Merfolk Rogue
When ~ enters the field, each player draws two cards.
When ~ leaves the field, each player discards two cards.
3/3
« Last Edit: June 27, 2009, 09:25:55 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #10 on: June 29, 2009, 10:31:16 PM »
Challenge: Create a 1-cost permanent that would probably see print at uncommon.

Lightfiber Squire

Creature - Human Soldier
Indestructible
1/1

Challenge: Make a card that involves library manipulation.

Name Those Twones

Instant
An opponent searches your library for two cards with different names. Exile them. Then you search your library for two cards with different names. Put them into your hand. Then shuffle your library.

Challenge: Make a noncreature permanent that turns into a creature -OR- make something that turns noncreature permanents into creatures.

City of Atlantis
Legendary Tribal Land - Merfolk Island
~ is blue.
, Tap X untapped blue creatures you control: ~ becomes a X+1/X+1 creature in addition to its other types until end of turn.
Tap an untapped blue creature you control: ~ gets +1/+1 until end of turn.

Challenge: Make a Planeswalker card that is an ascended version of a character already established within Magic.

Haakon, Scourge Protector

Planeswalker - Haakon
+1: Search your library for up to two black cards and put them into your graveyard. Shuffle your library.
-1: You may play a black card from your graveyard. You lose life equal to its converted mana cost.
-6: All opponents lose 1 life for each black card in your graveyard.
3

Challenge: Make a land that is creative.

Planet Vesuva
Land Planeswalker - Vesuva
+1: Add two mana of any color to your mana pool.
-1: Choose a basic land type. Put a 0/1 colorless land creature token of the chosen land type into play.
-7: Gain control of all lands.
2
« Last Edit: July 07, 2009, 10:49:35 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #11 on: July 09, 2009, 08:55:04 AM »
Challenge: design a useful counterspell, keeping in mind the basis for a plain hard counter is Cancel at 1UU

Venser's Acolyte

Creature - Merfolk Wizard
Flash
When ~ enters the warzone, return target creature or creature spell to its owner's hand.
2/2

Challenge: design a blue and green creature.

M-E-R-R-O

Legendary Creature - Merfolk Elemental
~'s power and toughness are each equal to the number of cards in your hand.
Islandwalk
Whenever ~ deals damage, you may draw up to two cards.
*/*

Challenge: Create a card representing a piece of the color pie you felt was missing/lacking in M10

Land Rush

Sorcery
Players who control the fewest lands may search their library for up to two basic land cards and put them into their hand, then shuffle their library.

Challenge: Make a non-defensive Aura

Fists of Fury

Enchant Creature
Enchanted creature has +2/+2 and triple strike.
« Last Edit: July 16, 2009, 04:16:54 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #12 on: August 04, 2009, 11:03:22 PM »
Challenge: Make blue, red, UR gold or (u/r) hybrid cards that really explore what this color pair does!

Shiverrow Blaster **WINNER**

Creature - Merfolk Dragon Wizard
Flying
Damage dealt by ~ can't be prevented.
: When target creature is dealt damage, destroy it.
2/4

Punyyratr: Znxr n pneq jvgu ahzore 13 naljurer ba gur pneq.

Last challenge was moderated. so remade the challenge.

Challenge: Make a card that is both artifact and enchantment.


Challenge: Make a card that makes something more expensive.

Swastika of Mishra

Artifact
Spells cost {1/2} more to play. (Lands aren't spells.)
Creature spells cost {1/2} less to play.
Instants and spells with flash cost {1/2} more to play.
Sorcery, artifact, and enchantment spells cost {1/2} more to play.
Planeswalker spells cost {1/2} more to play.

Challenge: Make a card that brings two colors together in a happy, Disney like fashion.

Seafood Diner Main Chef

Creature - Merfolk Shaman
Whenever a spell deals 3 or more damage, you may draw a card. If you do, discard a card at random.
1/2

Challenge: Design a johnny enchantment card.

Universal Health Care

World Enchantment
Whenever a player gains 5 or more life from a single source, that player may draw a card.
« Last Edit: August 10, 2009, 12:54:55 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #13 on: August 12, 2009, 09:47:21 AM »
Challenge: Make a card that forbids something from happening.

Atlantean Diver

Creature - Merfolk Scout
Islandwalk
~ can't attack unless there are four or more islands in play.
3/3

Challenge: Make a vertical of common, uncommon, and either rare or mythic rare.

Accursed Quagguar

Creature - Merfolk Vampire (C)
Painlink (Damage dealt to ~ is also dealt to the source's controller.)
2/2

Damned Quagguar

Creature - Merfolk Vampire (U)
Provoke, Painlink (Damage dealt to ~ is also dealt to the source's controller.)
3/4

Diabolic Quagguar

Creature - Merfolk Vampire (MR)
Flying, Provoke, Trample, Lifelink, Painlink (Damage dealt to ~ is also dealt to the source's controller.)
6/6

Challenge: create a vampire tribal card.

Quagguar Revolution

Tribal Enchantment - Merfolk Vampire
When ~ enters the warzone, return all creature cards in your coffin into the warzone.
Blue creatures you control have +1/+1 and mindlink. (When the creature deals damages to an opponent, its controller draws a card.)
Black creatures you control have +1/+1 and painlink. (Damage dealt to the creature is also dealt to the source's controller.)
« Last Edit: August 19, 2009, 01:57:17 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #14 on: August 20, 2009, 05:07:16 PM »
Challenge: Make a green creature card that represents a cunning, wily adventurer.

Peeping Willow

Creature - Treefolk Merfolk
Sacrifice a land: Put a +1/+1 counter on ~.
Remove a +1/+1 counter from ~: Draw a card.
1/1

Challenge: Make a card that uses as flavor text a famous quote

Garden of Life

Sorcery
Search your library for a land card and put it onto the battlefield. Then shuffle your library. You gain 1 life for each land you control.
Life's a garden. Dig it.--Joe Dirt

Challenge: Make a nonland card that interacts with lands in some way, shape or form.

Fractal Tideshaper

Creature - Merfolk Wizard
Islandwalk
Whenever a basic land enters the battlefield under your control, all lands become the basic land type of that land until end of turn.
3/1

Challenge: Make me a fatty. The catch? He must be undercosted and have a creative drawback.

Neural Merrow

Creature - Merfolk Illusion Soldier
Play with your hand revealed.
~ can't attack or block unless you have at least three blue cards in your hand.
~ is unblockable if defending player controls an Island or a blue permanent.
7/7

Challenge: Make a constructed-playable card with a converted mana cost of exactly six.

Atlantean Leviathan

Creature - Merfolk Leviathan Shapeshifter
As ~ comes into play, you may choose to put a +1/+1 counter on it or draw a card. Repeat this process five more times.
0/1
« Last Edit: September 09, 2009, 07:50:20 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #15 on: September 09, 2009, 07:53:38 PM »
Make a card that provides quality health care to your creatures.

Icy Relief

Enchantment
Whenever a spell or ability targets one or more creatures you control, counter it. Those creatures gain "When ~this~ becomes the target of a spell or ability, sacrifice it."

Challenge: Design a Kraken, Hydra, or Pegasus

Terrible Hydra

Creature - Hydra Specter
Flying, Intimidate
~ comes into play X +1/+1 counters on it.
Whenever ~ deals damage to an opponent, that player discards that many cards.
Whenever a player discards a card, put a +1/+1 counter on ~.
0/0

Challenge: Design a multi colored trap card.

Shutyo Trap

Instant - Trap
If an opponent untapped three or more lands this turn, you may pay rather than pay ~'s mana cost.
Split second
Target player can't cast spells this turn. Tap all lands that player controls and empty his or her mana pool.

Challenge: Design a dual land whose drawbacks don't include life loss or coming into play tapped

Phased Tundra
Land - Plains Island
~ enters the battlefield phased out unless you control another Plains or Island.

Challenge: Make a card that could have something to do with delay, retardation, or some other form of stopping something from doing something temporarily but not necessarily permanently.

Graymatter Hacker

Creature - Merfolk Rogue
~ is unblockable if defending player has two or fewer cards in his or her hand.
Whenever ~ deals combat damage to a player, that player exiles a card from his or her hand. (The card is placed face down in the exile zone and only its owner can see it at any time.)
When ~ leaves play, put the exiled cards on top of their owners' libraries.
2/2
« Last Edit: September 25, 2009, 10:06:17 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #16 on: September 28, 2009, 05:47:26 PM »
Challenge: Make a Red and Blue creature.

Flare-Tail Psychic

Creature - Merfolk Elemental Wizard
At the beginning of your upkeep, roll a ten-sided die. If the die roll is greater than the number of cards in your hand, draw a card.
2/1

Challenge: Make for me an incorruptible officer of the public. Pure white.

Great White Bodyguard

Creature - Human Advisor
: Counter target red spell or ability.
2/2

Challenge: Make a deadly peril.

Runeclaw Woods
Land
: Add :mg to your mana pool.
, : If you control a 2/2 creature, put a 2/2 green Bear creature token onto the battlefield.
"Even I'm not stupid enough to go in there." -- Norin the Wary

Challenge: Make a non-X sorcery spell that represents a natural disaster or cataclysmic event.

Pacific Tsunami

Sorcery
Shuffle all nonblue permanents into their owners' libraries.

Challenge: Make a card that has some kind of graveyard recursion.
Undead Merfolk

Creature - Merfolk Zombie
Whenever a spell is countered, you may discard a card. If you do, return ~ from your graveyard to the battlefield.
2/2
« Last Edit: December 11, 2009, 09:03:51 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #17 on: October 04, 2009, 12:35:26 AM »
Challenge: Make me two diametrically opposed cards. Equal and opposite.

Jund Edifice

Creature - Elemental
~ can't be countered.
When ~ comes into play, destroy target white or blue permanent.
3/3

Anti-Jund Edifier

Creature - Human Advisor
Flash, Shroud
When ~ comes into play, counter target black, red, or green spell.
2/2

Challenge: Make a card that lets you do something else with your permanents, library, or hand.

Scroll Merchant

Creature - Merfolk Pirate
Flash
When ~ enters the playing field, you may search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
2/2

Challenge: Design an artifact representing pure beauty.

Golden Lotus

Artifact
~ comes into play tapped.
Players can't sacrifice other permanents.
, Sacrifice ~: Add three mana of any one color to your mana pool.

Challenge: Design an explosive.

Mental Fuse

Enchantment
Cumulative Upkeep -
At the beginning of your upkeep or when ~ leaves play, each opponent puts the top two cards of their library into their graveyard for each age counter on ~.

Challenge: Design a doctor.

Imp Patient

Creature - Imp Cleric
Flying
If ~ would be dealt damage, prevent that damage and ~ phases out.
When ~ phases in, flip it.
2/1
//
Phiimp, Imp Ailer
Legendary Creature - Imp Cleric
Flying
: Regenerate target creature. If that creature would regenerate this turn, put a -1/-1 counter on it and it phases out.
3/3
« Last Edit: October 16, 2009, 03:18:37 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #18 on: October 16, 2009, 03:19:15 PM »
Challenge: Make a card with a replacement effect, or that creates one.

Auntie Drej

Legendary Creature - Angel
Flying
If a card would be returned from a graveyard to a player's hand, that player may pay . If he or she doesn't, exile the card instead.
2/3

Challenge: Alright. I have rammed Mirrodin, Ravnica and Kawigama into each other. Make a creature from one of these three planes after they joined the other plane!

Glimpse into Darkness

Sorcery
Choose one - Search target player's library for three cards and put them into his or her graveyard; or exile all cards from target player's graveyard.
Entwine

Iron Nick

Legendary Creature - Human Ninja
First strike
Ninjutsu
Whenever ~ deals combat damage to a player, you may untap target creature and remove it from combat.
Forecast -- , Reveal ~ from your hand: Target creature can't attack or block this turn.
3/3

Challenge: Make a token that you would want to return to your hand.

My Little Avatar
Creature - Avatar
~ can't leave the battlefield.
You can't win the game.
20/20

Challenge: Create a card that involves skipping turns or taking extra ones.

Timelock Trap

Instant - Trap
If an opponent played a spell during your end phase this turn, you may pay rather than pay ~'s mana cost.
Take an extra turn after this one.
« Last Edit: October 26, 2009, 10:31:40 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #19 on: October 27, 2009, 06:40:05 PM »
Challenge: Make a blue instant/sorcery that is not a bounce spell, draw spell, or counterspell.

Mystic Command

Instant - Command
Choose two - Exile target spell; or put target permanent on top of its owner's library; or tap all creatures your opponents control and untap all creatures you control; or look at the top two cards of your library and put one of them into your hand.

Mental Takeover

Sorcery
You control target player's next turn.

Challenge: Make a card with at least three appearances of the letter X on it.

Time Explosion

Sorcery
Take X turns after this one.

Challenge: Make a Johnny themed artifact that has high combo potential but is very subtle about it.

Ghoti's Magic Ball

Artifact
Enchantment spells cost less to cast.
Activated abilities of enchantments cost less to activate.

Challenge: Make a creature card from Nintendo's Mario Universe

This doesn't fit the challenge but I don't care.

Fire Flower

Enchantment
Enchant creature
Enchanted creature gets +2/+2.
: Enchanted creature deals 1 damage to target creature without flying or player.
« Last Edit: November 06, 2009, 08:54:37 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #20 on: November 07, 2009, 10:29:26 AM »
Challenge: Make a card that could feasibly fit onto one of the "newly discovered" planes.

Shawah Djinn

Creature - Djinn
Flying
: Tap target red creature.
2/1
Plane: Wildfire

Moag moag moag moag Moag.

Moag of Moagtown
MM
Creature - Moagfolk
All other Moagfolk get +1/+1 and handwalk. (They are unblockable as long as defending player has at least one card in his or her hand.)
2/2

Challenge: make a card like Form of the Dragon

Form a Circle

Enchantment
You have shroud.
: Choose a color. Until end of turn, prevent all damage dealt to you by sources of the chosen color.

Form of the Form

Enchantment
You are a legendary enchantment. (You can't be targeted by spells or abilities except by those that can target enchantments. Damage dealt to you have no effect. Creatures can't attack you.)

Challenge: create a new class (not a new race).

Thankful Farmer

Creature - Human Farmer
When ~ enters the battlefield, you may search your library for a Plains card and put it into play tapped. If you do, each opponent gains 4 life.
Sacrifice a Plains: Regenerate ~.
2/2
« Last Edit: November 19, 2009, 03:40:29 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #21 on: November 22, 2009, 04:55:46 PM »
Challenge: make a 1cc Rare that normally sucks, but with the right cards becomes amazing.

Lost

Sorcery
Skip your next turn.

Challenge: Make a card that will break the cycle

Coordinated Accident

Sorcery
Sacrifice any number of creatures. ~ deals that much damage to each of X target creatures or players.
"There's more than one way to break a cycle."--Lance Legstrong

Challenge: Make a ninja.

Haru the Great White Ninja

Legendary Creature - Giant Ninja
Ninjutsu
When ~ deals combat damage to an opponent, you may put a permanent card from your hand onto the battlefield face down as a 2/2 creature. Its controller may turn the card face up any time he or she could cast an instant by paying . This effect ends if the card is turned face up.
3/4

RCCC #241: Make a card, and make it good. Something creative. A little bit of unexplored design space.

Ogre Bruiser

Creature - Ogre Warrior
Absorb equal to ~'s toughness.
4/4

DCC #1

Kenait Lancer

Creature - Human Knight
Haste
Lagged creatures can't block ~.
3/1
« Last Edit: December 07, 2009, 09:47:05 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #22 on: December 01, 2009, 07:16:51 PM »
DCC #2

Merfolk Sifter

Creature - Merfolk Wizard
At the beginning of your upkeep, you may draw a card then discard a card
2/2

DCC #6

Twilight Stinker

Creature - Vampire Rogue
: Mill three cards from target player's library.
: Exile target card from a graveyard. Its owner loses 1 life.
: Target creature loses flying and ~ gains flying until end of turn.
2/2

DCC #11

Flushing Fin Flapper

Creature - Merfolk Wizard
Flash
Islandwalk
When ~ enters the battlefield, counter target spell.
2/1

RCCC #243: Make a multicolored modal sorcery or instant.

Positive // Negative
//
Instant // Instant
Choose one - Target creature can block any number of creatures this turn; or target creature gains +1/+1 for each attacking creature until end of turn.
Entwine
//
Choose one or both - Counter target spell; or target creature gets -3/-0 until end of turn.

DCC #12

Asskicking

Sorcery
Target creature gains double strike until end of turn.
Multikicker - Target creature gains +1/+0 until end of turn.
« Last Edit: December 08, 2009, 04:38:09 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #23 on: December 09, 2009, 09:11:33 AM »
DCC #13

Apocalyptic Savior

Creature - Human Cleric
Absorb 1
: Creatures you control gain absorb 1 until end of turn.
2/2
Live and let live.-- The Postman

DCC #14

Wipe Off

Instant - Cantrip
Counter target spell that has more than one target.
Draw a card.
"Say it, don't spray it...I need a towel."--Joe Dirt
(Winner with 5 votes)

DCC #15

Deceiver's Trap

Instant - Trap
If an opponent has exactly two cards in his or her hand, you may pay rather than pay ~'s mana cost.
Target player discards two cards at random.

"You know that it would be untrue
You know that I would be a liar"

--Light My Fire, The Doors

Challenge: With the spirit of the holidays and of these cards in mind, make a silver-bordered card that can pass for this series of promotional cards.

Black Friday

Enchantment
Mana costs are halved.

DCC #16

Lucid Sensory Dreamstate

Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that has the same converted mana cost as that spell.
"If I was to say to you
Girl, we couldn't get much higher."

--Light My Fire, The Doors
« Last Edit: December 16, 2009, 04:49:44 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #24 on: December 13, 2009, 02:23:29 PM »
DCC #17

Kenait Torch-shield

Artifact - Equipment
Equipped creature gets +0/+2.
If was spent to equip ~, equipped creature has haste and intimidate.
Equip
"Come on, baby, light my fire
Come on, baby, light my fire
Try to set the night on fire, yeah"

--Light My Fire, The Doors

DCC #18

Tenacious Shade

Creature - Horror Shade
Haste, swampwalk
: ~ gets +1/+1 until end of turn.
2/2
"The time to hesitate is through
No time to wallow in the mire"

--Light My Fire, The Doors

DCC #19

Orgasmic Ultimatum

Sorcery
Roll two 10-sided dice. Bury all permanents with converted mana costs between the two dice values, inclusive. Each player loses 2 life for each permanent he or she controlled buried this way.
"Try now we can only lose
And our love become a funeral pyre"

--Light My Fire, The Doors

DCC #20

Muffled Diver

Creature - Merfolk Rogue
Islandwalk
Proctection from spells and from abilities
2/2

DCC #21

Arcane Peripheral

Artifact
Whenever a creature becomes untapped, you may gain 1 life.
« Last Edit: December 17, 2009, 08:27:26 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #25 on: December 18, 2009, 02:17:52 PM »
RCCC #246: make an inventive Planeswalker that doesn't fit the standard design.

BJ Poker Ace

Planeswalker - Ace
Double Down: Put X +1/+1 counters on each creature, where X is equal to its power. (Double the number of loyalty counters on ~.)
Split: Bury all creatures whose power and toughness are equal. (Halve the number of loyalty counters on ~.)
All In: Take three extra turns unless an opponent pays 1 life for each loyalty counter removed from ~ this way. (Remove all loyalty counters from ~.)
2

DCC #23

姿色份子
Glamor Devoter

Creature - Human Cleric
~'s power and toughness are each equal to the number of white permanents on the battlefield.
*/*

RCCC #247

Wait

Instant
The next spell to resolve doesn't.

DCC #24

喪婆
Lunatic Vixen

Creature - Vampire Wizard
Protection from white
3/2

DCC #25

我歌...故我在
Song Elemental

Enchantment Creature - Elemental
Flying
Morph - Play an instant or sorcery spell.
I sing...therefore, I am.
3/4
« Last Edit: December 24, 2009, 04:38:29 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #26 on: December 22, 2009, 10:50:37 PM »
DCC #26

開卷快樂
Happy Reading

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Flashback - , shuffle your library.

DCC #27

悟入歧途
Comprehend the Evil Path

Enchantment
Black creatures get +2/-1 and have intimidate.
Transmute--, Exile the top 5 cards from your library.

DCC #28

臭男人
Stinking Rascal

Creature - Human Rogue
Echo--An opponent gains control of ~.
Haste
When ~ comes under your control, it deals 2 damage to you.
2/2

DCC #30

esT-yaK, The One and Only

Legendary Creature - Dragon Angel
Modular--Sunburst
Graft--Sunburst
Flying, shroud
~ is indestructible
, discard ~: Add to your mana pool.
0/0

RCCC #251: Make a creature with low power/toughness for the cost.

塑膠玫瑰
Plastic Rose

Artifact Creature - Plant
Kicker--, Return an Aura or Equipment card from your graveyard to your hand.
As ~ enters the battlefield, if it was kicked, put two +1/+1 counters on it.
0/1
« Last Edit: December 31, 2009, 02:39:34 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #27 on: January 01, 2010, 02:27:52 PM »
First CCC Of 2010: Make an Angel whose name rhymes with "Baneslayer Angel"

My Little Baneslayer Angel

Creature - Baby Angel (Ultra Mythic Rare)
Flying, First Strike, Lifelink, Protection from Goblins, Protection from Vampires.
1/1

RCCC #254: Make a creature that is difficult but not impossible to get rid of.

亡命之途
Deathseeking Roadie

Creature - Vampire Rogue
Deathtouch, deathtouch, provoke, provoke
Diffusion 4 - (You may play this card from your graveyard by paying 1BR and exiling 4 other cards in any graveyards rather than paying its mana cost.)
2/1

RCCC #255: Make a card that has something to do with the number -1.

愁人節
Worrier's Day

Enchantment
At the beginning of each player's upkeep, that player puts a -1/-1 counter on a creature he or she controls. If he or she doesn't, ~ deals 1 damage to him or her.
Psi 4

SCCC: Make a card representative of Conan getting screwed over.

Jaywalked All Over

Instant
Exile target attacking creature. Its controller taps another creature he or she controls. That creature attacks you.
« Last Edit: February 15, 2010, 12:39:29 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #28 on: February 01, 2010, 11:31:12 PM »
RCCC #261: Choose one--make a Cleric; or make a creature with horsemanship; or if you've deduced the round's theme and can make a better approximation than one of the previous two modes, then go ahead and do that.

Double Penetration

Sorcery
Put two 1/1 white Pegasus creature tokens with flying and horsemanship onto the battlefield.

Challenge: Make a white creature representing vengeance. OR Make a blue hoser. OR Make a card about family. OR Make a card about music. OR Make a card about travel.

菲情歌
Abroad Love Song
Enchantment

Whenever a creature deals combat damage to you, put a stranded counter on it.
Creatures with stranded counters have "This doesn't untap during your untap step" and "At the beginning of your upkeep, you may pay for each stranded counter to untap this."
Separated by several thousand miles.
Falsely kissing you.
In the bed pretending to hug you.
Tomorrow no need to say goodbye.

--菲情歌 sung by Kay Tse

RCCC #271: Make a red or gold card that has something to do with ice.

第一天
The First Day

World Snow Enchantment
Creatures with ice counters on them don't untap during their controllers' untap steps.
When ~ enters the battlefield, put an ice counter on each creature.
Whenever a creature enters the battlefield, put an ice counter on it.
Whenever a player plays a red or white spell, he or she may remove an ice counter from a creature and untap it.

RCCC #272: make a card thats related to the "poison" mechanic!!

跟我走
Fire Ocean Knife Mountain

World Enchantment
Green creatures have poisonous 1.
Red creatures have wither.
Black creatures have deathtouch.
火海刀山都跨過 一起顛簸得你伴我...
披荊斬棘都經過 總打不死因你伴我

--跟我走 sung by Kay Tse

RCCC #273: Make a noncreature card with hellbent.

節外生枝
Ramification

Instant
Hellbent -- Kicker - , Draw a card if you have no cards in your hand.
Copy target instant or sorcery spell. You may choose new targets for the copy. If ~ was kicked, it deals 3 damage to that spell's controller.
« Last Edit: October 22, 2014, 12:10:37 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #29 on: March 06, 2010, 12:37:55 AM »
RCCC #275: Design an equipment that does not boost P/T yet is still good. Not broken.

神奇女俠的退休生活
Folding Chair

Artifact - Equipment
Multikicker
When ~ enters the battlefield, put a copy of it for each time it was kicked.
Equipped creature has absorb 1.
Whenever equipped creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Equip
Downstairs there is a group of men and women
Fighting using folding chairs and kitchen knives...

--神奇女俠的退休生活 sung by Kay Tse

RCCC #277: Make a multicolored ally

後窗知己
Rear Window Close Friend

Creature - Cleric Ally
Whenever a nontoken Ally creature is put into the graveyard from the battlefield, you may exile it. If you do, put a 0/1 white Spirit creature token onto the battlefield for each nontoken Ally creature you control.
Past snapshots glimmer across
Was an accident that made me collapse
Spirit left me to far distances
Henceforth separated in two lands
Nowadays rely on insight minute
Leaning against the window to spy on you

--後窗知己 sung by Kay Tse
3/3
« Last Edit: March 12, 2010, 11:23:29 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #30 on: May 24, 2010, 08:54:20 AM »
RCCC #304: Make an artifact, enchantment, or sorcery that's capable and worthy of being ported directly onto a Scheme card. This includes a catchy name.

All your base are belong to us

Sorcery
For each land in play, gain control of it unless its controller taps a creature or pays two life.

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Re: [YMTC] GameFAQs CCCs
« Reply #31 on: July 15, 2010, 04:08:52 PM »
RCCC #328: Make a card that would fit into a tribal set like Onslaught or Lorwyn.

Captain of Atlantis

Creature - Merfolk Soldier
Other Merfolk and/or Soldier creatures you control get +1/+1.
Other Merfolk creatures you control have islandwalk.
Other Soldier creatures you control have vigilance.
2/2

RCCC #329: Make something that interacts with or creates emblems.

Ancestral Bargain

Instant
Draw three cards. You get an emblem with "At the beginning of your upkeep, discard a card."

RCCC #330: Make an elegant Djinn or Efreet creature card.

Cris Meem Djinn

Creature - Djinn
Flying
When ~ enters the battlefield, an opponent may fateseal 5.
3/4

RCCC #331: Create a card that demonstrates a will of iron, or having the strength of a freakin' seal.

Whatever

Enchantment
~ can't be countered.
Spells can't be countered.

RCCC #332: Make a card that would cause the Magic Online programmers to pull their hair out.

Purple Dinosaur
 :m1 (P/R)(P/U)
Creature - Dinosaur
Whenever ~ attacks, rochambeau with defending player. If you win, ~ gets +1/+1 and flying until end of turn and you may draw a card from that player's library..
1/1
« Last Edit: July 22, 2010, 10:55:23 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #32 on: July 30, 2010, 06:12:14 PM »
RCCC 101001101: Make a creature card that uses 2-bit unsigned integers to represent each power and toughness.

Binary Bear

Creature - Bear
10/10

RCCC #334: Choose one - Make a card with a modes (like the charms, commands, etc); or make a split card; or make a flip card.

Alternate Charm

Instant
Choose one--You gain 9 life; or mill target player for 15; or target player gets three poison counters.

RCCC #335: Make an enemy-color Sword of " ", a la Sword of Fire and Ice.

Sword of God and Devil

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you may untap target permanent and you may destroy target tapped creature.
Equip

CCC #62 Round 1: Design a Planeswalker with 3 abilities: a plus, a minus and an "ultimate".

Kaya the Recycler

Planeswalker - Kaya
+1: You may put up to two cards from a single graveyard on the bottom of their owner's library.
-2: Put target permanent on the bottom of its owner's library and its controller draws a card.
-8: Search your library for an artifact card, a creature card, an enchantment card, and a land card, and put them onto the battlefield. Shuffle your library.
5

RCCC #336: make a card that would fit in a mythic cycle

Feudalism

World Enchantment
At the beginning of each player’s upkeep, that player sacrifices a permanent. If he or she doesn’t, that player discards a card. Then, ~ deals damage equal to the converted mana cost of the permanent sacrificed or card discarded this way to each player. Then, that player gains life equal to the damage dealt this way.
« Last Edit: August 03, 2010, 01:07:09 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #33 on: August 05, 2010, 11:47:16 AM »
CCC #62 Round 2: Design a core set rare Equipment that isn't completely broken.

Kaya's Bow

Artifact - Equipment
Equipped creature gets +1/+1 for each basic land type among lands you control and has first strike, vigilance, and reach.
Equip
Heaven which by it is bright and pure;
Earth rendered thereby firm and sure;
Spirits with powers by it supplied;
Valleys kept full throughout their void
All creatures which through it do live
Princes and kings who from it get
The model which to all they give.
--Dao De Jing

RCCC #337: Create a conceivable card for Planar Chaos that swaps colors with a card that exists.

Kaya's Ranger

Creature - Elf Rogue
3/1

RCCC #337b: card for wedge color block

Kaya's Charm

Instant
Choose one--Regenerate target permanent; or target creature gets +1/+1 and gains lifelink and deathtouch until end of turn; or target player loses 3 life and you gain 3 life.

CCCC #1: Design a card that refers to poison counters in some way.
Kaya's Cobra

Creature - Snake
Poisonous--Sunburst
3/3
« Last Edit: August 09, 2010, 02:13:24 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #34 on: August 10, 2010, 10:37:09 PM »
RCCC 338: Design a dragon, a demon, and an angel. They must have some sort of mechanical connection between them.

Lag Angel

Creature - Angel
Flying
Whenever a permanent you control loses summoning sickness, put a +1/+1 counter on ~.
3/3

Lag Dragon

Creature - Dragon
Flying, haste
~ can't be blocked by creatures with summoning sickness.
5/5

Lag Demon

Creature - Demon
Flying
When ~ enters the battlefield, you may destroy target creature with summoning sickness.
6/3

RCC #339: make a multicolor planeswalker

Viviana Jess

Planeswalker Viviana
+2: Target permanent becomes an enchantment.
+1: You may put an enchantment card from your graveyard into your hand.
-7: Each enchantment becomes an enchantment creature with power and toughness each equal to its converted mana cost until end of turn.
3

Neo-CCC #2 Round 1: Make a Creature with toughness 4 and power 1.
Tuttle the Giant Tortoise

Legendary Creature - Turtle
1/4

Neo-CCC #2 Round 2: Make a card that replaces something in play with something else.

Floodmaker

Creature - Merfolk Wizard
When ~ enters the battlefield, choose target land. You may search your library for an Island card and put it onto the battlefield under the land's controller's control, then shuffle your library. If you do, destroy that land.
2/1

RCCC #341

Aerialitist

Creature - Bird Wizard
Flying
Creatures your opponents control have flying.
3/4
« Last Edit: August 15, 2010, 09:25:41 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #35 on: August 17, 2010, 11:27:06 AM »
RCCC #342: Make a card with inherent risks!

Diabolic Contract

Sorcery
Draw seven cards. Your life total becomes 1.

RCCC #343: Make a Creature that levels for something OTHER than a straight mana cost.

Pit Vampire **WINNER**

Creature - Vampire Rogue (1/1)
Level up--You get a poison counter.

LEVELS 1-2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2/2

LEVELS 3+
Flanking, infect
3/3

RCCC #344: Make a card for Mirrodin vs Phyrexia.

RCCC #346: a card designed that could flavorfully fit in a space/technology-based block.

Varpan Vivisector

Unit - Varpan Doctor
Tap, Sacrifice ~: Annihilate target nonshadow unit. It can't be shielded.
: Shield ~.
2/1

RCCC #348: Design an artifact that with converted mana cost 1 or less that could fit in Scars of Mirrodin.

Tezzeret's Factory
Arifact Land Creature - Assembly-Worker
: Add to your mana pool.
: Put a +1/+1 counter on target artifact creature.
1/1

Lightning Bolt replacement in Core Set
Thunder and Lightning

Instant
Choose one or both--~ deals 2 damage to target creature; or ~ deals 2 damage to target player.
« Last Edit: December 10, 2010, 09:03:49 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #36 on: August 30, 2010, 05:22:26 PM »
Neo-CCC #3 Round 1: Make a card that has a spelled-out number in its rules text.

Mass Proliferate

Sorcery
You may get three poison counters rather than pay ~'s mana cost.
Proliferate.
Proliferate.
Proliferate.

RCCC #351: Make constructed playable creature between CMC 1 and 5.

Benthic Bottom-dweller

Creature - Merfolk Rogue
While you are putting cards on the bottom of your library, if ~ is among those cards, you may reveal it and put it onto the battlefield.
4/4

RCCC #352: make a card with the numbers 3, 5, and 2 somewhere in the card.

Humpback Whale

Creature - Whale
~ gets +5/+5 as long as Island is the most common land type among all lands but isn't tied for most common.
: ~ gains islandwalk and shroud until end of turn.
3/3

RCCC #354: Make a card that says "you win the game" on it somewhere

Name Me

Enchantment
At the beginning of your upkeep, if an opponent controls thirteen or more permanents, you win the game.

RCCC #355: Make a preview card for an expansion set that contains nothing but lands.

Rice Paddy
Land - Plains Island
~ comes into play tapped.
Land ho--, Discard a card: Put ~ from your hand onto the battlefield.

Planar Nexus
Basic World Legendary Snow Land - Plains Island Swamp Mountain Forest
« Last Edit: October 04, 2010, 02:16:13 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #37 on: September 12, 2010, 08:17:14 PM »
RCCC #357: Make a Leyline

Leyline of Kismet

Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
Permanents your opponents control enter the battlefield tapped.

CCC #4 Round 1: make a worthwhile aura that enchants a creature.

Magical Fins That Cause Aether Ripples

Enchantment - Aura
When you cast ~, you may return target creature to its owner's hand.
Enchant creature
Enchanted creature has islandwalk and "Whenever this creature deals combat damage to a player, you may return a creature that player controls to its owner's hand."

RCCC #359: MAKE A LORD

Not Another Merfolk Lord

Creature - Merfolk Wizard
Them other Merfolk dudes you control get +1/+1.
, : Return a Merfolk dude you control with converted mana cost X or greater and target dude with converted mana cost X or less to their owners' hands.
1/4

CCC #4 Round 2: make a worthwhile aura that enchants a creature.

Roc of the Mull of Enyawd

Creature - Bird Soldier
Flying
If you would draw a card, instead scry 1, then draw a card.
2/4

RCCC #360: Make a card that has a reusable effect.

Obsidian Mox

Artifact
Hellbent--: Add one mana of any color to your mana pool. Activate this ability only if you have no cards in hand.
« Last Edit: September 22, 2010, 11:32:26 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #38 on: October 01, 2010, 10:38:58 PM »
RCCC #362: Make a land that produces one type of color, multiple colors, or a man-land (a land that can turn into a creature)

Island Continent
Land - Island
(: Add to your mana pool.)
~ enters the battlefield tapped.
, Exile three cards in an opponent's graveyard: Put a +1/+1 counter on ~.
: ~ becomes a 3/3 blue Leviathan creature with shroud until end of turn. It is still a land.

RCCC #363: Make a card that lets you draw multiple cards.

Stroke of Aging

Instant
Tap up to X+X target permanents. Draw X cards.

CCC #5 Round 1: Make a rare, splashy tribal card that isn't a tribal lord

Lullmage Adept

Creature - Merfolk Wizard
Protection from red
, Exile a Merfolk card from your hand: Counter target spell.
1/1

RCCC #365: Create a card that has an ability or effect that involves phases and / or turns.

Twilight Aven

Creature - Bird Wizard
Flying
: Exile all cards from target opponent's graveyard. If ten or more cards are exiled this way, that player skips his or her next turn.
1/1
« Last Edit: October 14, 2010, 11:50:40 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #39 on: October 25, 2010, 04:11:36 PM »
RCCC #369: Make a permanent card that has both an "enters the battlefield" ability and a "leaves the battlefield" ability.

Droffilc Torus

Artifact
Delve
When ~ enters the battlefield, each player shuffles his or her graveyard into his or her library.
When ~ is put into the graveyard from the battlefield, exile ~. If you do, shuffle your hand into your library. Then return to your hand all cards in your graveyard.

CCC #6 Round 1: Create a card that has Devour, Exalted, or Unearth. The card can only have one of these three keywords.

Hungry Shifter

Creature - Shapeshifter
Devour 1
~ has lifelink if it devoured a white creature, has flying if it devoured a blue creature, has deathtouch if it devoured a black creature, has first strike if it devoured a red creature, and has trample if it devoured a green creature.
1/1

RCCC #371: Make a dragon.

A Dragon

Creature - Dragon
Flying
Whenever a Dragon enters the battlefield, it deals 3 damage to target creature or player.
4/4

CCC #6 Round 2: Design a tutor--any card that searches your library for one or more cards and puts them into your hand.

Responsible Sheathmage

Creature - Merfolk Wizard
Flash
When ~ enters the battlefield, creatures you control gain shroud until end of turn.
Transmute
Rippled for your pleasure.
1/1

Math Tutor

Sorcery
Search your library for Z cards with converted mana cost X. Put Y of them into your hand and exile the rest. Then shuffle your library. You lose life equal to half the difference of the product of X and Y, and Z, rounded down.
« Last Edit: November 02, 2010, 09:14:29 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #40 on: November 10, 2010, 09:18:11 PM »
RCCC #373: design a card that innovates on the Haunt mechanic from Ravnica

Haunt Spell

Sorcery
~ deals 3 damage to target creature or player. You gain 3 life.
Haunt up to two target creatures
Creatures haunted by ~ have lifelink.

RCCC #376: a card that uses counters in some fashion, or counters a spell/ability in some fashion

Chemotherapy

Sorcery
Target player loses all poison counters. That player discards that many cards and sacrifices that many creatures.

CCC #7 Round 1: Create a Sorcery or Enchantment with CMC 6 or greater.

Pincer Attack Trap

Sorcery - Trap
If two or more creatures blocked this turn, you may pay {0} rather than pay ~'s mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.


RCCC #380: Here's a list of cardnames I pulled outta my brain just now, so pick one and make a card that fits.

Radiant Spellsword

Creature - Human Soldier Cleric
Protection from nonwhite
: Attach any number of Equipments you control to ~.
2/2

RCCC# 381: Make a big butt creature. with at least 2 more toughness than power

Meets-Requirements Merfolk

Creature - Merfolk
Whenever an opponent puts a card from his or her library into his or her graveyard, put a +1/+1 counter on ~.
0/2
« Last Edit: November 27, 2010, 08:00:37 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #41 on: December 03, 2010, 10:04:05 PM »
RCCC #383: Create a card with one new mechanic that you will also create.

Spirit Which Was Farsummoned

Creature - Spirit
Farsummon (You may play this card from the exile zone. If you do, pay an additional .)
Haunt
When ~ enters the battlefield or the creature it haunts is put into a graveyard, remove all counters from target permanent.
2/1

RCCC #384: design a wedge colored general (BRW, BGU, BGW, GRU, or RUW legendary creature)

Gur-Gur

Legendary Creature - Elemental Shaman
Creature spells, instant spells, and sorcery spells you cast cost less to cast.
4/5

RCCC #385: Make a creature card based on one of the original 151 pokemon.

Eevee

Creature - Mutant Shapeshifter
~'s toughness is equal to its power and can't be modified by other effects.
Whenever a creature enters the battlefield, you may change ~'s power to that creature's power.
"My name is Ee V Ee. Backwards it's still Ee V Ee."
3/*

CCC #8: create a card that you would want in your favorite deck.

Fishy Merfolk

Creature - Merfolk Wizard
Rather than pay the mana cost for a blue spell, you may exile a blue card in your hand and pay 3 life.
2/1

RCCC #386: create a non-creature artifact

Pirates' Hideout

Artifact - Fortification
Flash
Fortified land is an Island in addition to its other types and has shroud.
: Attach ~ to target land.
Fortify
« Last Edit: December 10, 2010, 10:07:02 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #42 on: December 13, 2010, 08:41:00 PM »
RCCC #387: Create an instant card that if a deck were running the same color(s) as the instant, they would find it difficult to avoid using it in the deck.

Venser's Interference

Instant
Return target spell or permanent to its owner's hand.
"He who controls time controls the ultimate power."

RCCC #388: Create an instant or sorcery card with Rebound, Retrace, or Flashback.

Subtlety

Instant
Contest judge misses the subtlety or usefulness of your card. If he or she does, you lose 1 life, create another card, and shuffle it into your library.
Flashback--Create a proxy of this card and shuffle it into your library.

RCCC #389: Design a card based on Mirrodin Besieged preview art.

http://media.wizards.com/images/magic/daily/arcana/602_zmixq2ajfc.jpg

Terese's Awesome Aura

Enchantment - Aura
Enchant creature
Enchanted creature has infect and "Whenever this creature deals combat damage to a player, you may draw a card."

RCCC #390: This is Madness!

Scryever

Tribal Instant - Merfolk
Scry 1.
Whenever ~ is put into the graveyard from anywhere, its owner may return it to his or her hand.
Madness -

RCCC #391: make a silver-bordered holiday parody card (i.e. Snow Mercy, Gifts Given, etc.)

Snowperson

Snow Artifact Creature - Construct
As long as the temperature outside is below 32 degrees Fahrenheit, ~ has protection from red and from white.
: Add to your mana pool.
2/4
« Last Edit: December 24, 2010, 09:54:34 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #43 on: December 28, 2010, 09:05:57 PM »
CCC 9 Round 1: Create a card that uses charge counters.

Mana Capacitor

Artifact
Whenever a player plays a spell with mana cost 5 or greater, you may put a charge counter on ~.
, Remove X charge counters from ~: Add to your mana pool.

CCC 9 Round 2: Make a card that includes all of the digits/numbers from 2011.

Mad Cow

Creature - Minotaur Warrior
Trample, haste
At the beginning of the end step, sacrifice ~.
, Discard a card: ~ gets +2/+0 until end of turn.
1/1

RCCC #393: Create a permanent card with Shroud.

Shadowmage Intruder

Creature - Human Rogue
Shroud, haste
2/2
"Guess what your mom and I were doing last night."

RCCC #394: Create a nonland card that contributes mana to your mana pool

Hectic Ritual

Sorcery
Exile the top ten cards of your library from the game. If you do, add three mana of any one color to your mana pool.

CCC #9 Round 3: Create a land card with an ability that can make it become a creature until end of turn.

Underwater City of Atlantis
Legendary Land
: Add to your mana pool.
: Until end of turn, ~ becomes a 2/2 blue Merfolk creature with islandwalk. It's still a land.
, Tap an untapped blue creature you control: ~ gets +1/+1 and gains shroud until end of turn.
« Last Edit: January 10, 2011, 09:27:19 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #44 on: January 10, 2011, 09:51:21 PM »
RCCC 395: Make a Giant Robot!

I M Mune

Artifact Creature - Construct
If ~ would be destroyed and is equipped, regenerate it and unattach all Equipment from it.
Equipments attached to ~ are indestructible.
6/6

RCCC 396: make a card whose name includes one of the robot masters' names from Mega Man.

Syzygy Rotozoa

Creature - Jellyfish
Imprint -- If a spell or ability you control counters a spell, you may exile it instead.
~ gets +1/+1 for each exiled card.
Flying
1/1

CCC #10 Round 1: Design a multicolored card with converted mana cost 5 or less.

Izzet Forkmage

Creature - Merfolk Wizard
Flash
When ~ enters the battlefield, you may copy target instant or sorcery spell. You may choose new targets for the copy.
2/2

RCCC #397: Make a card with a cost of 1 or less thats still powerful

Inkfathom Trickster

Creature - Merfolk Rogue
~ is unblockable.
At the beginning of your upkeep, tap an untapped permanent you control.
2/1

RCC # 398: Create a black spell, something that produces black mana, or something that want's alot of black mana.

Phyrexian Corruptor

Creature - Zombie
Intimidate
At the beginning of your upkeep, put a corruption counter on target nonartifact, nonblack creature. If you do, that creature is black in addition to its other colors as long as it has a corruption counter on it.
5/5
« Last Edit: January 18, 2011, 02:39:28 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #45 on: January 19, 2011, 01:46:15 PM »
CCC #10 Round 2: a card that either shows some interaction between two pre-existing planes meeting for the first time

When Lorwyn met Serra:

Angels' Advocate

Creature - Angel
Flying
Angel spells you cast cost less to cast.
2/2

RCC 399: Make a card that interacts with Aura's specifically

Can't Attach This

Instant
Choose one--Counter target Aura or Equipment spell; or unattach target Aura or Equipment.

CCC #10 Round 3: Make a card with a new keyword or ability word for an enchantment themed set.

Emblematic Wings

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Emblemize--When ~ is put into a graveyard from the battlefield, you get an emblem with "Creatures you control get +1/+1 and have flying."

RCCC #403: Make a card I'm likely to ignore on first reading.

Phyrexian Charm

Instant
Choose one--Put two +1/+1 counters on target creature; or proliferate; or put two -1/-1 counters on target creature.

RCCC #405: make an equipment with living weapon

Megatron

Legendary Artifact - Equipment
Living Weapon
Decepticon creatures you control get +1/+0.
Equipped creature gets +2/+2, has first strike and reach, and is a Decepticon in addition to its other creature types.
Equip
« Last Edit: February 04, 2011, 05:17:19 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #46 on: February 04, 2011, 05:18:38 PM »
CCC #11 Round 1: design a card that fits in the set, concord

Paberm, Deal Stealer

Legendary Creature - Merfolk Rogue
Whenever a +1/+1 counter is put on another creature, you may put a +1/+1 counter on ~.
, Remove a +1/+1 counter from ~: ~ gains your choice of shroud or islandwalk until end of turn.
2/2

RCCC #405: make a creature card with converted mana cost 2 or less. Something with utility that packs a lot of punch. Not overpowered, but something that decks would have to seriously consider using

Fatetwister

Creature - Merfolk Wizard
At the beginning of your upkeep, any opponent may fateseal 3 you. Then, you draw a card.
2/1

RCCC #406: Make a card that is wedge colored and only wedged colored in it's mana cost.

Tempest Angel

Creature - Angel
Flying
When ~ ETB, you may draw a card.
When ~ ETB, you may have ~ deal 2 damage to target creature or player.
When ~ ETB, you may gain 3 life.
2/2

CCC #11 Round 2: Make a white instant or black sorcery.

Cheap Tutor

Sorcery
Search your library for a card with converted mana cost 3 or less and put it into your hand. Then shuffle your library. You lose life equal to that card's converted mana cost.

RCC# 408: Create an Enemy Color Creature or Spell

Null and Void

Instant
Exile target permanent or spell. Its controller gains 5 life and you lose 5 life.
« Last Edit: February 18, 2011, 11:43:31 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #47 on: February 22, 2011, 09:11:38 AM »
CCC 12 Round 1: Create a noncreature card with a converted mana cost of two.

Boycott

Instant
As long as ~ is on the stack, spells and activated abilities that aren't mana abilities cost more to play.
Counter target spell unless its controller pays .

RCCC #410: design a creature that has the Battle cry triggered ability

Unstoppable Force

Creature - Divine Griffin Army Force
Battle cry, flying
Whenever ~ attacks, put a copy of it onto the battlefield tapped and attacking.
2/2

RCC #411: Create a card that deals damage to a creature or player in some fashion

Elex, Elemental Experimenter

Planeswalker - Elex
+2: You may cast a blue and/or red instant or sorcery card with converted mana cost 3 or less from your hand without paying its mana cost.
-2: Put a 4/4 blue and red Elemental creature token onto the battlefield.
-8: You get an emblem with "Whenever an opponent casts a spell, that spell deals 2 damage to that player."
4

RCCC #412: Create a card with a converted mana cost of five.

Elex of Infinite Forms

Planeswalker - Elex
+1: Put a 1/1 blue Wave Elemental creature token onto the battlefield. It has "Sacrifice this creature: Target creature gets -2/-0 until end of turn."
+1: Put a 1/1 red Flame Elemental creature token onto the battlefield. It has "Sacrifice this creature: Target creature gets +2/+0 until end of turn."
-1: Switch target creature's power and toughness until the end of its controller's turn.
0: ~ becomes a 4/4 Elemental creature with flying until end of turn.
5

CCC #15 Round 1: make a planeswalker.

Elex the Annexer

Planeswalker - Elex
+1: Draw two cards, then discard a card.
-2: Return target permanent to its owner's hand.
-10: Untap all creatures and artifacts and gain control of them until end of turn. They gain haste until end of turn.
4
« Last Edit: April 08, 2011, 10:03:10 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #48 on: April 01, 2011, 10:49:38 PM »
Make a card with the promise of a far future payoff.

Slow Roller

Creature - Merfolk Sloth
Whenever an opponent plays a spell, you may put a void counter on ~.
, Remove three void counters from ~: Counter target spell and draw a card.
2/1

Future Future League

Enchantment
If you would draw a card, instead put a time counter on ~.
Remove seven time counters from ~: Put the top thirteen cards of your library into your hand. Until end of turn, you may pay rather than pay the mana cost for spells that you cast.

RCC #421: Make an "Interesting" red card.

Cool Furnace Dude

Creature - Elemental
When ~ enters the battlefield, choose one--~ gains haste and trample until end of turn; or add to you mana pool.
At the beginning of the end step, sacrifice ~.
3/1

CCC #15 Round 2: Create a land card that enters the battlefield untapped.

P is not for Purple
Land
( may be paid for with either or 2 life.)
: Add to your mana pool.
:mphc, : Add one mana of any color to your mana pool.

CCC #15 Round 3: Make a white card or artifact with white activation cost that costs 5 or more that is at least playable in a tournament.

(winning entry)
Captain Commando

Legendary Creature - Human Soldier
Soldier creatures you control have double strike.
At the beginning of combat, if you control no token creatures, put three 1/1 white Soldier creature tokens onto the battlefield.
2/4
« Last Edit: April 20, 2011, 12:12:06 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #49 on: May 20, 2011, 09:14:00 PM »
RCCC 434 Part 1: make a black rat wizard

434 Rat Wizard

Creature - Rat Wizard
Rat creatures you control have infect.
, , Sacrifice a Rat: Proliferate.
1/1

CCC #18 Round 1: Make a mini cycle of 3 cards. OR Make a mono-black sorcery with CMC 6 or more.

Cycle 1

Sorcery
Destroy all creatures and lands. Each player discards his or her hand.

Cycle 2

Sorcery
Destroy target creature or land, and its controller discards a card.

Cycle 3

Creature - Zombie Assassin
Deathtouch
When ~ is put into the graveyard from the battlefield, you discard a card.
4/2

RCCC 438: make a mono blue card something new that can be relatively its own mechanic/theme.

(winning entry)
Merfolk Mindfucker

Creature - Merfolk Rogue
Mindfuck (Damage dealt by this creature to other creatures causes their controller to discard a card. Damage dealt by this creature to a player causes that player to mill twice as much cards instead of losing life.)
1/1

CCC 19R1: Make a creature with haste.

Hasty Dragon

Creature - Dragon
Flying, first strike, haste
Other creatures lose flying, first strike, and haste.
6/6
« Last Edit: June 24, 2011, 09:17:13 AM by Den »