Author Topic: [YMTC] GameFAQs CCCs  (Read 23518 times)

Den

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Re: [YMTC] GameFAQs CCCs
« Reply #50 on: July 18, 2011, 11:48:24 PM »
RCCC #447: Make a relatively big creature (converted mana cost six or more) with an interesting "enters the battlefield" ability.

Jace's Mother-in-Law

Legendary Creature - Human Hag
Intimidate
When ~ enters the battlefield, target opponent exchanges his or her library with his or her hand.
5/9

ACCC #12: create a rigger to go with the Steamflogger Boss, or a contraption to be built.

Riggabomber

Creature - Goblin Rigger
, : Assemble a Contraption. (Put a Contraption artifact token onto the battlefield.)
, Sacrifice an artifact: ~ deals 2 damage to target creature or player.
1/1

RCCC #449: Create a creature card with flying.

Romantic Pegasus

Creature - Pegasus
Flying, horsemanship, shadow
2/2

Merfolk of the Sapphire Spear

Creature - Merfolk Soldier
As long as you control a blue land, ~ gets +2/+2 and is unblockable.
Lands you control have hexproof.
2/2

ACCC #17: Make a card that would have to be banned in Freeform (e.g. Chancellor of the Dross ) but is othewise a fair card.

Pain from the Nether

Creature - Spirit
When ~ is put in the graveyard from anywhere, target player loses 1 life.
1/1
« Last Edit: August 15, 2011, 11:12:02 PM by Den »
Humans can be gay.
Superman is superhuman.
Q.E.D. Superman can be supergay.

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Re: [YMTC] GameFAQs CCCs
« Reply #51 on: August 15, 2011, 11:14:09 PM »
ACCC #16: Make a series of four cards to define a mechanic for a color.
- One creature lord, a rare, 3 CMC, that provides a +1/+1 bonus to other creatures based on type and a second effect related to your chosen mechanic.
- A vertical cycle, one common, one uncommon, and one rare, that share recognizable traits and all deal with the chosen mechanic.


Ent Overseer

Creature > Treefolk Druid (R)
Other Treefolk, Plant, and Saproling creatures you control get +1|+1.
Whenever a Treefolk or Plant creature dies, manifest a 1|1 green Saproling creature token.
1|4

Saproling Germination

Instant (C)
Manifest a 1|1 green Saproling creature token.

Budding Perennial

Creature > Plant (U)
, # Manifest a 1|1 green Saproling creature token.
1|1

Reflourish

Sorcery (R)
Sacrifice a creature. Manifest X 1|1 green Saproling creature tokens, where X is the creature's converted mana cost.


RCCC #454: Create a top-down werewolf card.

Teen Werewolf

Creature - Werewolf Teenager
~ gets +2/+1 as long as you control a red permanent.
1/1
« Last Edit: August 15, 2011, 11:43:58 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #52 on: August 17, 2011, 07:09:30 PM »
CCC#22 - Round 1: Make a 2/2 creature card, a card that can make 2/2 creature token/s, or a card that can become a 2/2 creature.

鍾無艷
Zhong Wu Yan, Grotesque Genius

Legendary Creature - Hag Advisor
At the beginning of your upkeep, you draw a card and each opponent gains 3 life.
2/2

RCCC 458: Make me a bear!

Dartsinni Bear Wolf

Creature - Bear Wolf
Vigilance
~ must attack and block each turn.
At the beginning of your upkeep, if a player casted two spells during the previous turn, transform ~.
(3/8)
2/3

RCCC 459: Make a card that relates to the weather.

十七度
17 Degrees

Enchantment
This is a great card.

RCCC 460: Make a card with the same name as a title of a song

囍帖街
Wedding Card Street

Artifact - Fortification
Whenever fortified land becomes tapped, add one mana of any color to your mana pool.
Whenever fortified land adds three or more mana to your mana pool, you may return fortified land to your hand. If you do, draw a card.
Fortify

Comedic CCC #2: Make a card that is an absolute rules nightmare.

Exchange Student

Reserves Creature - Human Wizard
(~ cannot start the game in the library.)
Deploy (: Put ~ into your hand from outside the game. Activate this ability only when you can play a land. This counts as playing a land.)
When ~ enters the battlefield, return target creature to its owner's hand.
2/2
« Last Edit: September 02, 2011, 10:44:51 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #53 on: September 28, 2011, 07:05:11 PM »
RCCC #479: make a red, black, or white creature card.

烏托邦
Utopian Philosopher

White Creature - Human Advisor
: Add one mana of any color to your mana pool. Activate this ability only if you control a Plains.
1/1

RCCC #481: Make a card that is two different card types or can become another card type.

Bibble Bobble

Tribal Planeswalker - Beeble Bibble
+2: Put a noncreature artifact or enchantment card from your hand onto the battlefield under another target player's control.
-2: Target creature becomes an artifact enchantment.
-4: You get an emblem with "Creatures you control are unblockable as long as defending player controls an artifact or enchantment."
2

RCCC #482: Create a card that connects two other cards in some way.

如花
Lily Frolicker

Creature - Merfolk Wizard
Whenever a player puts a card from his or her library into his or her graveyard, you may pay . If you do, untap target artifact or creature.
1/3

ACCC #19: Create a common or uncommon card without the instant or sorcery card types

十字架
Creek Crosser

Creature - Merfolk Rogue
Islandwalk
Whenever ~ deals combat damage to an opponent, put the top card of that player's library into his or her graveyard. If that card is a nonland card, that player loses 3 life.
"No one knows why the chicken of the sea crossed the stream."
1/3

RCCC #483: Choose one of the listed artworks and make a card based on it. Also, be sure to list which one you picked in your submission!

1. http://fc00.deviantart.net/fs45/i/2009/176/6/1/Ice_Dragon_by_Venishi.jpg

Alpine Dragon

Creature - Dragon
Flying
, : Draw a card, then discard a card at random. ~ deals X damage to target creature or player, where X is equal to the discarded card's converted mana cost.
5/5

card image: http://www.shenafu.com/images/mtg-ymtc-alpine_dragon.jpg
« Last Edit: October 05, 2011, 11:19:49 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #54 on: October 08, 2011, 05:37:13 PM »
CCC #24, Round 1: Make a "free" counterspell.

入型入格
Ru Xing Ru Ge

Instant
You may pay 1 life and exile a card that shares a type with the targeted spell from your hand rather than pay ~'s mana cost.
Counter target spell.
They say great minds think alike. You're not as great as you think.

CCC #24, Round 2: Create a card that rewards you for 'losing' or alternatively punishes your opponent/s for 'winning' (that's present tense not past tense)

Immoral Justice

Sorcery
Exile all creatures. For each creature exiled this way, its controller discards a card.


RCCC #488: make a legendary artifact creature that can totally f*** s*** up with guns AND/OR magic. it also has to have at least 1 ability that relies on a single color.

私隱線
Si-yin Xian, Privacy Advocate

Legendary Artifact Creature - Golem
, Sacrifice an artifact: Counter target spell with converted mana cost X or less, where X is the sacrificed artifact's converted mana cost.
, Sacrifice two artifacts: Return ~ from your graveyard to your hand.
3/3


RCCC #489: Make a card with one of these words in the name, flavor text, or rules text:
[...]
eraser
[...]


Arcanomancer

Creature - Spirit Wizard
Flying, protection from instants and sorceries
Instant and sorcery spells your opponents cast cost more to cast.
During the Vogon era, sermons and chants by arcanomancers were a form of distraction and protection against various invasion forces. When they die, they transcend into ghostly guardians. Their eerie moans continue to provide comfort and peace to their descendants.
1/1

CCC #24 Round 3: Make a mono-colored 6/6 for 6 cmc.

那碗粥
Orgg From the Congee Bowl

Creature - Orgg (M)
Multikicker - Discard a card and pay 1 life
~ costs or less to cast each time it was kicked.
When ~ enters the battlefield, each opponent gains 1 life for each time ~ was kicked.
6/6
« Last Edit: October 27, 2011, 03:57:25 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #55 on: October 28, 2011, 10:05:02 AM »
CCC #25 Round 1: Make a non-white human

十優生
Model Student

Creature - Human Wizard
: Copy target activated or triggered ability. You may choose new targets for the copy.
1/3

RCCC #491: Make a card that is somehow science related.

港女的幸福星期日
Days in a week

Artifact
At the beginning of each player's upkeep, if that player has no cards in hand, he or she draws seven cards.

CCC #25 Round 2: Create a creature card that can't block; or create a creature card with Defender. The creature can't have abilities that allow it to block or to lose Defender.

紅衣天使
Rescue Angels

Creature - Angel
Flying, defender
: Until end of turn, target player may block with ~ as though he or she controls it. Use this ability only once a turn.
In order to rescue those who survived
Approaches touching distance to the stench of blood.

--Red-clothed Angels, sung by Kay Tse
0/4

ACCC #22: make a 40 card starter deck based on a character archtype of your choice. it must include at least 2 cards you created.

Master of Archery: Reign of Arrows

Quickdraw Archer

Creature - Human Archer
Double strike
Whenever ~ blocks or becomes blocked by a creature, it deals 2 damage to that creature.
2/2

Fire Arrows

Instant
Convoke
~ deals X to target creature.

RCCC #495: make a card that takes 2 opposite things and makes them work together.

*WINNER*
Voidmage Adept

Creature - Human Wizard
Flash
When ~ enters the battlefield, exile target spell.
When ~ dies, you may play the exiled card without paying its mana cost.
1/2
« Last Edit: November 24, 2011, 09:55:14 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #56 on: November 24, 2011, 12:40:06 AM »
CCC #26 Round 1: Use a card to showcase a mechanic to identify a specific races flavor identity or some kind of unique 'racial power'

字裡行奸
Dictating Blizaga

Snow Creature - Snowfolk
Freezetouch (Whenever ~ deals damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.)
When ~ deals combat damage to a player, draw a card.
The word is mightier than the sword.
1/3

They don't have to have snow supertype unless it's a snow block.


RCCC #498: Make a bad-ass cat.

Cat Dude

Creature - Cat Warrior
First strike
~ can't be tapped, phased out, or turned face down.
2/3

CCC #26 Round 2: make a 3 cmc White Enchantment

Unsettling Protest

Enchantment
Flash
When ~ enters the battlefield, exile target creature.
Creatures your opponents control get +1/+1.

CCC #26 Round 3: Make red's "too good two-drop" creature. The only restriction is that it must be red creature for 1R.

Goblinomana

Creature - Goblin Shamanamaker
Discard a card: Add to your mana pool.
2/1

RCCC #500: Make a card that has no colorless mana symbols on it.

*WINNER*
Mox that has no colorless mana symbols on it

Artifact
: Add one mana of any color to your mana pool. Activate this ability only if you have no cards in hand, only any time you could cast an instant, and only once each turn.
« Last Edit: February 16, 2012, 02:43:05 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #57 on: February 11, 2012, 02:05:52 PM »
RCCC #510: Create an Enchant Creature aura that has a subtle slant towards multiplayer.

Antichrist

Enchantment - Aura
Enchanted creature gets +1/+1 for each player and each planeswalker on the battlefield and has protection from instants, from sorceries, and from planeswalkers.

CCC #29 Round 1: Create a top-down design that would fit in the world of Innestrad.

Serial Killer

Creature - Human Assassin
: Destroy target tapped creature.
, Discard two cards: Return ~ from your graveyard to the battlefield.
4/3

RCCC #511: Make me a Human that hates non-humans.

Human Army Terrorist Elite

Creature - Human Soldier
If ~ would deal damage to a non-Human creature, double that damage instead.
If a non-Human creature would deal damage to ~, it deals 1 damage instead.
3/2

CCC #29 Round 2: Create a card with the tribal supertype to support a tribe. It should fit the tribe's main mechanics.

Hypothermia

Tribal Enchantment - Snowfolk Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, if that creature is tapped, destroy it.

RCCC 513: Make a creature of two species.

Poller of the Dais

Creature - Merfolk Goat Rogue
Islandwalk, Mountainwalk
Whenever ~ deals damage to an opponent, draw a card, then discard a card.
2/2
« Last Edit: February 25, 2012, 12:21:16 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #58 on: March 15, 2012, 10:32:42 PM »
CCC #30 Round 1: a guild colored Praetor. As you all know, Praetors are big, cost a lot, and they have an awesome benefit for you while crippling opponents in a similar way. They change games. Match these with one of the guilds.

Kamilia, Master Compleation Engineer

Legendary Creature - Praetor
Shroud
At the beginning of your upkeep, you may play a permanent card from your hand without paying its mana cost.
At the beginning of each opponent's upkeep, that player returns a permanent her or she controls to his or her hand.
5/5

CCC #30 Round 2: make a card that would fit into a 5 card (or 10 card) dual-mana cycle (or at least 2 colors), but the only things that can change are the mana symbols on the card.

Azorius Headband

Artifact
: Add or to your mana pool.
Discard a card, : Add to your mana pool.

CCC #30 Round 3: Make a red non-aura enchantment with converted mana cost 4 or more.

*WINNER*
Ultimate Melee

Enchantment
All creatures have double strike.
Combat damage cannot be prevented.

RCCC 522: Make an enemy-colored counterpart to an existing card.

cf. Bond of Agony

Life is Good

Instant
Each player gains X life.
Life consists not in holding good cards but in playing those you hold well.--Josh Billings

RCCC 523: Make a creature that is of an established race (lets say at least 7 cards) in a color that it has never been before.

Merfolk of the Pirate Bay

Creature - Merfolk Rogue
Whenever ~ deals combat damage to a player, you may draw that many cards. If you do, discard a card for each card drawn this way.
1/1
« Last Edit: April 05, 2012, 12:19:57 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #59 on: April 10, 2012, 11:45:06 PM »
RCCC 524: Make a card with a Greek mythology twist to it.

** WINNER **
Trojan Horse

Creature - Horse
Trample
When ~ deals combat damage to a player, draw that many cards.
At the end of combat, if ~ attacked this turn, sacrifice it.
3/3

CCC #32 Round 1: Make a card an artifact for the Innistrad block that doesn't fit very well with the set's mechanics.

Bubbling Cauldron

Artifact
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If that player does, he or she sacrifices a creature with converted mana cost equal to the converted mana cost of the revealed card. Then put the revealed card into its owner's graveyard.

RCC #526: Take an existing planeswalker and make a legendary creature out of them.

Kiora of the Blue Lagoon

Legendary Creature - Merfolk Wizard
Whenever ~ deals combat damage to an opponent, you may search your library for a blue creature card with converted mana cost of 6 or more and put it onto the battlefield. If you do, shuffle your library.
2/2

CCC #32 Round 2: Make a non-rare dragon, angel, or demon creature.

Berserker Dragon

Creature - Dragon Berserker
Flying
~ attacks each turn if possible.
When ~ enters the battlefield, sacrifice it unless you discard a card at random.
3/3

CCC #32 Round 3: Design a card whose name is a pun.

** WINNER **
Gruuling Experience

Unstant
Creatures you control get +1/+1 and trample until end of turn.
Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
« Last Edit: May 02, 2012, 11:01:56 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #60 on: May 07, 2012, 12:41:00 AM »
RCC #528: Make a card without hexproof or protection from red that can help you win against RDW.

Apathetic Reaction

Instant
Tap target creature. Return target creature to its owner's hand.
Rapid CCC isn't.

RCC #529: Make me a Planeswalker card that would work at uncommon. Don't use a pre-existing character.

Airel, Lord of the Skies

Planeswalker - Airel
+1: Target creature gains flying.
-4: Until end of turn, whenever a creature deals combat damage to a player, you may draw a card.
2

RCC #531: Make a Planeswalker for a block WITHOUT a Planeswalker card.

Jodah, Archmage Eternal

Planeswalker - Jodah
Whenever a permanent phases in, put a loyalty counter on ~.
+1: Target permanent phases out.
+1: Put target blue instant or sorcery from your graveyard into your hand.
-6: You get an emblem with "If a permanent you control would be destroyed, instead remove all damage marked on it, put a loyalty counter on it, and it phases out."
3
Ice Age block


RCC #532: Make a creature that has a spell-like trigger when cast (like Eldrazi).

Forn Exchange Student

Creature - Merfolk Wizard
Flash
When you cast ~, you may exchange control of it and target creature spell.
Shroud, islandwalk
2/1

RCCC #533: make a card with miracle.

Miracle

Creature - Horse
Flash
When ~ enters the battlefield, creatures you control are indestructible until end of turn.
Miracle
3/3
Only a Miracle can save us now.--Miriam in "History of the World: Part 1"
« Last Edit: May 17, 2012, 05:51:34 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #61 on: May 25, 2012, 04:39:00 PM »
RCCC #535: Make a hate card.

** WINNER **
Thousand Years of Pain

Enchantment - Aura
Enchant planeswalker
Creatures attacking enchanted planeswalker can't be blocked.

RCCC #538: Make a legendary card that has both a Grandeur ability and has an ability that interacts with an already existing, specific non-basic land card.

Will F. Cunningfilet

Legendary Creature - Badass Merfolk Wizard
Creatures with islandwalk have shroud.
Grandeur - Discard another card named ~ or Force of Will: Put target spell on top of its owner's library. If you do, that player shuffles his or her library.
2/2

RCC #539: For this challenge, create a card that plays well from your graveyard or your hand, in other words, something you don't mind randomly discarding.

Come at me bro

Creature - Shadow
Haste
When ~ is put into the graveyard from anywhere, put it onto the stack.
2/2

CCC #34 Round 1: Design a permanent that can tutor for something in a library(without it being an ETB ability).

Howao, Full of Half-Baked Ideas

Legendary Creature - Orc Shaman
Whenever ~ attacks, at end of combat, search your library for a card with converted mana cost less than or equal to the number of creatures that attacked this turn. Put that card into your hand. Then shuffle your library.
3/3

RCCC #548: Create a black aggro creature with an ETB effect.

Homophage

Creature - Zombie
When enters the battlefield, destroy target Human creature.
You don't want to know whom he ate.
2/1
« Last Edit: July 06, 2012, 10:42:53 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #62 on: July 06, 2012, 10:44:14 PM »
RCC 549: Create a card that has, grants or otherwise interacts with flying.

Terramorph
Land
: Add to your mana pool.
: ~ becomes a 2/2 creature until end of turn. It's still a land.
: ~ gains vigilance until end of turn.
: ~ gains flying until end of turn.
: ~ gains first strike until end of turn.
: ~ gains haste until end of turn.
: ~ gains deathtouch until end of turn.

RCC #551: Design any card type, in any color, that either has exalted or has an interesting "Whenever a creature you control attacks alone" trigger.

Head Elite Tax

Enchantment
Creatures can't attack alone.

CCC #35 Round 1:

Jace's Incarnation

Creature - Avatar Incarnation
Hexproof
When ~ enters the battlefield, exile all cards from each opponent's library, then each of those players shuffles his or her hand into his or her library.
At the beginning of your upkeep, draw three cards, then put two cards from your hand on top of your library in any order.
At the beginning of each opponent's upkeep, look at the top card of that player's library. You may put that card on the bottom of that player's library.
{U}{U}: Return target creature to its owner's hand.
7/7

RCC 552: Make a permanent or spell that is RWU or card that otherwise benefits from using those three colors in a deck together. Bonuses go to cool new mechanics or a good potential overarching theme(explain this)

Stratosphere Avenger

Creature - Angel
Flying
Creatures you control with flying have haste and protection from creatures without flying.
5/5

theme is air dominance. most/all creatures will have or grant flying. e.g. dragons, angels, birds, drakes, spirits.

RCCC #554: Make a card with converted mana cost 3 that interacts with swamps in some meaningful way.

Mox Bog

Artifact
: Add to your mana pool. Activate this ability only if you control a swamp.
« Last Edit: July 15, 2012, 11:34:33 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #63 on: July 16, 2012, 10:38:58 AM »
RCCC #555: Make a card that in some way references beaches or something you'd find at the beach.

Beach Elemental

Creature - Elemental
Prevent all combat damage dealt to ~.
: Target creature gets -X/-0 until end of turn.
That son of a beach--
2/4

RCCC #562: Make a burn spell.

Burn Spell

Instant
~ deals 2 damage to target creature or player.
At the beginning of the next end step, draw a card.

CCC #36: make a blue one or two mana card draw card.

Just Wanna Think About

Instant
You draw two cards, then reveal your hand.

CCC #36 R2: Create a non-black, non-colorless creature that is difficult to get and keep off the battlefield.

Karabunga Enchantress

Creature - Human Druid
~ gets +2/+2 for each enchantment on the battlefield.
: Destroy target enchantment. If you do, ~ is indestructible until end of turn.
1/1

RCCC #564: Make me a card that is black and interacts with artifacts and enchantments and also fits the COLOR PIE of black.

Nefarious Deed

Sorcery
Destroy target permanent. If it's a land, you lose 3 life. Otherwise, you lose life equal to its converted mana cost.

« Last Edit: August 17, 2012, 10:05:02 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #64 on: August 20, 2012, 06:57:14 PM »
RCCC #565:

Dessert
Land
: Add to your mana pool.
, : Transform ~.
//
Strawberry Cheesecake
Land
: Add two mana of different colors to your mana pool.

Snow-covered Desert
Snow Land - Desert
: Add to your mana pool.
, : Desert deals 1 damage to target attacking creature. That creature doesn't untap during its controller's next untap step. Activate this ability only during the end of combat step.

CCC #37 Round 1: Make a card with CMC = 0, 1, 5, or 6.

Ral's Charm

Instant
Choose one--Draw a card, then discard a card; or target creature you control with toughness 2 or less gains flying until end of turn; or copy target instant or sorcery spell with converted mana cost 1 or less. You may choose new targets for the copy.

RCCC #568: Make a card with detain.

Oath of Silence

Sorcery
Detain all nonland permanents your opponents control.
Forecast - , Reveal ~ from your hand: Detain target creature.

CCC #37 Round 2: Make a two-color hybrid card.

Jace, Conceited Analrapist

Planeswalker - Jace
+1: Up to one target creature gets -X/-0 until your next turn, where X is the number of cards in your hand.
-2: You draw two cards and lose 2 life.
-8: Exile all cards in target opponent's hand and graveyard. You may cast up to three nonland cards exiled this way without paying their mana costs.
4
« Last Edit: September 09, 2012, 12:45:40 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #65 on: September 22, 2012, 01:51:59 PM »
RCCC #570: Make a Red and Blue creature that does not interact with Instants or sorceries

Zhizzitinneress

Creature - Merfolk Pirate
When ~ enters the battlefield, you may destroy target artifact. If you do, ~ deals 3 damage to that artifact's controller and you draw a card.
2/2


CCC #37 Round 3: Make a non-planeswalker limited bomb with CMC 5.

Karaya Invisimancer

Creature - Human Wizard
Haste
~ is unblockable.
When ~ enters the battlefield, target creature is unblockable this turn.
4/3


CCC #38 Round 1: Create a card that represents one of the five Gatecrash Guilds, and create a new mechanic for that card's guild.

Simic Winglings

Creature - Bird
Evolve (As ~ comes into play, you may sacrifice a creature. If you do, put X +1/+1 counters on ~, where X is the sacrificed creature's power.)
Flying
When ~ dies, you may have target creature gain flying. (Permanently.)
2/1

RCCC #574: Create a flavorful card depicting the Phyrexian invasion of Ravnica.

Yawgmoth, Liberator of Ravnica

PW- Yawgie
+3: Put target permanent card from a graveyard onto the 'field. It is black and gets +1/+1 as long as it's a creature.
-4: Put a Phyrexian Negator into play.
-21: Blow up every permanent. No regen.
7

RCCC #576: Make an instant with CMC 3, 2, or 1 that you would actually want to use Firemind's Foresight to find.

Knork

Instant
If ~ would be put into your hand from anywhere, you may cast it without paying its mana cost instead.
Copy target instant or sorcery spell. You may choose new targets for the copy.
« Last Edit: September 29, 2012, 01:51:49 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #66 on: October 01, 2012, 08:34:00 PM »
RCCC 577: Make a card that interacts directly with planeswalkers in some way.

Pseudo Plainswalker

Creature - Human Knight
Plainswalk
Activated abilities of planeswalkers cost an additional to activate.
2/1

RCCC 581: Make a card from a hypothetical future Return to Zendikar set

Quicksandbar
Land
, Pay 2 life, Sacrifice ~: Search your library for a Plains, Island or Swamp card and put it onto the battlefield. Then shuffle your library.

RCCC #582:

Not a Tropical Island
Land - Island Forest
You may have ~ enter the battlefield as a copy of any creature on the battlefield. It is still a land.
The only rule on this island is survival of the fittest.

RCCC #588: Make an overload card that does not use Red or Blue.

Ultimate Removal

Sorcery (MR)
Destroy target creature. It can't regenerate.
Overload

RCCC #595: Make a mono-red instant or sorcery.

Pyroclastic Charm

Instant
Choose one--Destroy target artifact creature; destroy target land creature; or destroy target artifact land.

« Last Edit: December 10, 2012, 07:40:45 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #67 on: December 17, 2012, 03:52:38 PM »
MRCCC #1: Design a card that has or 'deals with' with haste, first strike, or double strike.

Heart of Vulcan
Land - Mountain
: Until end of turn, ~ becomes a 2/2 red Elemental creature with haste.

MRCCC #2: Design a card that has or 'deals with' with haste, first strike, or double strike.

** WINNER **

The One Charm

Instant
Target player gains 7 life. Counter target spell. Target player discards a card at random. Destroy target permanent. Target creature assembles a contraption.

MCCC #1: Create a card that makes one or more creature tokens.

Draft's Singles

Enchantment
At the beginning of your upkeep, if a creature you control attacked during your last turn, put a 1/1 red and white Soldier token onto the battlefield.
Soldiers you control have haste.

MRCCC #4: Make a Legendary Creature that has one of the following creature types.

Miracles the Miracle Pegasus

Legendary Creature - Pegasus Defender-of-Justice
Flash
Flying
When ~ enters the battlefield, you may exile any number of creatures you control. At the beginning of the end step, return them to the battlefield under your control.
: Return ~ to your hand.
3/3

MRCCC #5: Make a man-land for any of the enemy colors.

Steamy Pylon
Land
~ enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, ~ becomes a 1/4 blue and red Elemental creature with ": Switch ~'s power and toughness until end of turn." It's still a land.
« Last Edit: January 09, 2013, 11:18:09 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #68 on: September 11, 2014, 09:19:52 PM »
RCCC #761 - But Wait, There's Morph

How might morph evolve in Tarkir block, or how would something interact with morph?

** WINNER **

Ugin, the Spirit Dragon  :m7
Planeswalker - Ugin
+2: Turn target permanent face down. (They're 2/2 creatures.)
-2: Colorless creatures you control get +2/+2 until end of turn.
-14: ~ deals X damage to each opponent, where X is the number of colorless permanents you control.
6

CCC #70 Round 1 - Changing landscape

Make a card that grants a land (or lands) abilities or new forms (see: urborg, koth, rude awakening, etc.). You may have the card erase its old form (like spreading seas).

Spectrapost
Land — Locus
Other Locus you control have ": Add one mana of any color to your mana pool."
: Add to your mana pool.


RCCC #785: Make a four-colored card.

Wurb Legend
Legendary Creature - Bird Wizard
Flying, first strike
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
Whenever an ability of a creature is activated, if it's a mana ability, put an ice counter on it.
Creatures with ice counters on them don't untap during their controllers' untap steps.
3/4

Wurg Legend
Legendary Creature - Elemental
Hexproof
Whenever a creature you control attacks, put a nonlegendary creature token onto the battlefield that's a copy of that creature tapped and attacking. At end of combat, exile the token.
3/3
« Last Edit: December 27, 2014, 11:32:00 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #69 on: January 12, 2015, 11:23:52 PM »
RCCC #789: Challenge: Make a card that depicts redemption or forgiveness in some way.

Ugin's Bauble
Artifact
, Sacrifice ~: Look at target face-down creature. Draw a card at the beginning of the next turn's upkeep.
Redeemable at Ugin's Nexus.

RCCC #792: Challenge: Make a legendary creature with the Grandeur ability.

Seung, God of Victory
Legendary Creature - God
Creatures you control have first strike.
Grandeur--Discard another card named Seung, God of Victory: Return a card named Seung, God of Victory from your graveyard to the battlefield transformed.
5/5
////////////
Yeon, God of Beauty
(W) Legendary Creature - God
Creatures you control have lifelink.
Grandeur--Discard a card named Seung, God of Victory: Creatures you control have indestructible until end of turn.
5/5

« Last Edit: January 23, 2015, 10:55:36 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #70 on: March 31, 2015, 01:29:40 PM »
RCCC #805: Make a 3- CMC Dragon, 4+ CMC Warrior, Dragon Warrior, or interacts with them.

Tempest Warkite
Creature - Dragon
Haste
Flying
When ~ ETBs, exile the top three cards of your library. Until the end of your next turn, you may play those cards.
4/4
« Last Edit: March 31, 2015, 01:32:09 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #71 on: April 06, 2015, 02:53:51 PM »
CCC #77 Round 1: Make a card that would in any way you can imagine be useful in a landless deck.

Leyline of Oppression
Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
Whenever a land enters the battlefield, ~ deals 2 damage to that land's controller.

CCC #77 Round 2: Make a card with morph, megamorph, or manifest, and has "pay'" or "sacrifice".

Siu-Lam Scholar
Creature - Gnome Wizard
, Sacrifice ~: Counter target spell with converted mana cost X.
Respawn (When this dies, manifest the top card of your library. To manifest, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2/3

CCC #77 Round 3: Make a card

Rakshasa Conjurer   **WINNER**
Creature - Cat Demon
Trample
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, put X +1/+1 counters on target creature, where X is the exploited creature's toughness.
2/4
« Last Edit: April 10, 2015, 11:02:38 AM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #72 on: April 17, 2015, 10:52:14 AM »
CCC #78 Round 1: Make a card that does something that the power 9 does

Time Warning
Sorcery
Search your library for a card and put that card into your hand. Then exile all cards from your library.
Take an extra turn after this one. Skip your next draw step.

CCC #78 Round 3: Make a card that from a Future Sight keyword. (First come first serve.)

Arcanum Crown
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, you may draw a card. If you do, discard a card.
Aura swap (: Exchange this Aura with an Aura card in your hand.)
« Last Edit: April 25, 2015, 12:27:52 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #73 on: September 19, 2015, 05:22:36 AM »
RCCC #849: Make a card that either uses landfall, awaken, or a mechanic that could have replaced awaken in battle for zendikar (as in a "lands matter" type of mechanic).

Planar Cataclysm
Sorcery
Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, a land, and a planeswalker, then sacrifices the rest.
Awaken 4 --

RCCC #854: So here's the challenge. Make either:
- a noncreature card (that can't change into a creature) with a creature-only ability or that mimics one
- an instant or sorcery with a permanent-only ability or that mimics one


Keyword: Ethereal

Twist on persist and undying, but meant for enchantments (read: Auras) and maybe artifacts and lands.

Ethereal Skin ** WINNER **
Enchantment - Aura
Enchant creature
Enchanted creature has Absorb 1.
Sacrifice ~: Regenerate enchanted creature.
Ethereal (When this permanent dies, if it had no ethereal counters on it, return it to the battlefield under its owner's control with an ethereal counter on it.)
« Last Edit: October 07, 2015, 09:12:53 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #74 on: October 24, 2015, 07:21:09 PM »
RCCC #859: Recently, that area was discovered, and what they found there shocked them. A previously unseen creature type! Make a creature type from a plane where that creature type previously didn't exist.

Dwarven Survivor
Creature - Dwarf Survivor
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Survive (When ~ dies, you may return it to your hand.)
2/2

Rediscovered the long-forgotten Sarpadian (Fallen Empires) continent on Dominaria.

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Re: [YMTC] GameFAQs CCCs
« Reply #75 on: December 22, 2015, 09:19:01 PM »
Wasted
Land
: Add target spoiler to the community. Exile target judge from the community.

in response to Wizards banning judges for leaking cards.

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Re: [YMTC] GameFAQs CCCs
« Reply #76 on: April 22, 2016, 03:25:18 PM »
RCCC #895: Make me some Pirates. It can either be Creature - Pirate, or somehow support Pirates.

Hammerhead Pete
Creature - Fish Pirate
Pirates you control have swimming. (They can swim in the water.)
If a Pirate you control would pirate a Swag, it pirates two Swags instead.
2/3

Comments:
Quote from: SupaCaleb0
The [...] Hammerhead pete cards are hilarious.

RCCC #896: TENTACLES. Be it a eldrazi, kraken, cultist, or whatever the hell tendrils in Tendrils of Agony are made of, I need that sweet tentacle flavor!

Hafgufa, Seamen Swallower

[+2]: Target player discards all the cards in his or her hand, then draws that many cards.
[-2]: Return target permanent to its owner's hand. Target player discards a card.
[ 0]: Until end of turn, ~ becomes a 8/8 Kraken Horror creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
8

Hafgufa is a Kraken Horror planeswalker. He terrorizes the seas and consumes entire fleets. This card is a control finisher.
« Last Edit: May 04, 2016, 07:56:37 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #77 on: April 29, 2016, 06:06:56 PM »
RCCC #897: Design an interesting rare or mythic Vanilla or "French Vanilla" creature. Flavor will be pretty important to make your card stand out. Feel free to put flavor text, to specify what the art look like or on what plane it's on.  Or if it has a story or is related to another card (like Isamaru).

Solareal Zinger

Creature - Illusion Warrior
Flying, indestructible
An unidentified force of light zipped down from the pale amber sky. Barrages of steel, fire, and hexes thrust right through it with no apparent effects. It glared back at its attackers, knocking out their faces and morale.
2/2
« Last Edit: May 04, 2016, 07:54:20 PM by Den »

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Re: [YMTC] GameFAQs CCCs
« Reply #78 on: May 10, 2016, 09:10:49 PM »
RCCC #900: Design a green sorcery.

Ocarina of the Wind

Sorcery
Destroy all creatures with flying. For each creature destroyed this way, put a Song enchantment token onto the battlefield with ", Sacrifice this enchantment: Gain 2 life."

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Re: [YMTC] GameFAQs CCCs
« Reply #79 on: May 23, 2016, 11:18:52 AM »
RCCC #902: Design a card that uses the number 7 somewhere.

Bolas' Ultimatum

Sorcery
Reveal the top seven cards of your library. An opponent separates those cards into three piles. Put one pile into your graveyard and the rest into your hand.


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Re: [YMTC] GameFAQs CCCs
« Reply #80 on: June 01, 2016, 11:19:12 PM »
RCCC #903: Make a Horse, Unicorn, Pegasus or Nightmare creature or Tribal

Triple Penetration

Tribal Sorcery -- Pegasus
Put three 1/1 white Pegasus creature tokens with flying, horsemanship, and shadow onto the battlefield.

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Re: [YMTC] GameFAQs CCCs
« Reply #81 on: October 10, 2016, 05:25:14 PM »
RCCC# 927: make an artifact creature gearhulk that fits thematically with two colors or more.

Stratospherical Gearhulk

Flying, prowess
When ~ ETBs, discard your hand, then draw a card for each card discarded this way. Then draw an additional card.
4/6
« Last Edit: October 10, 2016, 06:32:18 PM by Den »