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2019-Mar-26 05:02

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Mar. 24 2019 - 7:46pm
@Den Just finished 2nd playthrough and testing session. I really like the edits I have made. Going to take another week to look over things !!
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Mar. 11 2019 - 7:04pm
@Den Hey, thanks for all of the support. Finished with the changes and currently playing through the game !!
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Feb. 25 2019 - 7:31pm
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@Den Hey, got the main bosses edited and working on the treasure chests. Getting close to finished my edits !!
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@Den Yo, got the shops edited now and will start work on the treasure edits. I bit confused on monster chests ATM...
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Jan. 29 2019 - 6:56pm
@Den Hey, really making progress with my Hex-Editing. Replied to my topic...a bit stuck again
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Jan. 23 2019 - 11:42pm
@Den  Yo, I am really getting the hang of this HEX editing stuff !! Working on figuring out the growth rate formula !!
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Jan. 17 2019 - 8:31pm
@Den I am starting get more understanding about Hex editing.  Thanks for taking time out for me !

Author Topic: FFL2 mod  (Read 2195 times)

Tom

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FFL2 mod
« on: 2014-Mar-09 09:08 »
Hi. I'm playing your modified FFL2 and wondered what the chance of a human gaining a def stat up is? I've been trying for ages as I'm trying to max all the characters stats, but so far I have only gained one def up point after many hours! Also I saw in your post about the stats depending on the difference between your characters converted DS level and the enemy DS level. Does this mean for example that if I'm trying to gain defence are my chances of doing this reduced if my Strength and Agility are already maxed? Is that converted DS level only dependent on the stat you are trying to raise?

cheers!

Den

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Re: FFL2 mod
« Reply #1 on: 2014-Mar-12 00:56 »
Humans have a 1 in 256 chance to raise DEF. Enemy DS doesn't matter here. So don't waste your time. My mod left this alone. So the human must wear armor to raise DEF.

DS level is compared independently for each stat. High stat doesn't affect others.
« Last Edit: 2014-Mar-12 01:00 by Den »
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