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2019-Mar-26 04:21

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Mar. 24 2019 - 7:46pm
@Den Just finished 2nd playthrough and testing session. I really like the edits I have made. Going to take another week to look over things !!
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Mar. 11 2019 - 7:04pm
@Den Hey, thanks for all of the support. Finished with the changes and currently playing through the game !!
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Feb. 25 2019 - 7:31pm
@Den Yo, finishing up the bosses and will do some more testing before the big release !!
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Feb. 18 2019 - 10:42pm
@Den Hey, got the main bosses edited and working on the treasure chests. Getting close to finished my edits !!
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Feb. 10 2019 - 9:11pm
@Den Yo, got the shops edited now and will start work on the treasure edits. I bit confused on monster chests ATM...
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Jan. 29 2019 - 6:56pm
@Den Hey, really making progress with my Hex-Editing. Replied to my topic...a bit stuck again
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Jan. 23 2019 - 11:42pm
@Den  Yo, I am really getting the hang of this HEX editing stuff !! Working on figuring out the growth rate formula !!
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Jan. 17 2019 - 8:31pm
@Den I am starting get more understanding about Hex editing.  Thanks for taking time out for me !

Author Topic: [GW2] Character Builds  (Read 2966 times)

Den

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« Last Edit: 2015-Jul-15 19:41 by Den »
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Den

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Mesmer Scepter/Focus & Staff : Condition & Phantasms
« Reply #1 on: 2015-Jan-27 18:51 »
Mesmer Scepter/Focus & Staff : Condition + Phantasms

This build is for PVE. Scepter/Focus for fast kills using phantasms (warden & defender) and conditions (torment and confusion). Staff for survivability and groups.

Spoiler  Old trait system:
View at Build Editor

Traits 2/0/0/6/6:
  • Minor traits
       
    • Illusion of Vulnerability (Domination): Inflict vulnerability when you interrupt a foe.
    • Vengeful Images (Inspiration): Grant retaliation to Phantasms (5s).
    • Phantasmal Healing (Inspiration): Phantasms grant regeneration to nearby allies (every 3 sec).
    • Phantasmal Strength (Inspiration): Phantasms deals more damage (+15%).
    • Illusionary Retribution (Illusions): All shatter skills inflict confusion (4.5s).
    • Illusionists Celerity (Illusions): Reduce recharge on illusion-summoning skills (-20%).
    • Shattered Strength (Illusions): Shattering illusions grants you might per illusion (10s, 35 Might, 35 Condition damage.).
  • Major traits
       
    • Empowered Illusions (Domination III): Illusions deals more damage (+15%).
    • Persisting Images (Inspiration V): Phantasms have increased health (+20%).
    • Malicious Sorcery (Inspiration VII): Increased condition damage with scepter (+200). Reduce recharge on scepter skills (-20%).
    • Warden's Feedback (Inspiration VIII): Focus skills reflect projectiles. Reduce recharge on focus skills (-20%).
    • Master of Misdirection (Illusions V): Confusion you inflict last longer (+33%).
    • Compounding Power (Illusions III): Gain increased damage for each of your active illusions (+3%).
    • Precise Wrack (Illusions I): Mind Wrack has increased critical-hit chance (+10%).
    • Maim the Disillusioned (Illusion XIII, locked): Enemies hit by shatter skills are inflicted with torment (6.5 sec, 664 Damage, 1328 if moving).

Utility Skills:
  • Signet of the Ether: Gain health every few seconds per active illusions. Activate to heal yourself and refresh all phantasm skill recharges.
  • Signet of Domination: Improved condition damage (+180). Activate to stun foe (3s).
  • Phantasmal Defender: Summon illusion that redirects half damage you would take to itself.
  • Pain Inverter: Apply confusion to nearby foes. You gain retaliation.
  • Radiation Field (Asura): Create Radiation Field at target location, inflicts poison and weakness.

Equipment:
  • Carrion: Condition, Power, Vitality
  • Rune of the Adventurer: +25 condition, +35 power, +50 condition, +65 power, +100 condition
  • Sigil of Malice: +10% condition duration
  • Sigil of Corruption: Gain a charge of +10 condition damage for every foe killed (Max 25 stacks).
  • Sigil of Mischief: Launch up to 4 blinding snowballs at foes in front of you when you swap to this weapon.

« Last Edit: 2015-Jul-15 19:43 by Den »

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Thief Dagger/Dagger & Short Bow : Bleed + Crits
« Reply #2 on: 2015-Jan-27 20:36 »
Thief Dagger/Dagger & Short Bow : Bleed + Crits


Den

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Ranger: Axe Burn
« Reply #3 on: 2015-Jul-15 18:57 »
Ranger Axe/Axe & Torch : Condition damage (burn, bleed), multi-target, AOE, whirl & projectile finishers

http://intothemists.com/guides/6166-pyromaniac_forest_ranger





« Last Edit: 2015-Jul-15 19:40 by Den »

 

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