Author Topic: Dual / Multi Lands - Old, Recent, and Custom  (Read 10816 times)

Den

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Dual / Multi Lands - Old, Recent, and Custom
« on: February 23, 2009, 12:34:49 AM »
Apprentice MTGO
 Original Dual Lands
{Alpha}
Tundra
Underground Sea
Badlands
Taiga
Savannah
Scrubland
Volcanic Island
Bayou
Plateau
Tropical Island

Apprentice MTGO
 Painlands
{Ice Age}
Adarkar Wastes
Underground River
Sulfurous Springs
Karplusan Forest
Brushland
{Apocalypse}
Caves of Koilos
Shivan Reef
Llanowar Wastes
Battlefield Forge
Yavimaya Coast

Apprentice MTGO
 Fetchlands
{Onslaught and Khans of Tarkir}
Flooded Strand
Polluted Delta
Bloodstained Mire
Wooded Foothills
Windswept Heath
{Zendikar}
Marsh Flats
Scalding Tarn
Verdant Catacombs
Arid Mesa
Misty Rainforest

Apprentice MTGO
 Shocklands
{Ravnica block}
Hallowed Fountain
Watery Grave
Blood Crypt
Stomping Ground
Temple Garden
Godless Shrine
Steam Vents
Overgrown Tomb
Sacred Foundry
Breeding Pool

Apprentice MTGO
 Filterlands
{Shadowmoor & Eventide}
Mystic Gate
Sunken Ruins
Graven Cairns
Fire-Lit Thicket
Wooded Bastion
Fetid Heath
Cascade Bluffs
Twilight Mire
Rugged Prairie
Flooded Grove

Apprentice MTGO
 Checklands
{M10 Core Set}
Glacial Fortress
Drowned Catacomb
Dragonskull Summit
Rootbound Crag
Sunpetal Grove
{Innistrad}
Isolated Chapel
Sulfur Falls
Woodland Cemetery
Clifftop Retreat
Hinterland Harbor

Apprentice MTGO
 Manlands
{Worldwake}
Celestial Colonnade
Creeping Tar Pit
Lavaclaw Reaches
Raging Ravine
Stirring Wildwood
{Oath of the Gatewatch}
Shambling Vent
Wandering Fumarole
Hissing Quagmire
Needle Spires
Lumbering Falls

Apprentice MTGO
 Fastlands
{Scars of Mirrodin}
Seachrome Coast
Darkslick Shores
Blackcleave Cliffs
Copperline Gorge
Razorverge Thicket
{Kaladesh}
Concealed Courtyard
Spirebluff Canal
Blooming Marsh
Inspiring Vantage
Botanical Sanctum

Apprentice MTGO
 Tubalands
{Battle for Zendikar}
Prairie Stream
Sunken Hollow
Smoldering Marsh
Cinder Glade
Canopy Vista

Apprentice MTGO
 Showlands
{Shadows over Innistrad}
Port Town
Choked Estuary
Foreboding Ruins
Game Trail
Fortified Village

Apprentice MTGO
 Cycle Duals
{Amonkhet}
Irrigated Farmland
Fetid Pools
Canyon Slough
Sheltered Thicket
Scattered Groves
//////

My idea for a new set of dual lands. I thought of these before the M10 lands were revealed. Actually, mine are a lot better since they have land types.

New Tundra
Land - Plains Island
This comes into play tapped if you don't control another Plains or Island.

Apprentice MTGO
 LoA Dual Lands
New Tundra
New Underground Sea
New Badlands
New Taiga
New Savannah
New Scrubland
New Volcanic Island
New Bayou
New Plateau
New Tropical Island

« Last Edit: April 26, 2017, 06:29:55 PM by Den »
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Den

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Re: Dual Lands - Old, Recent, and Custom
« Reply #1 on: September 23, 2009, 03:00:39 PM »
Quote
Phased Tundra
Land - Plains Island
~ enters the battlefield phased out unless you control another Plains or Island.
« Last Edit: September 24, 2009, 08:38:07 AM by Den »

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Tripod Lands
« Reply #2 on: April 20, 2010, 03:54:53 PM »
Tri-color lands. e.g.

White Tripod Land
Land - Plains
: Add or to your mana pool.
Whenever ~ becomes tapped, it deals 1 damage to you.
« Last Edit: May 06, 2010, 09:54:34 PM by Den »

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Re: Dual / Multi Lands - Old, Recent, and Custom
« Reply #3 on: July 16, 2012, 03:07:58 PM »
Scry Tundra
 Land - Plains Island
 As ~ ETB, you may have an opponent scry 1. If you don't, ~ ETB tapped.

 Fateseal Tundra
 Land - Plains Island
 As ~ ETB, you may have an opponent fateseal 1. If you don't, ~ ETB tapped.

Clash Tundra
 Land - Plains Island
 ~ ETB tapped.
 When ~ ETB, you may clash with an opponent. If you win, untap it.

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Re: Dual / Multi Lands - Old, Recent, and Custom
« Reply #4 on: August 12, 2013, 07:07:01 PM »
Some Dual Variants

V1
Land
When ~ ETBs, exile the top card of your library.
: Add .
: Add or . Activate only if exiled card is white or blue.

V2
Land
When ~ ETBs, draw a card, then exile a card from your hand.
: Add .
: Add or . Activate only if exiled card is white or blue.

V3
Land
When ~ ETBs, look at the top three cards of your library. Exile one of them.
: Add .
: Add or . Activate only if exiled card is white or blue.

V4
Land - Plains Island
~ ETBs tapped unless you play with your hand revealed until your next turn.

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Re: Dual / Multi Lands - Old, Recent, and Custom
« Reply #5 on: February 17, 2015, 04:01:34 AM »
Inspired by discussion at MTG Salvation

Tundra Cycling
Land
~ enters the battlefield tapped.
: Add or to your mana pool.
Cycling
When you cycle ~, add or to your mana pool.

--------------------------

Odd Tundra
Land - Plains Island
~ enters the battlefield tapped unless you control an odd number of lands.
« Last Edit: February 19, 2015, 12:54:00 AM by Den »

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Re: Dual / Multi Lands - Old, Recent, and Custom
« Reply #6 on: May 01, 2015, 12:32:15 PM »
Wet Flatlands
Basic Land (C)
~ enters the battlefield tapped.
: Add or to your mana pool.

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Re: Dual / Multi Lands - Old, Recent, and Custom
« Reply #7 on: August 11, 2015, 11:53:21 PM »
Inspired by discussion at MTG Salvation

Sejiri Camp
Land - Plains Island
~ enters the battlefield with a ruin counter.
~ doesn't untap as long as it has a ruin counter.
When a land enters the battlefield under your control, remove a ruin counter from ~.

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Re: Dual / Multi Lands - Old, Recent, and Custom
« Reply #8 on: August 22, 2015, 04:13:05 PM »
Mystic Fountain
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may search your library for a Plains or Island card and reveal it. Then shuffle your library and put the revealed on top of it.
: Add or to your mana pool.

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Re: Dual / Multi Lands - Old, Recent, and Custom
« Reply #9 on: September 04, 2015, 12:04:03 PM »
Uncommon trilands / tribal lands
Where classes are shard colors

Monk's Monastery
Land
: Add .
: Add , , or . Spend this mana only to cast Monk spells or activate Monk abilities.

Wizard's College
Land
~ enters battlefield tapped.
: Add .
: Add or . Spend this mana only to cast Wizard spells or activate Wizard abilities.

Rogue's Guild
Land
: Add .
, : Add .

Warrior's Coliseum
Land
, : Add , , or to your mana pool.

Druid's Circle
Land
: Add .
, disable a Druid: Add one mana of any color.
« Last Edit: September 07, 2015, 03:16:09 AM by Den »

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Re: Dual / Multi Lands - Old, Recent, and Custom
« Reply #10 on: February 17, 2016, 11:35:16 PM »
Handy Beach
Land - Plains Island
When ~ enters the battlefield, if you didn't play it from your hand, it deals 2 damage to you.

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Re: Dual / Multi Lands - Old, Recent, and Custom
« Reply #11 on: April 26, 2017, 10:03:23 PM »
Overflowing Paddies
Land - Plains Island
~ enters the battlefield tapped.
, Exert ~: Produce one mana of any color.

Frozen Tundra
Land - Plains Island
~ enters the battlefield tapped unless you control three other lands.
« Last Edit: April 27, 2017, 05:29:06 AM by Den »