Author Topic: [Miniset] UG vs WBR : Words against Swords  (Read 5205 times)

Den

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[Miniset] UG vs WBR : Words against Swords
« on: February 14, 2015, 04:25:06 AM »
This Miniset is about 150-160 cards. Like Coldsnap and Dark Ascension.

Foreword:
While thinking about making a miniset for experimental ideas, I vaguely remember from way back that people complained that drafting Coldsnap alone was repetitive, not enough variation. Hence to combat that, I want to use a special sheet to add replayability in drafts. Which then reminded me of an older idea I had that had both a special DFC (double faced card) sheet and a very daring concept.

This set is mainly about the colors blue and green against the colors white, black, and red . Whereas will have the majority of double-faced cards, will bear the new experimental Honor system.

Below is the general flavor and differences for each faction:

-
counters - tokens
big monsters - big armies
passive aggressive - confrontation
intuition - sensation
metaphysical - reality
words - swords
potential - actual
opening phase - combat phase
temporary, ephemeral - permanent, persistent
future - present
transformation & reproduction - creation & destruction
classless - hierarchical
leviathans & shapeshifters & hydras - angels & demons & dragons

tentative ideas
: flash, Kiora, merfolk, elf, gnome, snake, mutant, illusion, shapeshifter, hydra, wurm, leviathan, druid, wizard, dryad, monk
: human, soldier, cat, cleric, angel, knight, elephant
: rogue, mercenary, zombie, necromancer, demon, shaman, knight, rat
: dwarf, goblin, warrior, berserker, dragon, shaman, hound
Planeswalkers:  Kiora,  Barag (Dwarf, artifice and warfare),  Tibalt,  Gideon,  Susyon (Faerie, storm and harvest),  Gorkhhesh (Dragon, wrath and devastation)
: walls, fortifications, land destruction
: alternate dimension, transformation, copy, clone


Major Mechanics (4-5):
  • Double face cards - majority (2 abilities)
  • Honor system - majority ( get some Fame cards) (4 abilities)
  • Learning - (draw cards and +1/+1 counter to counteract loss of honor)
  • Summon - majority (keyword action = put some token into play) ( summon warrior token tapped and attacking; summon various creature types)
  • Lore - majority (instants, sorceries copy for each same name in grave)

Other themes

  • Lands matter (DFC triggers, Fortifications (3), temp land stealers (3), land destruction (1-3) and search (1-3))
  • Walls (6-10 cards)
  • Vertical cycles: land denial, knights, artifice, summons, mimcry, split creatures
« Last Edit: March 06, 2015, 05:13:55 PM by Den »
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Den

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Honor System
« Reply #1 on: February 14, 2015, 05:41:05 AM »
Honor System

Honor is used to represent the warring faction of .

Basic idea:
Honor system uses honor points, like life.
Some abilities and effects makes you gain or lose honor.
Players start with 0 honor.

Positive Effects of Honor (When your honor is above zero):
Creatures you control get +1/+0 for each honor above zero.
At the beginning of your upkeep, you gain 1 life for each honor above zero.
Your maximum hand size is increased by one for each honor above zero.

Negative Effects of Dishonor (When your honor is below zero):
Creatures you control get -1/-0 for each honor below zero.
At the beginning of your upkeep, you lose 1 life for each honor below zero.
Your maximum hand size is decreased by one for each honor below zero.

Related abilities:
  • Fame (When this enters the battlefield, you gain 1 honor until this leaves the battlefield.) WuRBg
  • Defame (When this enters the battlefield, target opponent loses 1 honor until this leaves the battlefield.) BRw
  • Notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.) Rbw
  • Glory (When this creature defeats another creature, you may gain 1 honor.) Wrb
  • Treacherous (When this creature dies, you may have target player lose 1 honor.) BWr

Honor related commons:

White (4 cards)

Honorable Soldier
Creature — Kithkin Soldier
Glory (When this creature defeats another creature, you may gain 1 honor.)
1/1

Prideful Knight
Creature — Cat Knight
Vigilance
Treacherous (When this creature dies, target opponent loses 1 honor.)
2/1

Sergeant Pile
Creature — Human Soldier
Fame (When this enters the battlefield, you gain 1 honor until it leaves the battlefield.)
When ~ enters the battlefield, summon a 1/1 white Soldier creature token. (Put that token onto the battlefield.)
1/2

Royal Treatment
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn. If your honor is greater than zero, draw a card.

Black (4 cards)

Defame Rogue
Creature — Rat Rogue
Defame (When this enters the battlefield, target opponent loses 1 honor until this leaves the battlefield.)
2/2

Treacherous Impostor
Creature — Snake Rogue
Treacherous (When this creature dies, target opponent loses 1 honor.)
1/2

Famous Vampire
Creature — Vampire Warrior
Flying
Fame (When this enters the battlefield, you gain 1 honor until it leaves the battlefield.)
2/1

Debrief
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
If your honor is greater than that player’s, that player chooses and discards another card.


Red (4 cards)

Defame Shaman
Creature — Ogre Shaman
Defame (When this enters the battlefield, target opponent loses 1 honor until this leaves the battlefield.)
3/3

Fame Dwarf
Creature — Dwarf Warrior
Haste
Fame (When this enters the battlefield, you gain 1 honor until it leaves the battlefield.)
1/1

Notorious Goblin
Creature — Goblin Warrior
Notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
2/1

Inside Job
Instant
Inside Job deals 2 damage to target creature or player. If your honor is greater than that creature’s controller or that player, Inside Job deals 4 damage instead.
« Last Edit: March 03, 2015, 11:54:09 AM by Den »

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Planeswalkers
« Reply #2 on: February 14, 2015, 05:41:21 AM »
Planeswalkers (2-4):

Kiora, Commander of the Deep
Planeswalker - Kiora
[+1]: Until end of turn, whenever a land enters the battlefield under your control, draw a card.
[-2]: Put a creature card from your hand onto the battlefield.
[-6]: You get an emblem with "Creatures you control have base power and toughness 9/9."
4

Gorkhhesh, Dragon of Wrath
Planeswalker - Gorkhhesh
[+3]: Exile up to one target nonland permanent.
[-4]: Destroy all lands.
[-10]: Target player's life total becomes equal to the number of cards in his or her hand.
5

Tibalt, the Pain Dealer
Planeswalker - Tibalt
[+1]: You may sacrifice a creature. If you do, draw a card.
[-4]: Tibalt, the Pain Dealer deals 3 damage to target player. That player discards two cards.
[-6]: Target player loses 1 life for each creature card in your graveyard.
2

Susyon Hanwo
Planeswalker - Susyon
[+1]: Add to your mana pool.
[+0]: Susyon Hanwo deals 2 damage to target creature with flying.
[-5]: Untap all lands you control.
1

Susyon of Summer Storms
Planeswalker - Susyon
At the beginning of your upkeep, if you control six or more lands, you may transform Susyon of Summer Storms.
[+2]: Add to your mana pool.
[+1]: ~ deals 2 damage to target creature with flying.
1
//////////
Susyon of Fall Harvest
(G) Planeswalker - Susyon
[+1]: Summon a 1/1 green Elf Druid creature token with “: Add to your mana pool.”
[-3]: Untap all lands you control.
[-7]: Gain 1 life for each mana in your mana pool.
« Last Edit: March 04, 2015, 02:49:56 PM by Den »

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Double-faced cards
« Reply #3 on: February 14, 2015, 06:13:54 AM »
Double-faced cards

The majority of DFCs are from the faction. Many of them have a common trigger to transform back and forth. When you play a land, you may transform to the dark side. At the end of each opponent's end step, if that player didn't play a land, transform back to the light side.

Ex.

Flightless Bird
Creature - Bird Mutant
Whenever you play a land, you may transform ~.
1/1
////////
Flapping Drake
Creature - Drake Mutant
Flying
At the end of each opponent's end step, if that player didn't play a land this turn, transform ~.
2/2
« Last Edit: February 14, 2015, 06:19:25 AM by Den »

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Other mechanics
« Reply #4 on: February 14, 2015, 06:38:12 AM »
Other Mechanics

Learning is a new keyword ability. It means "Whenever ~ deals combat damage to a player, you may put a +1/+1 counter on it and draw a card."

Ex.

Word of Advice
Creature - Illusion Meme
Learning (Whenever ~ deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)
1/1

Summon is a new keyword action. It means "Put a described token onto the battlefield."

Ex.

Sergeant Pyle
Creature - Human Soldier
Whenever ~ attacks, summon a 1/1 white Soldier creature token tapped and attacking. (Put that token onto the battlefield.)
2/2
« Last Edit: February 14, 2015, 06:56:49 AM by Den »

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Lands matter and Fortifications
« Reply #5 on: February 17, 2015, 03:15:19 AM »
Fortifications

Fortification vertical cycle

Supply Depot
Artifact -- Fortification (C)
Whenever fortified land is tapped for mana, add one mana to your mana pool of any type that land produced.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Recruit Depot
Artifact -- Fortification (U)
Opponents can't gain control of fortified land.
Fortified land gains ", : Summon a 1/1 white Soldier creature token."
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Walking Fortress
Artifact -- Fortification (R)
Fortified land has indestructible.
: Fortified land becomes a 4/4 creature until end of turn. It's still a land.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Land Stealers
vertical cycle of red/black temporary land-stealers.

Orcish Intruder
Creature -- Orc Warrior (C)
When ~ deals combat damage to a player, gain control of one of his lands until end of turn and untap that land.
2/2

Ogre Conqueror
Creature -- Ogre Warrior (U)
Double strike, trample
When ~ deals combat damage to a player, gain control of one of his lands until end of turn and untap that land.
2/4

Dragon Warlord
Creature -- Dragon Warrior (R)
Flying, haste
When ~ deals combat damage to a player, gain control of three of his lands until end of turn and untap those lands.
5/5

Land Destruction

Blast Zone
Sorcery (C)
Destroy target artifact, land or Wall.

Hellhole
Sorcery (C)
Destroy target land if its controller was dealt combat damage this turn.

Set the Night on Fire
Sorcery (R)
Each player sacrifices X lands. Creatures you control get +X/+0 until end of turn.

« Last Edit: February 18, 2015, 09:08:39 PM by Den »

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Walls
« Reply #6 on: February 17, 2015, 03:37:47 AM »
Walls mainly

Inflammable Wall
Creature -- Wall (C)
Defender, Protection from red
0/3

Battle Rampart*
Creature -- Wall (C)
Defender
: Target creature gains haste until end of turn.
1/3

Wall of Spears*
Artifact Creature -- Wall (C)
Defender
First strike
2/3

Wall of Absorption
Creature -- Wall (U)
Defender, flying
Whenever ~ is dealt damage, you gain that much life.
2/6

Wall of Explosives
Creature -- Wall (U)
Defender
When ~ blocks, destroy it at end of combat.
5/5

Wall of Ideas
Creature -- Wall (U)
Defender
When ~ enters the battlefield, draw a card.
0/4

Pile of Dead Bodies
Creature -- Wall (U)
Defender
~'s power and toughness are each equal to the number of creature cards in your graveyard.
*/*

Mobile Wall
Creature -- Wall (R)
Defender
Tap three untapped creatures you control: ~ loses defender and gains vigilance until end of turn.
5/5

* means reprint


« Last Edit: March 01, 2015, 03:15:37 PM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #7 on: February 18, 2015, 03:17:21 PM »
Sacrificial Knights

Altruistic Knight
Creature -- Human Knight (C)
Sacrifice ~: Target creature you control gains protection from the color of your choice until end of turn.
1/1

Bloodshed Vampire
Creature -- Vampire Knight (C)
Sacrifice another creature: ~ gets +2/+2 until end of turn.
2/2

Nightwatch Bodyguard
Creature -- Human Knight (C)
Vigilance
When ~ dies, you gain 1 honor and target opponent loses 1 honor.
2/1

Preening Vampire
Creature -- Vampire Knight (U)
Lifelink
When ~ dies, you gain 1 honor and target opponent loses 1 honor.
3/2

Vainglorious Demon
Creature -- Demon Knight (R)
Flying
~ can't be sacrificed or exiled.
When ~ dies, you gain 2 honor and target opponent loses 2 honor.
4/3

Our Life Will Never End
Instant
Return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn.


« Last Edit: February 19, 2015, 12:37:44 PM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #8 on: February 20, 2015, 10:32:02 PM »
Artifice

Field Repair
Instant (U)
As an additional cost to cast ~, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.

Kor Engineer
Creature -- Kor Artificer (R)
When ~ enters the battlefield, you may search your library for an artifact card. If you do, reveal that card,  shuffle your library, then put the card on top of it.
Activated abilities of Equipments and Fortifications you control cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
2/2

Goblin Coathanger
Creature -- Goblin Soldier (C)
First strike
Equip abilities that target ~ cost less to activate.
1/1

Kor Weaponmaster
Creature -- Kor Soldier (U)
Haste
Equip abilities that target ~ cost less to activate for each Equipment attached to it.
2/3

Angel Pathslicer
Creature -- Angel Soldier (R)
Flying, double strike
Equip abilities that target ~ cost less to activate for each Equipment attached to it.
2/5

Pleasures from Treasures
Sorcery (R)
~ deals X damage to target creature or player. You gain X life. X is the number of artifacts you control.
We chased our pleasures here
Dug our treasures there
Break on through to the other side
« Last Edit: March 05, 2015, 08:50:27 AM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #9 on: February 22, 2015, 06:58:30 PM »
Mimicry

Increases variation in limited formats.

Mimicry (As this creature enters the battlefield, you may have it gain a keyword ability that another creature has.)

Mimicking Parrot
Creature - Bird Shapeshifter (C)
Mimicry (As this creature enters the battlefield, you may have it gain a keyword ability that another creature has.)
Flying
2/2

Mimicking Chameleon
Creature - Lizard Shapeshifter (U)
Mimicry (As this creature enters the battlefield, you may have it gain a keyword ability that another creature has.)
Learning (Whenever this creature deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)
3/3

Mimicking Beast
Creature - Beast Shapeshifter (R)
Mimcry (As this creature enters the battlefield, you may have it gain a keyword ability that another creature has.)
Trample, hexproof
5/5

Adaptive Nature
Instant (C)
Target creature gets +2/+2 and gains your choice of flying, trample, hexproof, or learning until end of turn. (Whenever a creature with learning deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)

Mimicry
Instant (U)
The next creature that enters the battlefield under your control has mimicry. (As that creature enters the battlefierd, you may have it gain a keyword ability that another creature has.)
Draw a card.
« Last Edit: March 17, 2015, 11:30:43 PM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #10 on: February 23, 2015, 02:15:54 PM »
Lands

Basic Plot
Land (C)
: Add to your mana pool. Put an age counter on ~.
When ~ has three or more age counters on it, remove all of them and transform it.
/////////
Advanced Plot
Land
: Add one mana of any color to your mana pool.

GU Dual
Land (U)
~ enters the battlefield tapped unless you control an odd number of lands including this.
: Add or to your mana pool.

WB Dual
Land (U)
~ enters the battlefield tapped unless you control an odd number of lands including this.
: Add or to your mana pool.

BR Dual
Land (U)
~ enters the battlefield tapped unless you control an odd number of lands including this.
: Add or to your mana pool.

RW Dual
Land (U)
~ enters the battlefield tapped unless you control an odd number of lands including this.
: Add or to your mana pool.


« Last Edit: February 23, 2015, 02:25:45 PM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #11 on: February 23, 2015, 04:05:29 PM »
Miniset: UG vs WBR

DFC: 121 cards / sheet

C: 1/15 = 10*8 = 80
U: 1/30 = 7*4 = 28
R: 1/60 = 5*2 = 10
M: 1/120 = 2*1 = 2
=============
24/120
C: U 2, G 2, L 1, W 1, B 1, R 1, UG 2
U: U 2, G 2, UG 2, O 1
R: U 2, G 2, UG 1
M: U 1, G 1

Innistrad 20/120:
C 6*12 = 72
U 7*5 = 35
R 6*2 = 12
M 1*1 = 1

Rarity in packs:
10 C
3 U
1 R/M
1 DFC
1 Basic
==========
16 cards / pack

Booster draft:
1 round = 8 players
1 player = 3 packs
1 pack = 15 nonbasic cards
----------
cards seen = 8*3*15 = 360 nonbasic cards / round

« Last Edit: February 23, 2015, 05:38:46 PM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #12 on: March 01, 2015, 04:11:53 PM »
DFC Commons (10)

Flightless Bird
Creature - Bird Mutant (C)
Whenever you play a land, you may transform ~.
1/1
/////////////////
Flappy Drake
(U) Creature - Drake Mutant
Flying
At the end of each opponent’s end step, if that player didn’t play a land, transform ~.
2/2

Pet Guppy
Creature - Fish Mutant (C)
Whenever you play a land, you may transform ~.
2/1
/////////////////
Deadly Piranha
(U) Creature - Fish Mutant
Islandwalk
At the end of each opponent’s end step, if that player didn’t play a land, transform ~.
3/2

Lame Ape
Creature - Ape Mutant (C)
Whenever you play a land, you may transform ~.
1/2
/////////////////
Prime Ape
(G) Creature - Ape Mutant
At the end of each opponent’s end step, if that player didn’t play a land, transform ~.
3/4

Legless Snake
Creature - Snake Mutant (C)
Whenever you play a land, you may transform ~.
2/1
/////////////////
Four-Legged Basilisk
(G) Creature - Basilisk Mutant
Deathtouch
At the end of each opponent’s end step, if that player didn’t play a land, transform ~.
2/4

Amphibious Hippo
Creature - Hippo Mutant (C)
Whenever you play a land, you may transform ~.
3/3
/////////////////
Hungry Hippo
(G/U) Creature - Hippo Mutant
Whenever this creature transforms into ~, you may draw a card.
At the end of each opponent’s end step, if that player didn’t play a land, transform ~.
4/4

Spiny Skin
Enchantment - Aura (C)
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. If there are three or more counters on it, transform ~.
/////////////////
Protective Shell
(GU) Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice ~: Counter target spell or ability.

Cat Student
Creature - Cat Cleric (C)
When you gain life, transform ~.
1/2
/////////////////
Cat Master
(W) Creature - Cat Cleric Master
Lifelink
3/4

Rat Student
Creature - Rat Rogue (C)
When an opponent discards a card, transform ~.
2/2
/////////////////
Rat Master
(B) Creature - Rat Rogue Master
When ~ deals combat damage to a player, that player discards a card.
3/3

Ogre Student
Creature - Ogre Berserker (C)
When a creature you control deals combat damage to a player, transform ~.
3/3
/////////////////
Ogre Master
(R) Creature - Ogre Berserker Master
Trample
4/4

Basic Plot
Land (C)
: Add to your mana pool. Put an age counter on it.
When there are three or more age counters on ~, remove them all and transform it.
/////////////////
Advanced Plot
Land
: Add one mana of any color to your mana pool.
« Last Edit: March 01, 2015, 04:19:43 PM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #13 on: March 02, 2015, 05:26:58 PM »
Split creatures - transform tech

Mind Bogle
Creature - Beast (U)
You may have ~ enter the battlefield transformed.
When ~ enters the battlefield, you may return target creature to its owner’s hand.
1/3
/////////
Body Bogle
Creature - Beast
When ~ enters the battlefield, you may destroy target artifact.
2/2

Draw Yeti
Creature - Yeti (R)
You may have ~ enter the battlefield transformed.
, : Draw a card.
2/4
/////////
Counter Yeti
Creature - Yeti
, : Put a +1/+1 counter on a creature you control.
3/3

Mind Elemental
Creature - Elemental (M)
You may have ~ enter the battlefield transformed.
Protection from blue
When ~ deals combat damage to a player, that player puts the top ten cards of his or her library into his or her graveyard.
2/2
/////////
Body Elemental
Creature - Elemental
Protection from green
When ~ deals combat damage to a player, summon a 2/2 green Wolf creature token.
2/2
« Last Edit: March 02, 2015, 05:45:55 PM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #14 on: March 02, 2015, 09:09:39 PM »
Summons for wedge

Vertical cycle

Call to Service
Sorcery (C)
Summon a 1/1 white Soldier creature token, a 1/1 red Warrior creature token, and a 2/2 black Knight creature token.

Re-integrate
Instant (U)
Exile target creature. Summon a 1/1 white Soldier creature token.

Liege’s Crusade
Enchantment (R)
Warriors you control have haste.
Knights you control have first strike.
, Discard a card: Summon a 2/2 black and red Warrior Knight creature token.

« Last Edit: March 03, 2015, 11:43:47 AM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #15 on: March 06, 2015, 01:21:07 AM »
COMMONS

(Note: names starting with $ denotes reprint.)

White archetypes:

Honor, summon, tribal Soldier, equipment, sac knights, wall

White Commons (11 cards)

Spoiler:
$Marked by Honor
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.

$Rebuke
Instant
Destroy target attacking creature.

$Skyhunter Cub
Creature — Cat Knight
As long as $Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2/2

Art of War
Instant
Summon a 1/1 white Soldier creature token.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

First Sergeant
Creature — Human Soldier
Fame (When this enters the battlefield, you gain 1 honor until it leaves the battlefield.)
When enters the battlefield, summon a 1/1 white Soldier creature token. (Put that token onto the battlefield.)
1/1

Glorious Kithkin
Creature — Kithkin Warrior
Glory (When this creature defeats another creature, you may gain 1 honor.)
1/1

Human Student
Creature — Human Monk
When you gain life, transform Human Student.
1/2
/////
Human Master
(W) Creature — Human Monk Master
Lifelink
2/3

Nonflammable Wall
Creature — Wall
Defender, protection from red
0/3

Prideful Knight
Creature — Cat Knight
Vigilance
Treacherous (When this creature dies, target opponent loses 1 honor.)
2/1

Royal Treatment
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
If your honor is greater than zero, draw a card.

Valorous Angel
Creature — Angel Knight
Flying
Sacrifice Valorous Angel: Target creature you control gains protection from the color of your choice until end of turn.
1/1

Black archetypes:

Honor, summon, tribal Soldier, sac knights, land disruption, wall

Black Commons (11 cards)

Spoiler:
Bloodshed Vampire
Creature — Vampire Knight
Sacrifice another creature: Bloodshed Vampire gets +2/+2 until end of turn.
2/2

Dark Night
Instant
Summon a 2/2 black Knight creature token. It gains haste and protection from white until end of turn.

Debrief
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
If your honor is greater than that player’s, that player chooses and discards another card.

Defame Rogue
Creature — Rat Rogue
Defame (When this enters the battlefield, target opponent loses 1 honor until this leaves the battlefield.)
2/2

Demon of Betrayal
Creature — Demon
When Demon of Betrayal enters the battlefield, you lose 1 honor until it leaves the battlefield.
6/3

Famous Vampire
Creature — Vampire Warrior
Flying
Fame (When this enters the battlefield, you gain 1 honor until it leaves the battlefield.)
2/1

Hellhole
Sorcery
Destroy target land if its controller was dealt combat damage this turn.

Marked by Dishonor
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2 and can’t block.

Rat Student
Creature — Rat Assassin
When an opponent discards a card, transform Rat Student.
2/2
/////
Rat Master
(B) Creature — Rat Assasin Master
When Rat Master deals combat damage to a player, that player discards a card.
3/3

Sad Story
Instant
Target creature gets -1/-1 until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Treacherous Soldier
Creature — Snake Soldier
Deathtouch
Treacherous (When this creature dies, target opponent loses 1 honor.)
1/1

Red archetypes:

Honor, summon, tribal Soldier, equipment, land disruption, wall

Red Commons (11 cards)

Spoiler:
$Battle Rampart
Creature — Wall
Defender
: Target creature gains haste until end of turn.
1/3

Blast Zone
Sorcery
Destroy target artifact, land, or Wall.

Defame Shaman
Creature — Ogre Shaman
Defame (When this enters the battlefield, target opponent loses 1 honor until this leaves the battlefield.)
3/3

Dragon Kid
Creature — Dragon Warrior
Flying
: Dragon Kidgets +1/+0 until end of turn.
1/2

Dwarven Ingenuity
Instant
Target creature you control gains first strike until end of turn. You may attach an Equipment you control to it.

Famous Dwarf
Creature — Dwarf Knight
Haste
Fame (When this enters the battlefield, you gain 1 honor until it leaves the battlefield.)
0/1

Inside Job
Instant
Inside Job deals 2 damage to target creature or player. If your honor is greater than that creature’s controller or that player, Inside Job deals 4 damage instead.

Notorious Goblin
Creature — Goblin Warrior
Notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/1

Ogre Student
Creature — Ogre Berserker
When a creature you control deals combat damage to a player, transform Ogre Student.
3/3
/////
Ogre Master
(R) Creature — Ogre Berserker Master
Trample
4/4

Pass the Torch
Instant
Pass the Torch deals 2 damage to target creature or player.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Warriors Day
Sorcery
Summon two 1/1 red Warrior creature tokens. Creatures you control gain haste until end of turn.
« Last Edit: March 12, 2015, 11:50:03 PM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #16 on: March 06, 2015, 10:10:03 AM »
Mechanic for spells:

I realized I wanted a mechanic for spells, like Ripple that adds variance to limited. so...

Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Art of War
Instant
Summon a 1/1 white Soldier creature token.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Lifechanging Event
Instant
Target player gains 4 life.
Lore

Sad Story
Instant
Target creature gets -1/-1 until end of turn.
Lore

Re-educate
Sorcery
Target player discards a card.
Lore

Horror Story
Instant
Destroy target creature.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Pass the Torch
Instant
Pass the Torch deals 2 damage to target creature or player.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Fire Ceremony
Instant
Add to your mana pool.
Lore

Groundbreaking News
Sorcery
Destroy target land.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Lecture
Instant
Draw a card.
Lore

Fact Check
Instant
Counter target spell unless its controller pays .
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Boring Story
Instant
Target creature gets -2/-0 until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Chilling Mystery
Instant
Put target permanent on top of its owner's library.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Disturbing Rumors
Sorcery
Target player puts the top 5 five cards of er library into er graveyard.
Lore

Resolve Conflict
Instant
Put a +1/+1 counter on target creature. It fights another target creature.
Lore

Epic Adventure
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Buried Artifact
Sorcery
Destroy target artifact.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Stampede Shout
Sorcery
Target creature gets +3/+3 and gains trample until end of turn.
Lore

Transformative Dance
Instant
Transform target creature you control. It fights target creature you don't control.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Shamanic Dance
Instant
Prevent all combat damage target creature would deal this turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)



(More Lore spells to come...)
« Last Edit: March 13, 2015, 11:31:27 AM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #17 on: March 07, 2015, 12:00:39 AM »
COMMONS

(Note: names starting with $ denotes reprint.)

Blue archetypes:

Transform, Learning, Keyword/Mimicry, Lore, cantrips

Blue Commons (11 cards)

Spoiler:
$Flight of Fancy
Enchantment — Aura
Enchant creature
When $Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.

$Harbor Serpent
Creature — Serpent
Islandwalk
$Harbor Serpent can’t attack unless there are five or more Islands on the battlefield.
5/5

$Spreading Seas
Enchantment — Aura
Enchant land
When $Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.

Boring Story
Instant
Target creature gets -2/-0 until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Fact Check
Instant
Counter target spell unless its controller pays .
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Flightless Bird
Creature — Bird Mutant
Whenever you play a land, you may transform Flightless Bird.
1/1
/////
Flappy Drake
(U) Creature — Bird Mutant
Flying
At the end of each opponent's end step, if that player didn't play a land, transform Flappy Drake.
2/2

Lecture
Instant
Draw a card.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Memetic Faerie
Creature — Faerie Mystic
Flying
Learning (Whenever this creature deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)
2/2

Memetic Merfolk
Creature — Merfolk Wizard
Learning (Whenever this creature deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)
1/2

Metaphysicality
Instant
Target creature gains protection from creatures until end of turn.
Draw a card.

Pet Guppy
Creature — Fish Mutant
Whenever you play a land, you may transform Pet Guppy.
2/1
/////
Deadly Piranha
(U) Creature — Fish Mutant
Islandwalk
At the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha.
3/2

Green archetypes:

Transform, Learning, Keyword/Mimicry, Lore, ramp

Green Commons (11 cards)

Spoiler:
Bullish Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.

Elf Adventurer
Creature — Elf Druid
: You may put a land card from your hand onto the battlefield.
1/1

Epic Adventure
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Lame Ape
Creature — Ape Mutant
Whenever you play a land, you may transform Lame Ape.
1/2
/////
Prime Ape
(G) Creature — Ape Mutant
At the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4

Legless Snake
Creature — Snake Mutant
Whenever you play a land, you may transform Legless Snake.
2/1
/////
Four-Legged Basilisk
(G) Creature — Basilisk Mutant
Deathtouch
At the end of each opponent's end step, if that player didn't play a land, transform Four-Legged Basilisk.
2/4

Memetic Elf
Creature — Elf Mystic
Learning (Whenever this creature deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)
1/1

Memetic Treefolk
Creature — Treefolk Druid
Learning (Whenever this creature deals combat damage to a player, you may put a +1/+1 counter on it and draw a card.)
3/5

Primal Hydra
Creature — Hydra
Primal Hydra enters the battlefield with X +1/+1 counters on it.
Trample
0/0

Resolve Conflict
Instant
Put a +1/+1 counter on target creature. It fights another target creature.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Shamanic Dance
Instant
Prevent all combat damage target creature would deal this turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Steelsilk Spider
Creature
Reach
: Target creature gets +1/+1 until end of turn.
2/4

Multicolor Commons (8 cards)

Spoiler:
Orcish Intruder
Creature — Orc Warrior (C)
When Orcish Intruder deals combat damage to a player, gain control of one of his lands until end of turn. Untap that land.
2/2

Nightwatch Bodyguard
Creature — Human Knight (C)
Vigilance
When Nightwatch Bodyguard dies, you gain 1 honor and target opponent loses 1 honor.
2/1

Goblin Coat-hanger
Creature — Goblin Soldier (C)
First strike
Equip abilities that target Goblin Coat-hanger cost less to activate.
1/1

Adaptive Nature
Instant (C)
Target creature gets +2/+2 and gains your choice of flying, trample, hexproof or learning until end of turn.

Amphibious Hippo
Creature — Hippo Mutant (C)
Whenever you play a land, you may transform Amphibious Hippo.
3/3
////////
Hungry Hippo
(UG) Creature — Hippo Mutant
Whenever this creature transforms into Hungry Hippo, you may draw a card.
At the end of each opponent's end step, if that player didn't play a land, transform Hungry Hippo.
4/4

Mimicking Parrot
Creature — Bird Shapeshifter (C)
Mimicry (As this creature enters the battlefield, you may have it gain a keyword ability that another creature has.)
Flying
2/2

Spiny Skin
Enchantment — Aura (C)
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. If there are three or more counters on it, transform Spiny Skin.
////////
Protective Shell
(UG) Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Protective Shell: Counter target spell or ability.

Call to Service
Sorcery (C)
Summon a 1/1 white Soldier creature token, a 1/1 red Warrior creature token, and a 2/2 black Knight creature token.

Artifact Commons (4 cards)

Spoiler:
Leather Saddle
Artifact — Equipment (C)
Equipped creature gets +0/+1 and has haste.
When a Knight creature enters the battlefield under your control, you may attach Leather Saddle to it.
Equip

Supply Depot
Artifact — Fortification (C)
Whenever fortified land is tapped for mana, add one mana to your mana pool of any type that land produced.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Sword and Board
Artifact — Equipment (C)
Equipped creature gets +1/+1.
As long as equipped creature is a Soldier or Warrior, it gets an additional +2/+2.
Equip

Wall of Spears
Artifact Creature — Wall (C)
Defender, first strike
2/3

Land Commons (1 card)

Spoiler:
Basic Plot
Land (C)
: Add to your mana pool. Put an age counter on Basic Plot.
 When there are three or more age counters on Basic Plot, remove them all and transform it.
////////
Advanced Plot
() Land
: Add one mana of any color to your mana pool.
« Last Edit: March 12, 2015, 11:49:26 PM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #18 on: March 12, 2015, 11:37:28 PM »
Lore cards at Higher rarity for constructed

Spoiler:
Lifechanging Event
Instant
Target player gains 4 life.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Horror Story
Instant
Destroy target creature.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Fire Ceremony
Instant
Add to your mana pool.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Disturbing Rumors
Sorcery
Target player puts the top 5 five cards of er library into er graveyard.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Stampede Shout
Sorcery
Target creature gets +3/+3 and gains trample until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Repeating History
Sorcery (M)
Target player takes an extra turn after this one.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Creation Myth
Instant (C)
Target land becomes a 3/3 Elemental creature with flying until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Status Quo
Instant (U)
Target creature has base power and toughness each equal to its converted mana cost until end of turn.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Story Elements
Instant (R)
Summon a 5/5 green and blue Elemental creature token.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)

Here some cards to push Lore decks:

$Eternal Witness
Creature — Human Shaman (U)
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2/1

Copyspell
Instant (R)
Copy target instant or sorcery card in a graveyard. You may cast the copy without paying its mana cost.

Repeating History
Sorcery (M)
Target player takes an extra turn after this one.
Lore (When you cast this, you may copy it for each card in all graveyards with the same name. You may choose new targets for the copies.)


Another idea is possibly push turbo-fog for constructed on the back of Lore spells.
« Last Edit: March 13, 2015, 10:50:49 PM by Den »

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Re: [Miniset] UG vs WBR : Words against Swords
« Reply #19 on: April 28, 2015, 11:18:13 PM »
UG is centrally about information--genetic vs memetic. As such, a UG theme could involve granting, moving, and copying abilities. Not just creatures, but also planeswalkers. Including Auras that grant Enchanted player abilities, such as this:

Circlet of Wisdom
Enchantment -- Aura
Flash
Enchant permanent or player
Enchanted permanent or player has hexproof.
« Last Edit: April 30, 2015, 11:21:16 AM by Den »