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2019-Mar-24 03:35

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Mar. 11 2019 - 7:04pm
@Den Hey, thanks for all of the support. Finished with the changes and currently playing through the game !!
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Feb. 25 2019 - 7:31pm
@Den Yo, finishing up the bosses and will do some more testing before the big release !!
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Feb. 18 2019 - 10:42pm
@Den Hey, got the main bosses edited and working on the treasure chests. Getting close to finished my edits !!
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Feb. 10 2019 - 9:11pm
@Den Yo, got the shops edited now and will start work on the treasure edits. I bit confused on monster chests ATM...
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Jan. 29 2019 - 6:56pm
@Den Hey, really making progress with my Hex-Editing. Replied to my topic...a bit stuck again
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Jan. 23 2019 - 11:42pm
@Den  Yo, I am really getting the hang of this HEX editing stuff !! Working on figuring out the growth rate formula !!
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Jan. 17 2019 - 8:31pm
@Den I am starting get more understanding about Hex editing.  Thanks for taking time out for me !
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Jan. 15 2019 - 6:45pm
@Den Still working on getting more comfortable with HxD.  Thanks for the encouragement !!

Author Topic: Skill and Traits  (Read 1077 times)

Den

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Skill and Traits
« on: 2015-Mar-04 03:18 »
(original creation at MagicMultiverse on 29 Apr 2014)


Traits are characteristics of a card that include power, toughness, and skill. Templating will have to be modified to include the new traits. Ideally each trait is represented by a symbol on the card and in rules texts. For instance, an ability that says "Target creature gets +1 [Power symbol]" instead of "gets +1/+0". Then +1/+1 and -1/-1 counters would be replaced by +1 and -1 trait counters, respectively, and they affect all traits. It can be simplified to something like "Put a +1 trait counter on target creature", and all traits will be raised respectively.

Skill is a variable for abilities. For instance, absorb can be assigned as Absorb [Skill symbol]. That means the absorb ability is always updated when skill is increased or decreased.
« Last Edit: 2015-Mar-04 03:25 by Den »
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