Author Topic: Ravnica in Chaos  (Read 808 times)

Den

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Ravnica in Chaos
« on: April 30, 2015, 10:31:21 AM »
Ravnica in Chaos experiments with the crust of the color pie (ala Planar Chaos). Furthermore, it pits each allied pair with its rival enemy pair.

Alternate color pie like Planar Chaos

Guild rivalry

Maro mentioned each color pair has an opposing color pair. Coincidentally that means each allied pair opposes a specific enemy pair. ie Azorius/Golgari, Dimir/Boros, Rakdos/Simic, Gruul/Orzhov, Selesnya/Izzet. You can then plan around these subtle rivalries. Like what would a Simic v. Rakdos duel deck look like and how differently would they play? How do their mechanics play into this rivalry? How are the guilds distributed across the block based on this?

ex. Simic vs Rakdos rivalry could go like this. Simic mechanic is Land Creatures. Rakdos mechanic is steal lands, creatures, and artifacts for a turn. Simic has ways to protect their land and creatures, and Rakdos has ways to sacrifice lands and creatures.

Simic vs Rakdos: generation vs desecration
Orzhov vs Gruul: accumulate vs disintegrate
Izzet vs Selesnya: ingenuity vs tradition
Golgari vs Azorius: corrosion vs protection
Boros vs Dimir: direct vs devious

Guild Ideas / Mechanics:

Simic: Simic is about preserving lands and creatures, so let's combine them. Land Creatures (ala Dryad Arbor)
Spoiler:
Shell-Crust Turtle
Land Creature - Island Turtle
(~ isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
~ can't attack or block unless you control five Islands.
5/5

Rakdos: domineer* and sacrifice (*action keyword--domineer a permanent = gain control of target permanent until end of turn. Untap it and it gains haste until end of turn.) (domineer seems more )
Spoiler:
Rakdos Defiler
Creature - Demon
: Domineer target land. (Gain control of target land until end of turn. Untap it and it gains haste until end of turn.)
3/3

Boros: Boros are aggressive and direct. Being the colors least about card drawing, they willingly sacrifice logic for their cause.

Zeal N (When ~ enters the battlefield, you may discard a card to put N +1/+1 counters on a creature you control. That creature gains haste until end of turn.)
Spoiler:
Boros Spearmaster
Creature - Human Soldier
First strike
Zeal 1 (When ~ enters the battlefield, you may discard a card to put a +1/+1 counter on a creature you control. That creature gains haste until end of turn.)
1/1

Flame-Kin Flamethrower
Creature - Elemental Wizard
Zeal 2 (When ~ enters the battlefield, you may discard a card to put two +1/+1 counters on a creature you control. That creature gains haste until end of turn.)
When ~ enters the battlefield, it deals damage equal to its power to target creature or player.
2/2

District Captain
Creature - Angel
Flying
Zeal 2 (When ~ enters the battlefield, you may discard a card to put two +1/+1 counters on a creature you control. That creature gains haste until end of turn.)
When ~ enters the battlefield, creatures you control gain indestructible until end of turn.
4/4

Dimir: I was disappointed with Cipher and Encode. Doesn't quite match what those words mean. A more fitting ability is to change the text on a card. So introducing Cryptic, which is an ability word so it can go on different types of cards. On permanents, they're activated or triggered abilities. On instant and sorcery spells, they're additional costs.

Cryptic--Change the text of this card by replacing all instances of something with another (in the same class).
Spoiler:
Fishy Tourist Guide
Creature - Merfolk Rogue
Islandwalk
Cryptic--: Change the text of this card by replacing all instances of one basic land type with another. (For instance, change Island to Swamp. This effect lasts indefinitely.)
2/2

Dinrova Specter
Creature - Specter
When ~ deals combat damage to a player, look at that player's hand and choose a red card from it. The player discards that card.
Cryptic--At the beginning of combat, you may pay . If you do, change the text of this card by replacing all instances of one color word with another. (For instance, change red to white. This effect lasts indefinitely.)
2/3

Decrypt
Sorcery
Return target creature card from your graveyard to your hand.
Cryptic--As you cast this spell, you may change the text of this card by replacing all instances of one card type with another. If you do, pay an additional . (For instance, change creature to artifact.)
« Last Edit: May 04, 2015, 12:18:21 AM by Den »
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Den

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Re: Ravnica in Chaos
« Reply #1 on: May 02, 2015, 11:31:59 PM »
Drafting 2 large sets

Suppose in a two-set block, both sets are large. (like Return to Ravnica and Gatecrash.) How can you draft them together?

Ways to booster draft:
(A and B are both large sets)
  • AAA
  • BBB
  • For each pack, half players get A, half players get B. alternate for adjacent players. alternate between packs.
  • AB, 3rd pack half players get A, half players get B. alternate for adjacent players.

ex. method 3.
Suppose 8 players around a table. Assign them a number in sequential order. such that Player 1 sits between Player 2 and 8. Player 2 sits between 1 and 3. Player 3 sits between 2 and 4. etc.
1st pack. Odd players get pack A, even players pack B.
2nd pack. Odd players get pack B, even player pack A.
3rd pack. like pack 1.

Method 3 works better if the sets are tightly integrated and have the same mechanical base. like Return to Ravnica/Gatecrash or Khans/Dragons of Tarkir. Method 4 better for different mechanic themes. like Zendikar/Rise of Eldrazi or Innistrad/Avacyn Restored.