Author Topic: [DD] Duel Decks: Dungeon Crawlers vs. Dungeon Keepers  (Read 583 times)

Den

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[DD] Duel Decks: Dungeon Crawlers vs. Dungeon Keepers
« on: February 13, 2016, 04:10:48 PM »
Description:
The two decks are inspired by the popular genres of video games, particularly dungeon crawler and MMO RPGs. They contain several preview cards for the highly anticipated upcoming set, Dangers of Tsinbork.

Background:
The band of adventurers have driven back the forces of evil. Now they must penetrate the final fortress where the demon lord resides. Unfortunately, the ultimate dungeon is polluted with deadly traps and hordes of beasts and undead at every corner. Can the party survive the gauntlet and slay the demon lord to restore peace to the land?

Deck mechanics and themes:

Dungeon Crawlers represent the heroic party infiltrating into the colons of evil's residence. A combination of experienced wizards, warriors, and rogues who have made it thus far through dedication, teamwork and skill.

Dungeon Crawlers is a blue and red deck that features these mechanics: Untap costs, Vanguard, Arcane Teachings & spells, Disarm. As well as a strong spell-matters theme.

Dungeon Keepers represent the minion horde who serves the dark lord. These ruthless vermin and heartless killers will assault and mutilate any unfortunate soul who enters the keep.

Dungeon Keepers is a black and green deck that features these mechanics: Respawn & manifest, Traps & Detonate, Prize, and Lag. As well as these subthemes: tokens, face-down creatures, necromancy, wild animals, undead.

Mythic cards:

Each deck contains a mythic legend.

In Dungeon Keepers deck:

Diablo, Hell's Keeper 
Prize Legendary Creature - Demon
(Prize permanents can be attacked.)
Whenever a creature attacks you or a permanent you control, it gets -2/-2 until end of turn.
Whenever Diablo, Hell's Keeper attacks, defending player sacrifices a permanent, discards a card, and loses 1 life.
6/6

In Dungeon Crawlers deck:

Atroex, Temporal Watcher 
Legendary Creature - Elemental Warrior Wizard
Prowess
At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it's a land card, take an extra turn after this one.
4/4

Decklists and descriptions:

Dungeon Crawlers deck

Dungeon Keepers deck
« Last Edit: February 16, 2016, 03:04:49 AM by Den »
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Den

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Re: [DD] Duel Decks: Dungeon Crawlers vs. Dungeon Keepers
« Reply #1 on: February 14, 2016, 12:35:32 AM »
Dungeon Crawlers deck details

Mechanics
  • Untap costs
  • Vanguard (This creature must be blocked before creatures without vanguard if possible.)
  • Disarm face-down permanent (Turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent's converted mana cost, disarming succeeds.)
  • Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card's mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
  • Arcane (the spell type)

Decklist
Apprentice MTGO
 Deck Crawlers
// Lands
8 Island
8 Mountain
2 Swiftwater Cliffs

// Spells
1 Arcane Force
2 Glacial Ray
2 Reach Through Mists
2 Toils of Night and Day
2 Unearthly Blizzard
1 Water Whirled
// Creatures
1 Elemental Teacher
2 Elemental Debuffer
2 Elemental Vanguard
2 Elemental Ace
1 Elemental Aircanist
1 Gnome Looter
1 Gnome Trickster
2 Gnome Arcanist
2 Human Disarmer
1 Human Engineer
1 Human Vanguard
1 Atroex, Temporal Watcher

Arcane Force
Instant - Arcane (U)
~ deals 3 damage divide as you choose among any number of target creatures and/or players.
Atroex, Temporal Watcher
Legendary Creature - Elemental Warrior Wizard (M)
Prowess
At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it's a land card, take an extra turn after this one.
4/4
Elemental Ace
Creature - Elemental Wizard (C)
Flying, prowess
2/3
Elemental Aircanist
Creature - Elemental Wizard (R)
Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card's mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
Flying, prowess
3/3
Elemental Debuffer
Creature - Elemental Rogue (C)
, : Target creature gets -3/-0 until end of turn.
1/3
Elemental Teacher
Creature - Elemental Druid (U)
Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
Haste (This creature is unaffected by lag, and can attack and and as soon as it comes under your control.)
2/2
Elemental Vanguard
Creature - Elemental Warrior (C)
Haste (This creature is unaffected by lag, and can attack and and as soon as it comes under your control.)
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
Glacial Ray
Instant - Arcane (C)
~ deals 2 damage to target creature or player.
Gnome Arcanist
Creature - Gnome Wizard (C)
Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, : Copy the taught card and cast the copy without paying its mana cost.)
1/2
Gnome Looter
Creature - Gnome Rogue (U)
, : Draw a card, then discard a card.
2/3
Gnome Trickster
Creature - Gnome Rogue (U)
, : Switch target creature’s power and toughness until end of turn.
1/4
Human Disarmer
Creature - Human Warrior (C)
When ~ attacks, you may have it disarm target face-down permanent. If disarming succeeds, that permanent's controller sacrifices it. (Turn that face-down permanent face up. If this creature’s power is greater than or equal to that permanent's converted mana cost, disarming succeeds.)
3/2
Human Engineer
Creature - Human Warrior (R)
When ~ attacks, you may have it disarm target face-down permanent. If disarming succeeds, that permanent's controller sacrifices it and ~ deals 3 damage to that player. (Turn that face-down permanent face up. If this creature's power is greater than or equal to that permanent's converted mana cost, disarming succeeds.)
Whenever a player sacrifices a permanent during ~'s disarming, ~ deals 3 damage to that player.
4/4
Human Vanguard
Creature - Human Warrior (U)
First strike
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
4/2
Reach Through Mists
Instant - Arcane (C)
Draw a card.
Swiftwater Cliffs
Land (C)
~ enters the battlefield tapped.
When ~ enter the battlefield, you gain 1 life.
: Add or to your mana pool.
Toils of Night and Day
Instant - Arcane (C)
You may tap or untap target permanent, then you may tap or untap another target permanent.
Unearthly Blizzard
Instant - Arcane (C)
Up to three target creatures can’t block this turn.
Water Whirled
Sorcery - Arcane (R)
As additional cost to cast ~, return a creature you control with power equal to or greater than X to its owner’s hand.
Return X target creatures to their owners’ hands.
« Last Edit: February 18, 2016, 09:52:29 PM by Den »

Den

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Re: [DD] Duel Decks: Dungeon Crawlers vs. Dungeon Keepers
« Reply #2 on: February 14, 2016, 12:36:11 AM »
Dungeon Keepers deck details

Mechanics
  • Lag (aka summoning sickness. This creature can't attack, or use abilities with or .)
  • Prize (This permanent can be attacked.)
  • Respawn (When this dies, manifest top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
  • Traps (spell type where Detonate goes on)

Decklist
Apprentice MTGO
 Dungeon Keepers
// Lands
8 Forest
8 Swamp
2 Jungle Hollow

// Spells
1 Trap Drain
1 Trap Manifest
2 Trap Sarcophagus
2 Trap Spider
// Creatures
1 Cat Rogue
1 Centaur Mutant
2 Centaur Shaman
1 Diablo, Hell's Keeper
1 Elf Druid
2 Honey Bear
1 Queen Bee
2 Rat Assassin
2 Troll Mutant
1 Vampire Assassin
2 Vampire Cleric
2 Wild Insect
2 Wild Snake

Cat Rogue
Creature - Cat Rogue (U)
Whenever ~ deals damage to a creature, lag that creature. It doesn't unlag during its controller's next untap step. (Lagged creatures can't attack, or use abilities with or .)
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
3/1
Centaur Mutant
Creature - Centaur Mutant (U)
Trample
Whenever a creature you control enters the battlefield face-down, put a +1/+1 on ~.
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
1/1
Centaur Shaman
Creature - Centaur Shaman (C)
Trample
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
3/2
Diablo, Hell's Keeper
Prize Legendary Creature - Demon (M)
(Prize permanents can be attacked.)
Whenever a creature attacks you or a permanent you control, that creature gets -2/-2 until end of turn.
Whenever ~ attacks, defending player sacrifices a permanent, discards a card, and loses 1 life.
6/6
Elf Druid
Creature - Elf Druid (U)
, : Target creature gains respawn until end of turn. (When a creature with respawn dies, its controller manifests the top card of their library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
1/1
Honey Bear
Prize Creature - Bear (C)
(Prize permanents can be attacked.)
When ~ dies, each opponent gains 3 life.
3/3
Jungle Hollow
Land (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Queen Bee
Prize Creature - Insect (R)
(Prize permanents can be attacked.)
Flying
When ~ enters the battlefield, summon three 1/1 green Insect creature tokens with flying.
When one or more creatures attack ~, other Insect creatures you control must block those attackers this turn if able.
2/2
Rat Assassin
Creature - Rat Assassin (C)
Deathtouch
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
1/1
Rat Infestation
Prize Enchantment (U)
(Prize permanents can be attacked.)
At the beginning of your upkeep, put an infestation counter on ~. Then summon a 1/1 black Rat creature token tapped for each infestation counter on it.
When ~ is dealt combat damage, sacrifice it.
Trap Drain
Instant - Trap (U)
Target player loses 4 life and you gain 4 life.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Trap Manifest
Instant - Trap (R)
X target creatures gain respawn until end of turn. (When a creature with respawn dies, its controller manifests the top card of their library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Trap Sarcophagus
Instant - Trap (C)
Put any number of target creature cards from your graveyard on top of your library.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Trap Spider
Instant - Trap (C)
Summon a 2/4 green Spider creature token with reach.
Detonate (You may cast this card face down as a 2/2 creature for . Turn it face up and cast it any time for its detonate cost.)
Troll Mutant
Creature - Troll Mutant (C)
Hexproof
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
2/2
Vampire Assassin
Creature - Vampire Assassin (R)
Flying
When ~ enters the battlefield or is turned face up, lag all creatures that opponents control. They don't unlag during their controller's next untap step. (Lagged creatures can't attack, or use abilities with or .)
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
4/4
Vampire Cleric
Creature - Vampire Cleric (C)
Flying
When ~ enters the battlefield or is turned face up, each opponent loses 2 life.
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
2/3
Wild Insect
Creature - Insect (C)
When ~ enters the battlefield, you gain 1 life.
1/1
Wild Snake
Creature - Snake (C)
When ~ enters the battlefield, you may lag target creature. It doesn't unlag during its controller's next untap step. (Lagged creatures can’t attack, or use abilities with or .)
2/1
« Last Edit: February 16, 2016, 02:56:08 AM by Den »