Author Topic: [YMTC] World Enchantments  (Read 3040 times)

Den

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[YMTC] World Enchantments
« on: May 15, 2009, 12:47:52 AM »
Several world enchantments, sometimes a cycle.

Cycle of wedged-colors. (eg )

Feudalism

World Enchantment
At the beginning of each player’s upkeep, that player sacrifices a permanent. If he or she doesn’t, that player discards a card. Then, ~ deals damage equal to the converted mana cost of the permanent sacrificed or card discarded this way to each player. Then, that player gains life equal to the damage dealt this way.

Biodome

World Enchantment
Creatures with one or more +1/+1 on them counters have haste.
Creatures with two or more +1/+1 on them counters have mindlink. (Whenever this creature deals damage to an opponent, its controller draws a card.)
Creatures with three or more +1/+1 on them counters have trample.
Creatures with four or more +1/+1 on them counters have flying and first strike.
Creatures with five or more +1/+1 on them counters have shroud and vigilance.

Realm of Eternal Bliss

World Enchantment
Any player may cast ~ from the exiled zone.
When ~ enters the battlefield, put all cards in the exiled zone into their owner's graveyard.
If a card would be exiled, put it into its owner's graveyard instead.

Stratosphere

World Enchantment
Creatures with flying have haste and protection from creatures without flying.
Creatures without flying lose haste and can’t attack unless their controller pays for each creature he or she controls that’s attacking.

Jurassic Park

World Enchantment
At the beginning of your upkeep, each player displaces three cards. Then, each player may put a permanent card in any graveyard into play under his or her control.

« Last Edit: August 06, 2010, 06:47:12 PM by Den »
Humans can be gay.
Superman is superhuman.
Q.E.D. Superman can be supergay.

Den

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Re: [YMTC] World Enchantments
« Reply #1 on: June 11, 2009, 11:20:53 PM »
Mono-color world enchants

Universal Health Care

World Enchantment
Whenever a player gains 5 or more life from a single source, that player may draw a card.

Eye in the Sky

World Enchantment
At the beginning of each player's upkeep, that player scrys 2, then fateseals 2.

Tribal Block

World Enchantment
All green creatures are Elves, white creatures are Kithkins, blue creatures are Merfolks, black creatures are Vampires, and red creatures are Goblins in addition to their other types.

Tolarian Laboratory

World Artifact Enchantment
All artifacts lose all types except artifact. (For example, artifact creatures are no longer creatures.)
All Islands lose all land types except Island. (For example, a land that is both island and swamp is no longer a swamp.)
All white permanents, white spells, and white cards in all zones lose all colors except white. (For example, a white and black creature is no longer black.)
« Last Edit: November 03, 2009, 08:43:36 AM by Den »

Den

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Re: [YMTC] World Enchantments
« Reply #2 on: August 03, 2010, 12:22:45 AM »
第一天
The First Day

World Snow Enchantment
Creatures with ice counters on them don't untap during their controllers' untap steps.
When ~ enters the battlefield, put an ice counter on each creature.
Whenever a creature enters the battlefield, put an ice counter on it.
Whenever a player plays a red or white spell, he or she may remove an ice counter from a creature and untap it.

RCCC #272: make a card thats related to the "poison" mechanic!!

跟我走
Fire Ocean Knife Mountain

World Enchantment
Green creatures have poisonous 1.
Red creatures have wither.
Black creatures have deathtouch.
火海刀山都跨過 一起顛簸得你伴我...
披荊斬棘都經過 總打不死因你伴我

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