represents conflict, warfare, good vs evil, territories, factions and kingdomsConqueror's Ultimatum
Target opponent separates all permanents he or she controls into two piles. You gain control of all permanents in one pile. You gain 1 life and that player loses 1 for each permanent in that pile.
, Bend or Break
, Do or Die
, Liliana of the Veil
, etc. combined with typical red, white, and black effects like mass destruction, taking control of someone else's permanents, comparing amount of permanents each player controls, life drain, etc.
represents discovery, invention, research, instinct vs knowledge, practice vs theoryDiscoverer's Ultimatum
Search your library for a land card, a creature card, an instant card, and a sorcery card, and reveal them. Put those cards into your hand, then discard a card at random. Then shuffle your library.
cf. Mystical Tutor
, Burning Wish
, Living Wish
, Gifts Ungiven
are the combo colors, and this is very comboriffic.
represents necromancy, revival, cycles (life & death, day & night), hordes, semi-permanenceLifegiver's Ultimatum
Return all permanent cards in your graveyard to the battlefield.
cf. Faith's Reward
, Twilight's Call
represents philosophy, government, freedom, order vs chaos, logic vs emotion, commercePhilosopher's Ultimatum
Discard seven cards, then draw seven cards. You gain 7 life.
, Wheel of Fortune
, Sphinx's Revelation
. Usually these affect all players, but here only you get the benefits. Orderly part is the repetition of 7, the chaotic part is the discard before the draw.
Another thing in common for
is artifacts and equipments. Esper's artifact theme should have been
Search your library, graveyard, and hand for up to three artifact cards, reveal them, and put them onto the battlefield. Then shuffle your library. For each Equipment put onto the battlefield this way, attach it to a creature you control.
cf. Stoneforge Mystic
, Godo, Bandit Warlord
, Mishra, Artificer Prodigy
, Trash for Treasure
, Academy Ruins
, Puresteel Paladin
represents survival of the fittest, predation, mental and physical superiority, nature vs nurture, evolution, biological warfarePredator's Ultimatum
Draw a card.
Creatures target opponent controls get -X/-X until end of turn and creatures you control get +X/+X until end of turn, where X is the number cards in your hand.
cf. Consume Strength
, Inner Calm, Outer Strength
, Oboro Envoy