Author Topic: [YMTC] Random cards  (Read 8015 times)

Den

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[YMTC] Random cards
« on: November 13, 2009, 03:23:30 PM »
Tribist

Creature - Elephant Advisor
As ~ enters the battlefield, choose a creature type.
First strike
Protection from the chosen creature type
2/2

Blind Urza

Planeswalker - Urza
+1: Choose a color. Until end of turn, spells of the chosen color can't be played.
-1: Choose a color. Until your next turn, spells of the chosen color cost less to play.
-8: Choose a color. For the rest of the game, instant and sorcery cards of the chosen color in your graveyard gain flashback until end of turn. The flashback cost is equal to its mana cost.
4
Humans can be gay.
Superman is superhuman.
Q.E.D. Superman can be supergay.

Den

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Special costs
« Reply #1 on: February 22, 2010, 12:20:20 PM »
一人之夏
Solo Summer

Instant
Kicker--Counter another spell you control.
If ~ was kicked, it has split second.
You and permanents you control gain shroud until end of turn. If ~ was kicked, draw a card.

節外生枝
Complicate an Issue

Instant
Hellbent -- Kicker - , Draw a card if you have no cards in your hand.
Copy target instant or sorcery spell. You may choose new targets for the copy. If ~ was kicked, it deals 3 damage to that spell's controller.
« Last Edit: March 03, 2010, 04:45:14 PM by Den »

Den

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Uneven Splits
« Reply #2 on: April 15, 2010, 08:45:30 PM »
Left // Right
//
Sorcery // Sorcery
Put target nonland permanent on top of its owner's library. Its controller shuffles his or her library, then puts X cards from the top of his or her library into the graveyard.
//
Each player puts two 1/1 white Soldier tokens into play.

Subject // Object
//
Instant // Instant
You gain 1 life and target player loses 1 life for each creature card in your graveyard.
//
Counter target spell. Put X cards from your library into your graveyard, where X is the card's converted mana cost.

Skull // Bone
//
Instant // Instant
Target player draws two cards, then ~ deals damage to that player equal to the number of cards in his or her hand.
//
Creatures target player controls get -1/-1 until end of turn. Until end of turn, you gain 1 life for each creature put into the graveyard.

Soil // Rock
//
Sorcery // Sorcery
Exile all cards in target player's graveyard. Put a 1/1 green Saproling creature token onto the battlefield for each creature card exiled this way.
//
Rock deals 3 damage to target damageable. (A damageable is a creature, planeswalker, player, or locale.)

Sword // Staff
//
Instant // Instant
Target creature gains double strike and lifelink until end of turn.
//
Double the amount of each type of mana in your mana pool.
« Last Edit: September 13, 2012, 11:13:57 PM by Den »

Den

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Re: Special costs
« Reply #3 on: October 03, 2010, 03:59:36 AM »
Sylvan Explorer

Creature - Elf Scout
1/1
Level up--Put a Forest card from your hand onto the battlefield.
Level 2-4
2/2
At the beginning of your upkeep, you may look at the top card of your library. If it's a Forest card, you may reveal it and put it into your hand.
Level 5+
3/3
At the beginning of your upkeep, you may search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.
« Last Edit: October 03, 2010, 04:08:26 AM by Den »

Den

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Re: [YMTC] Random cards
« Reply #4 on: July 30, 2011, 01:00:26 AM »
Procrastinate

Instant
You can't cast ~ until your fourth turn of the game.
Draw two cards.
"If it weren't for the last minute, nothing would get done." - Anonymous

Den

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Re: [YMTC] Random cards
« Reply #5 on: July 17, 2012, 05:57:36 PM »
A Beautiful Mind

Enchantment
You have no maximum hand size.
At the beginning of your upkeep, if you have 20 or more cards in hand, you win the game.

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Re: [YMTC] Random cards
« Reply #6 on: July 18, 2012, 10:49:24 PM »
Bog Lotus

Artifact - Jewelry
You may cast only one Jewelry spell per turn.
~ enters the battlefield tapped.
: Add to your mana pool. Activate this ability only if you control a Swamp.

Mox Topaz

Artifact
If ~ would enter the battlefield, you may exile a card at random from your hand instead. If you do, put ~ onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color to your mana pool.

Den

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Re: [YMTC] Random cards
« Reply #7 on: July 20, 2012, 10:26:52 PM »
Laura the Aura Master

Planeswalker - Laura
Whenever you cast an Aura spell, you may put a loyalty counter on ~.
-3: Copy target Aura and attach it to a creature.
-6: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature.
4

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Re: [YMTC] Random cards
« Reply #8 on: August 13, 2012, 10:30:22 AM »
Overpopulate

Sorcery
Populate, then populate again, then populate again.

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Re: [YMTC] Random cards
« Reply #9 on: August 19, 2012, 08:55:33 PM »
Jace, the Raging Mind

Planeswalker - Jace
+1: Target opponent puts the top card of his or her library into his/her graveyard. Until end of turn, you may play that card from the graveyard.
-X: Target creature gets +X/-X until end of turn.
-5: Any number of target players each draw X cards, then discard X cards, where X is the number of cards in his or her graveyard.
4

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Ultimatums Wedge
« Reply #10 on: March 11, 2013, 01:58:19 AM »
represents conflict, warfare, good vs evil, territories, factions and kingdoms

Conqueror's Ultimatum

Sorcery
Target opponent separates all permanents he or she controls into two piles. You gain control of all permanents in one pile. You gain 1 life and that player loses 1 for each permanent in that pile.

cf. Balance, Bend or Break, Do or Die, Liliana of the Veil, etc. combined with typical red, white, and black effects like mass destruction, taking control of someone else's permanents, comparing amount of permanents each player controls, life drain, etc.

represents discovery, invention, research, instinct vs knowledge, practice vs theory

Discoverer's Ultimatum

Sorcery
Search your library for a land card, a creature card, an instant card, and a sorcery card, and reveal them. Put those cards into your hand, then discard a card at random. Then shuffle your library.

cf. Mystical Tutor, Burning Wish, Living Wish, Gamble, Gifts Ungiven. are the combo colors, and this is very comboriffic.

represents necromancy, revival, cycles (life & death, day & night), hordes, semi-permanence

Lifegiver's Ultimatum

Sorcery
Return all permanent cards in your graveyard to the battlefield.

cf. Faith's Reward, Gleancrawler, Twilight's Call, etc.

represents philosophy, government, freedom, order vs chaos, logic vs emotion, commerce

Philosopher's Ultimatum

Sorcery
Discard seven cards, then draw seven cards. You gain 7 life.

cf. Windfall, Wheel of Fortune, Sphinx's Revelation. Usually these affect all players, but here only you get the benefits. Orderly part is the repetition of 7, the chaotic part is the discard before the draw.

Another thing in common for is artifacts and equipments. Esper's artifact theme should have been .

Artificer's Ultimatum

Sorcery
Search your library, graveyard, and hand for up to three artifact cards, reveal them, and put them onto the battlefield. Then shuffle your library. For each Equipment put onto the battlefield this way, attach it to a creature you control.

cf. Stoneforge Mystic, Tinker, Godo, Bandit Warlord, Mishra, Artificer Prodigy, Trash for Treasure, Academy Ruins, Puresteel Paladin, etc.

represents survival of the fittest, predation, mental and physical superiority, nature vs nurture, evolution, biological warfare

Predator's Ultimatum

Sorcery
Draw a card.
Creatures target opponent controls get -X/-X until end of turn and creatures you control get +X/+X until end of turn, where X is the number cards in your hand.

cf. Consume Strength, Mutilate, Inner Calm, Outer Strength, Oboro Envoy
« Last Edit: February 06, 2015, 04:58:36 AM by Den »

Den

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Re: [YMTC] Random cards
« Reply #11 on: March 18, 2013, 12:05:09 PM »
Everyone's been wanting a Wasteland replacement to rein in the duals. So here's a narrow replacement.

Dual Killer
Land
: Add to your mana pool.
, Sacrifice ~: Destroy target land with two or more land types.

This also happens to kill Urza's lands, and sometimes shenanigans with like Urborg, Tomb of Yawgmoth or other land changing effects.

Blinding Illumination

Enchantment
Cumulative upkeep—Pay 2 life.
Creatures can't attack you or planeswalkers you control.
The blinding mage who stares at the light too long goes blind himself.

For those anti-land fans.

Humble Heartbeat Flare

Enchantment
All lands lose all abilities except mana abilities.
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Actually, it helps lands that come into play tapped or have some other costs. Lotus Vale, anyone?

Sanctity
Instant
As an additional cost to cast Sanctity, tap five untapped creatures you control.
Gain 10 life.
//
Solitude
Instant
If you control exactly one creature and that creature has power 6 or greater, draw 6 cards.
« Last Edit: March 23, 2013, 03:30:44 PM by Den »

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Re: [YMTC] Random cards
« Reply #12 on: April 03, 2013, 12:05:22 AM »
Unbridled Idol

Creature - Giant Idol
Trample
At the beginning of your declare attackers step, if ~ is not attacking, you may have it become an attacking creature. If you do, tap it and choose which defending player or which planeswalker a defending player controls it's attacking.
At the beginning of each declare blockers step, if ~ is not blocking, you may have it become a blocking creature. If you do, it blocks a creature attacking you or a planeswalker you control.
6/6

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Re: [YMTC] Random cards
« Reply #13 on: August 15, 2014, 12:31:55 AM »
Fast Learner
Creature - Human Wizard
~ gets +1/+1 for each different keyword ability it has.
2/2

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Re: [YMTC] Random cards
« Reply #14 on: January 13, 2015, 12:50:56 AM »
Unfair Fight
Sorcery
Choose one of the following--
• Exchange control of two target creatures.
• Target creature fights another target creature.
Entwine (Choose both if you pay the entwine cost.)
« Last Edit: January 13, 2015, 12:56:15 AM by Den »

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Re: [YMTC] Random cards
« Reply #15 on: February 01, 2015, 03:02:35 PM »
Something Mural
Artifact Creature - Wall
Defender
~ comes alive when enchanted or equipped.
0/6

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Re: [YMTC] Random cards
« Reply #16 on: April 06, 2015, 10:46:01 AM »
Five Horse Split Corpse
Creature - Horse
Whenever a Horse enters the battlefield, exile target graveyard.
五马分尸
2/2
« Last Edit: April 30, 2016, 03:47:14 AM by Den »

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Re: [YMTC] Random cards
« Reply #17 on: June 04, 2015, 10:02:28 AM »
Matrix Revolution
Artifact
~ enters the battlefield tapped.
, Sacrifice ~ and ten Contraptions: You win the game.

Hwa-Kin, Phoenix of Rites
Legendary Creature - Phoenix
Flying, haste
Whenever you spend five or more mana to cast a spell or activate an ability, you may return ~ to the battlefield.
4/4

Topiary
Land
As ~ enters the battlefield, a land you control loses all abilities and gains ": Add to your mana pool."
: Add one mana of any color to your mana pool.
« Last Edit: June 04, 2015, 04:09:55 PM by Den »

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Re: [YMTC] Random cards
« Reply #18 on: June 08, 2015, 05:12:19 PM »
Scry Hard
Sorcery
Choose one--
  • Draw a card, then scry 1.
  • Scry 1, then draw a card.

Scry Harder
Instant
Scry 1, then draw a card. Then scry 1, then draw a card.

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Re: [YMTC] Random cards
« Reply #19 on: July 14, 2015, 08:52:42 AM »
7/14 dreamed about crab / lobster people. hanging outside my house, i see them through the windows. they were very frightening with their large pincers.

Viscerid Pincher
Creature - Homarid
Vise (When this deals damage to a creature or player, put a -1/-1 counter on that creature or that player gets a vise counter. A player's maximum hand size is reduced for each vise counter.)
3/3
« Last Edit: July 14, 2015, 11:25:40 PM by Den »

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Re: [YMTC] Random cards
« Reply #20 on: July 14, 2015, 11:18:53 AM »
Exile themed set:

Imprint and Suspend both use exile. Imprint is very open-ended. Suspend is a form of alternative cost, but can also be used for temporary removal. Consider:

Time Out
Sorcery
Exile target creature with three time counters on it. If it doesn't have suspend, it gains suspend.

Penitentiary Warden
Creature - Rhino Soldier
When ~ enters the battlefield, you may exile target creature and put three time counters on it. If it doesn't have suspend, it gains suspend.
2/3

Harihu Djinn
Creature - Djinn
Flying
Suspend 2 -
Whenever ~ becomes exiled from the battlefield, put two time counters on it.
2/3

Flare Signal
Sorcery
Exile the top card of your library. If it has suspend, put that many time counters on it. Otherwise, if it's an instant or sorcery card, you may put three time counters on it and it gains suspend.
« Last Edit: July 14, 2015, 11:24:36 AM by Den »

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Re: [YMTC] Random cards
« Reply #21 on: August 08, 2015, 12:23:54 AM »
Bank of Vandoqy
Land
When enters the battlefield, you may search your library for a basic land card. If you do, reveal it, then shuffle your library and put that card on top of it.
: Add to your mana pool.

one idea to raise its power level is CITP tapped, add one mana of any color. but seems too much.

extrapolate to duals, possibly replacing onlaught/zendikar fetches:

Mystic Fountain
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may search your library for a Plains or Island card. If you do, reveal it, then shuffle your library and put that card on top of it.
: Add or to your mana pool.
« Last Edit: August 08, 2015, 09:41:01 PM by Den »

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Re: [YMTC] Random cards
« Reply #22 on: August 11, 2015, 04:48:07 PM »
Seek Knowledge
Sorcery
Target player draws two cards.

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Re: [YMTC] Random cards
« Reply #23 on: August 12, 2015, 01:03:25 PM »
Elesh Norn, Minister of Truth
Legendary Creature - Praetor
Vigilance
Each colorless cost while casting a spell is paid with :mphw instead. ( :mphw can be paid with either :mw or 2 life. For example, :m2 is paid with . This affects all players.)
4/7
« Last Edit: August 12, 2015, 05:24:09 PM by Den »

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Re: [YMTC] Random cards
« Reply #24 on: January 06, 2016, 09:51:22 PM »
Void Warranty
Instant
Counter each ability.

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Re: [YMTC] Random cards
« Reply #25 on: January 21, 2016, 05:09:26 PM »
Arcane Banishing
Instant - Arcane
Exile target creature. Its controller gains 2 life.

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Re: [YMTC] Random cards
« Reply #26 on: April 06, 2016, 07:05:52 AM »
Prism Knight

Creature - Human Knight
Protection from colorless
Colorless spells cost more to cast.
2/2

Hoses eldrazi , devoid, and artifacts (Affinity)

Fate Reversal

Sorcery
Sacrifice a creature. You may move any Auras attached to it to another creature an opponent controls.
Draw a card.

Black way to deal with opponents' auras.
« Last Edit: April 06, 2016, 08:10:01 AM by Den »

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Re: [YMTC] Random cards
« Reply #27 on: April 19, 2016, 02:58:30 AM »
Abyssal Revelation
Sorcery (MR)
Target player loses X life.
You draw X cards.