Welcome, Guest. Please login or register.
Did you miss your activation email?
2019-Mar-26 04:01

Login with username, password and session length

Recent

Shoutbox

break:
Mar. 24 2019 - 7:46pm
@Den Just finished 2nd playthrough and testing session. I really like the edits I have made. Going to take another week to look over things !!
break:
Mar. 11 2019 - 7:04pm
@Den Hey, thanks for all of the support. Finished with the changes and currently playing through the game !!
break:
Feb. 25 2019 - 7:31pm
@Den Yo, finishing up the bosses and will do some more testing before the big release !!
break:
Feb. 18 2019 - 10:42pm
@Den Hey, got the main bosses edited and working on the treasure chests. Getting close to finished my edits !!
break:
Feb. 10 2019 - 9:11pm
@Den Yo, got the shops edited now and will start work on the treasure edits. I bit confused on monster chests ATM...
break:
Jan. 29 2019 - 6:56pm
@Den Hey, really making progress with my Hex-Editing. Replied to my topic...a bit stuck again
break:
Jan. 23 2019 - 11:42pm
@Den  Yo, I am really getting the hang of this HEX editing stuff !! Working on figuring out the growth rate formula !!
break:
Jan. 17 2019 - 8:31pm
@Den I am starting get more understanding about Hex editing.  Thanks for taking time out for me !

Author Topic: [CCG] Building a Civilization  (Read 2456 times)

Den

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1229
  • Selina is my Superstar
    • View Profile
    • Amuseum
[CCG] Building a Civilization
« on: 2009-Dec-14 03:03 »
Brainstorm ideas for a CCG wherein the players build up a civilization (or perhaps a city or building).

Initial ideas tended to remind of Shadowfist and Guardians since empire building has a similar goal. In Shadowfist, a players wins when he control five sites by playing them or taking over an opponent's. In Guardians, the battlefield is defined as the area between the players and you must conquer six to win.

I like Shadowfist in that the board starts out empty, thus less set-up time. Guardians has a strong concept of armies and multiple win conditions. Like the Civilization computer game series, I envision multiple victory paths, such as technology, domination, culture, and gold. This also guides us to what card types and factions we want.

Ideas for card types:
Plot / Terrain
City
Tech
Event
Unit
Upgrade, Improvement, Skill
Building / Structure
Wonder
Civic


Most CCGs usually need a good system of costs and resources. e.g. Magic has five colors. Shadowfist is divided by factions and talents. The key to winning Civ relies on managing food, production, and trade.

Main questions are:
How does one put the cards into play?
How do they interact?
How does one achieve victory? by points? by cities, techs, building, wonders, culture or gold accumulated?
« Last Edit: 2009-Dec-19 01:20 by Den »
Support me on Patreon

I saw. I conquered. I came.

Den

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1229
  • Selina is my Superstar
    • View Profile
    • Amuseum
Re: [CCG] Building a Civilization
« Reply #1 on: 2016-Jan-03 15:57 »
Work in Progress:
History CCG

Blog entries for "History" tag:
http://www.shenafu.com/wp/tag/history/

Rules book for History CCG:
http://www.shenafu.com/wp/history-ccg-rules-book/


 

4 Guests, 1 User