shenafu.com

Please login or register.

Login with username, password and session length
Advanced search  

News:

One year since I first heard Kay sing.

Pages: [1]   Go Down

Author Topic: [CCG] Building a Civilization  (Read 74 times)

Den

  • Global Moderator
  • Gold Member
  • *****
  • Karma: +1/-0
  • Posts: 198
  • Selina is my Superstar
    • View Profile
    • Amuseum
[CCG] Building a Civilization
« on: December 14, 2009, 12:03:57 AM »

Brainstorm ideas for a CCG wherein the players build up a civilization (or perhaps a city or building).

Initial ideas tended to remind of Shadowfist and Guardians since empire building has a similar goal. In Shadowfist, a players wins when he control five sites by playing them or taking over an opponent's. In Guardians, the battlefield is defined as the area between the players and you must conquer six to win.

I like Shadowfist in that the board starts out empty, thus less set-up time. Guardians has a strong concept of armies and multiple win conditions. Like the Civilization computer game series, I envision multiple victory paths, such as technology, domination, culture, and gold. This also guides us to what card types and factions we want.

Ideas for card types:
Plot / Terrain
City
Tech
Event
Unit
Upgrade, Improvement, Skill
Building / Structure
Wonder
Civic


Most CCGs usually need a good system of costs and resources. e.g. Magic has five colors. Shadowfist is divided by factions and talents. The key to winning Civ relies on managing food, production, and trade.

Main questions are:
How does one put the cards into play?
How do they interact?
How does one achieve victory? by points? by cities, techs, building, wonders, culture or gold accumulated?
« Last Edit: December 18, 2009, 10:20:30 PM by Den »
Logged
Humans can be gay.
Superman is superhuman.
Q.E.D. Superman can be supergay.
Pages: [1]   Go Up
 

Page created in 0.104 seconds with 23 queries.