Fundamental Flaw of Civilization 5 & 6
My insight on why Civ 5 & 6 are boring and shallow games as first posted on Civ Fanatics.
These arguments about units per tile really miss the real fundamental flaw with Civ 5 and 6: lack of city micromanagement. Once they removed attention from the cities, all you’re left with is unit simulator. That would exacerbate any unit/tile system flaws.
In older games, including 1-4 and Civ Rev, I would give so much care and attention to my cities. Every turn I would fret if they have enough yields and the right amount. Whether I should have extra food or extra production. This seemingly minute dilemma made a huge impact on how much I care about my cities and my civ.
Unfortunately, they essentially removed all city management from 5 and 6. So that I no longer care about my cities, what their output is, what tiles surround them, etc. I used to spend over half the turn in the city screen in older games; now they’re just bothersome reminders. I just don’t feel the connections with my cities anymore. They’ve become sideshows to the tedious shuffling of units. 99.99% of the turn is wasted shuffling units like they’re so fragile and be stepped over.
Continue reading Fundamental Flaw of Civilization 5 & 6